tron
9e130fe09e
(svn r5292) -Fix: When using SIOCGIFCONF to detect network interfaces accomodate for the fact that struct sockaddr doesn't have fixed size in all implementations
2006-06-17 08:16:58 +00:00
tron
a2362674e3
(svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-06-10 08:37:41 +00:00
Darkvater
580f364cc9
(svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight
2006-04-22 09:46:31 +00:00
Darkvater
8e6e35226d
(svn r4268) - Delete the network-copy of the Patches struct as it is not needed anymore. All relevant patch-settings that are changed by a network-game are those that are saved with a savegame, so these are not affected for loaded games (since Patches are saved with them). Also there is a distinction between in-game patch settings and default patch settings and this is not affected in MP. Thus this temp copy can be removed.
2006-04-03 19:09:20 +00:00
Darkvater
6c3c1c22d3
(svn r4267) - Fix (r4241): also validate the error number that a client receives from a server, and encapsulate this functionality into GetNetworkErrorMsg().
2006-04-03 18:31:01 +00:00
tron
1c3e8630fe
(svn r3511) More whitespace ([FS#46] by Rubidium)
2006-02-01 07:36:15 +00:00
Darkvater
5502f3bf3d
(svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.
2006-01-31 22:16:15 +00:00
Darkvater
e051091c35
(svn r3470) - Fix: plug a memleak in _network_host_list.
2006-01-29 18:34:43 +00:00
Darkvater
f14df34790
(svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information.
2006-01-25 19:03:50 +00:00
Darkvater
082aa38f79
(svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
2006-01-25 18:11:06 +00:00
peter1138
c56ae910f0
(svn r3409) - Change the server advertisement interval to use the frame counter instead
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of game days. This allows a paused server to continue to advertise itself.
This also fixes advertising for games that start before 1922.
2006-01-19 17:50:40 +00:00
Darkvater
ad47f3a6a2
(svn r3407) - Feature: Kick and ban now with IP numbers.
2006-01-19 15:58:57 +00:00
tron
9d0e7b6458
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
f02b1f2967
(svn r2899) -Fix: Several format string vulnerabilities and buffer overflows in the network code
2005-08-28 12:24:57 +00:00
ludde
228d439c5c
(svn r2755) Fix: Fix a desync issue with autoreplace
2005-07-29 21:55:49 +00:00
tron
647cbd6bdd
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
54cbd01825
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
b0779b4b65
(svn r2663) Include variables.h only in these files which need it, not globally via openttd.h
2005-07-21 18:44:27 +00:00
ludde
7ddd9fe0e3
(svn r2590) Fix: [network] Fixed NetworkHandleLocalQueue
2005-07-16 14:29:36 +00:00
ludde
41d4eed3fb
(svn r2589) Fix: [network] Fixed static variable that wasn't initialized. Would stop the sync checking from working in some cases.
2005-07-16 12:59:23 +00:00
ludde
04e45dac34
(svn r2588) Codechange: Remove PLAYER_SEED_RANDOM
2005-07-16 12:30:03 +00:00
ludde
fd0cee7418
(svn r2583) Move OS specific code out of misc.c
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Added support for Mersenne Twister random number generator (not implemented in network yet)
Wrap player randoms around #ifdef
2005-07-15 20:29:06 +00:00
ludde
8086017097
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
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Added a way to bind a C-string to an openttd string which doesn't modify the game state.
2005-07-14 09:43:59 +00:00
tron
1273f21ff5
(svn r2405) Simplify a few '? true : false' and '? false : true', especially the latter is confusing
2005-06-04 07:35:12 +00:00
truelight
3965366b97
(svn r2337) -Fix: NetworkUDPRemoveAdvertise wasn't fully correct (which made Darkvater go crazy ;))
2005-05-17 16:01:19 +00:00
Darkvater
22a375ba73
(svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'.
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- Some variables are really special and cannot be assigned normally, use their callback procedure for assignment/querying. This commit also obsoletes "[1172804] Console set command cleanup"
2005-05-02 15:52:19 +00:00
Darkvater
f208f5fa10
(svn r2157) - Feature (request): [ 1166978 ] Focus keyboard on input-box in Multiplayer Menu
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- Feature: If the to be started server is using a password, draw a red '*' after the set password button to remind the user.
