terkhen
85434d3c5b
(svn r21339) -Fix [FS#4272]: The VehicleCache was not checked for ships with desync debug options enabled.
14 years ago
rubidium
aeae689dc4
(svn r21338) -Fix [FS#4272]: bogus cache mismatch warnings with desync debugging because some cache was invalidated but never reset
14 years ago
rubidium
663e5f9a26
(svn r21255) -Fix (r179): main menu error messages wouldn't show when you had an error message open in the game while whatever triggered you to go back to the main menu
14 years ago
rubidium
9ed0c28c11
(svn r21253) -Change: mention the OpenTTD version on the console/logs when starting an OpenTTD dedicated server like we mention it in the title bar for the GUI version
14 years ago
rubidium
59b6c9a85e
(svn r21248) -Codechange: don't run the tar scanner twice upon startup
14 years ago
terkhen
ca755e983c
(svn r21097) -Codechange: Unify cached max speed for all vehicle types.
14 years ago
terkhen
36c5f3c97c
(svn r21090) -Codechange: Rename VehicleCache to NewGRFCache.
14 years ago
smatz
8456217bf4
(svn r20758) -Fix: when leaving the program, current newgrf config would leak, causing valgrind warnings
14 years ago
rubidium
706144818e
(svn r20677) -Fix (r20136): copy-paste error (jwm)
14 years ago
rubidium
360d6daf34
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
14 years ago
rubidium
771b553333
(svn r20566) -Feature: happy smiles on the faces of Ammler and planetmaker
14 years ago
rubidium
71498d6d79
(svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join
14 years ago
frosch
c18839704b
(svn r20286) -Codechange: Unify end of doxygen comments.
14 years ago
frosch
5b86c79fce
(svn r20283) -Codechange: Unify start of doygen comments.
14 years ago
rubidium
8c85b4ce3d
(svn r20281) -Codechange: unify case scope closure + break coding style
14 years ago
alberth
603c33efc1
(svn r20269) -Codechange: Use IsLocalCompany() everywhere, document the function and two company globals.
14 years ago
alberth
137e2b64c9
(svn r20211) -Codechange: Indented code should have curly braces around it.
14 years ago
rubidium
1062330ba1
(svn r20194) -Fix: compilation with network disabled failed
14 years ago
rubidium
9fd2afb147
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
14 years ago
rubidium
54ec48f7ce
(svn r20188) -Codechange: unVARDEF the _[config|log|highscore]_file variables and move them to a more logical location
14 years ago
rubidium
cd5bc729d4
(svn r20185) -Codechange: reduce the scope of _palette_animation_counter
14 years ago
rubidium
8894ae2ccb
(svn r20183) -Codechange: make _do_autosave and _dedicated_forks not use VARDEF and put them in a more logical location
14 years ago
rubidium
59fa346cbf
(svn r20136) -Codechange: check more of the vehicle caches (when desync debug is turned on)
14 years ago
yexo
a0a657585e
(svn r20055) -Feature: save/load hotkeys to/from hotkeys.cfg
14 years ago
rubidium
d8716dfa8a
(svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game.
...
Generating a new game is the least bad solution:
* loading the intro game: desyncs due to GM_MENU on the server and GM_NORMAL on the clients, NewGRFs not being loaded on the server but being loaded on the client;
* creating an empty map: OpenTTD will go crazy due to missing towns. Also clients can't properly join because of the missing towns;
* loading the last saved game: doesn't always exist and loading it might fail causing an infinite loop;
* stopping being a server: breaks the dedicated server horribly; if you loaded the game via rcon you can't connect with it anymore as you can't join the server;
* generating a new game: should always succeed, although people might think a scenario loaded fine because there are no companies and such.
14 years ago
rubidium
188f5f8e4d
(svn r20038) -Change: move SafeSaveOrLoad a bit
14 years ago
frosch
d12e364952
(svn r19937) -Codechange: Move some fios related prototypes to fios.h
15 years ago
frosch
8ef0aed0ae
(svn r19936) -Codechange: If there is an enum, also use it.
15 years ago
frosch
e684da2193
(svn r19934) -Fix [FS#3857]: When 'pause on new game' is set, pause the game before CleanupGeneration() to avoid conflicts with concurrent GUI code.
15 years ago
frosch
65d058723e
(svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation.
15 years ago
frosch
a5bea603ea
(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
15 years ago
frosch
ee53807e51
(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
15 years ago
smatz
0449d7d5b9
(svn r19850) -Codechange: move declaration of InitializeRailGUI() to rail_gui.h
15 years ago
rubidium
ad66d8e717
(svn r19688) -Codechange: run CheckCaches after the debug desync save, so we don't store just reset values in the savegame but the data from the previous tick
15 years ago
rubidium
74d7b676f2
(svn r19664) -Fix [FS#3749]: Crash of a dedicated server if the null blitter is overridden and (after a while) there is no company 0 on new year anymore
15 years ago
rubidium
e9f60d5d13
(svn r19592) -Fix: don't do the desync debug savegames mid-StateGameLoop; they're increadibly useless (or hard to load correctly) in that case
15 years ago
rubidium
ff5dfd9c7e
(svn r19589) -Change: add some more useful information to the desync log and unify the formatting
15 years ago
rubidium
efb61fa3fc
(svn r19587) -Fix: false positive in cache validity checking when a train crashes; the max curve speed depends on the 'angle' between wagons and with wagons spinning around randomly without updating the max curve speed cache that leads to "seeing" a difference. As the caches aren't useful for crashed vehicles anymore, just ignore those vehicles
15 years ago
rubidium
6e95c70f43
(svn r19586) -Fix: some false positives in cache validity checks because cache = v->cache doesn't necessarily write all sizeof(Cache) bytes
15 years ago
yexo
cc23ebd446
(svn r19457) -Codechange: introduce AirportOverrideManager to keep track of airports if a newgrf can't be found
15 years ago
frosch
37109f9b66
(svn r19403) -Fix (r19398): Test inverted.
15 years ago
rubidium
9981952acf
(svn r19398) -Codechange: move the desync cache checking code to its own function. Also make the drive through and cargo list checks only run when 'desync' debugging is enabled.
15 years ago
yexo
79a8345749
(svn r19353) -Codechange: use static objects for the airport statemachines instead of new/delete at the start/end of the game
...
-Codechange: store the fta in AirportSpec
15 years ago
yexo
e6f148119d
(svn r19331) -Fix: when deleting an airport the size from the AirportSpec was used instead of the stored airport size
...
-Fix (r19319): detecting if a plane was landed at an airport failed
-Fix: reset the airporttile mapping when restarting a game
15 years ago
rubidium
fa43522946
(svn r19233) -Fix: the -M command line option did not work
15 years ago
smatz
5504b1105e
(svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit
15 years ago
yexo
11a878512e
(svn r19213) -Change: warn if a fallback sound set is loaded and tell the user where to download a proper sound setd
15 years ago
rubidium
1c494c6f71
(svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel
15 years ago
smatz
c736bbb875
(svn r19075) -Codechange: unhackify NetworkChangeCompanyPassword()
15 years ago
rubidium
8c6db1bfaa
(svn r19073) -Fix (r15027): -a is not a command line parameter
15 years ago