Commit Graph

210 Commits (9f4b0eedde715509cd9d52f6cda388ba520dc7a7)

Author SHA1 Message Date
rubidium 9f4b0eedde (svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour 13 years ago
rubidium 24263638bf (svn r23526) -Codechange: unify cargos vs cargoes 13 years ago
rubidium 56f37d9386 (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 13 years ago
michi_cc 85ec2f07af (svn r23411) -Add: Company infrastructure counts for rail. 13 years ago
michi_cc b68ced52c4 (svn r23410) -Add: A window with a detailed overview over the infrastructure of a company. 13 years ago
terkhen a9cc00bf68 (svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc). 13 years ago
peter1138 b84174fd4d (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 13 years ago
truebrain 1ad295a4cf (svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to frosch for spotting) 13 years ago
michi_cc 3b45b41e68 (svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block. 13 years ago
yexo 0566a6cfda (svn r23168) -Feature [FS#1824]: always draw fences around field tiles 13 years ago
rubidium bcb93b3b75 (svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it 13 years ago
rubidium de980ef0f9 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 13 years ago
rubidium 41223c8bc9 (svn r23084) -Codechange: get rid of a redundant variable 13 years ago
yexo 091d31b84b (svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game 13 years ago
frosch 4961cd06a9 (svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad(). 13 years ago
frosch 78e4abbed0 (svn r22644) -Codechange: Use IsShipDepotTile() instead of single water- and depottests. (adf88) 13 years ago
terkhen fbf8b6c5ed (svn r22573) -Fix (r22567): Fix operator precedence. 13 years ago
terkhen 7e0daae1ec (svn r22567) -Codechange: Store persistent storages inside a pool. 13 years ago
terkhen 55695277c8 (svn r22540) -Codechange: Rename AcceptancePickup to GoodsEntryStatus. 14 years ago
planetmaker 7aa57e4acd (svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added 14 years ago
smatz c7aebed03e (svn r22129) -Codechange: use simpler check to test if there any towns in the game 14 years ago
yexo 2f414a017c (svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train 14 years ago
frosch d762b17f40 (svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders. 14 years ago
smatz 8608a7c29b (svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames 14 years ago
rubidium 701bd8848a (svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h 14 years ago
alberth 8c3041b3c9 (svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density. 14 years ago
frosch c003e1a358 (svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool. 14 years ago
alberth e3a35f7d40 (svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window. 14 years ago
rubidium 088223e058 (svn r21962) -Feature-ish: GUI setting to disable reversing at signals 14 years ago
smatz 934d5d423e (svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there 14 years ago
smatz 5ffb43353e (svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion 14 years ago
planetmaker 11a7945c22 (svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ) 14 years ago
frosch 7c04ea586d (svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
14 years ago
rubidium c7939e8a63 (svn r21932) -Document: some tidbits related to vehicles 14 years ago
smatz d1ee1a5aed (svn r21881) -Codechange: ensure that vehicle's GOINGUP/DOWN bits are set correctly and that it has correct z_pos when converting from older savegames 14 years ago
terkhen fdb720cc1a (svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names. 14 years ago
rubidium 971252a204 (svn r21795) -Fix (r21790): when converting TTDPatch train waypoints, convert the data on the map as well 14 years ago
smatz 052cabb9f0 (svn r21793) -Fix (r20446): broken usage of GetTileOwner() caused wrong conversion of old savegames 14 years ago
smatz 4b543f10c1 (svn r21786) -Fix [FS#4398]: don't trust rail station width and height data stored by TTDPatch, it is invalid for stations wider or higher than 7 14 years ago
rubidium be077e030e (svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company 14 years ago
terkhen 1af95597cf (svn r21718) -Feature: Show a list of companies in the owner legend. 14 years ago
smatz 3aa6650bf8 (svn r21657) -Cleanup (r17107): remove superfluous semicolon 14 years ago
terkhen 47c9189002 (svn r21516) -Codechange: Add IsGroundVehicle function to the Vehicle class. 14 years ago
rubidium 45344d48bb (svn r21504) -Codechange: move the "lost" bit from the train's flags to vehicle flags 14 years ago
rubidium cd053de1f5 (svn r21382) -Fix (r21153) [FS#4290]: the road vehicle's frame wasn't properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion 14 years ago
rubidium 805e768e3a (svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get into an incorrect state upon savegame conversion causing it to break up later in the game 14 years ago
alberth 16f678a990 (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 14 years ago
alberth 160b6834e9 (svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to IsSavegameVersionBefore(). 14 years ago
rubidium d24dbdac7b (svn r21263) -Fix [FS#3935]: under some circumstances two vehicles could leave a non-drive through road stop at once 14 years ago
rubidium bc247f1e41 (svn r21195) -Fix [FS#4230] (r21135): in some corner cases the savegame conversion didn't do the right thing 14 years ago