2005-04-06 18:44:34 +00:00
Darkvater
31a7ef9933
(svn r2126) - Fix : #2 Fix compilation with network disabled, and comment out some of the warnings (unused function) (I missed this out the last commit, sorry)
2005-04-02 15:08:31 +00:00
truelight
9ebe54c1ae
(svn r2108) -Fix: the server now also unpause when a client desyncs or something
2005-03-30 08:50:34 +00:00
truelight
40a9b91b37
(svn r2106) -Fix: improved the network-join algoritm, it is now a bit more stable
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-Add: added 'pause_on_join' and 'max_join_time' for MP games, where you
can auto-pause the game when a client wants to join the game. This to
avoid connection losses because of big maps (200+ trains). (with tnx to
#openttdcoop for the ideas and testing)
2005-03-29 19:10:13 +00:00
tron
5f1345ac0e
(svn r1970) Fix some warnings which Cygwin showed
2005-03-09 11:49:34 +00:00
tron
8f741f44c4
(svn r1836) Clean up some strange constructs concerning socket options
2005-02-07 09:56:16 +00:00
tron
257e97c09a
(svn r1833) byte -> char transition: the rest
2005-02-06 22:25:27 +00:00
tron
59fa465dce
(svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics
2005-02-06 13:41:02 +00:00
tron
d3f84347ac
(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
2005-02-06 08:18:00 +00:00
tron
36c9758c94
(svn r1803) Move debugging stuff into files of it's own
2005-02-05 15:58:59 +00:00
tron
97f893ae2f
(svn r1596) Add some more statics
2005-01-22 22:47:58 +00:00
tron
94d5aeabb2
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
2005-01-22 20:23:18 +00:00
truelight
27929d129b
(svn r1527) -Add: RCon (Remote Connection). A server can set:
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'set rcon_pw <password>'
Which enables rcon. A client can now do:
'rcon <password> "<command>"'
The command will be executed on the server. (guru3)
-Fix: 'kick 1' did crash dedicated servers
-Fix: server password is now correctly saved
!!Warning!!: do not give your rcon password to people you do not thrust!
2005-01-15 20:09:16 +00:00
tron
94c6bdfdaf
(svn r1509) Const correctness and add static where appropriate while touching the lines anyway
2005-01-14 19:44:42 +00:00
tron
4450ff105c
(svn r1451) Fix some of the signed/unsigned comparison warnings
2005-01-09 21:25:44 +00:00
truelight
503ccc81c9
(svn r1389) -Add: [Network] Added packet protection. No longer a client or server
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reads beyond the size of the packet
-Fix: [Network] A server no longer crashes when a client sends an
invalid DoCommand, but drops the client instead.
2005-01-05 14:39:48 +00:00
dominik
badf3f5c79
(svn r1381) Fix: [ 1095143 ] Servers list now also saves the port
2005-01-05 09:59:45 +00:00
tron
bcff0ab932
(svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY]
2005-01-03 18:59:58 +00:00
truelight
5eeab7fcfe
(svn r1322) -Add: banning system (mostly tnx to guru3)
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A server can ban people via ClientList
Both server and dedicated can do it via console:
'ban', 'unban', 'banlist'.
2005-01-02 12:03:43 +00:00
miham
7bf7cf80ee
(svn r1297) Language fixes in the source.. (ln-)
2004-12-29 13:13:29 +00:00
darkvater
552cb7ad60
(svn r1239) -Feature: Added gui option of setting company password. It can be found in the 'company information' window
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-Spiced up 'set company_pw' a bit, where if no pw is typed, it shows the current one.
-Added a space between company name and player; looks better
2004-12-22 23:24:53 +00:00
bjarni
a92dc63ec9
(svn r1236) MorphOS: added make release like in OSX (tokai)
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MorphOS: cleaned up the code telling the difference between AmigaOS and MorphOS (tokai)
2004-12-22 21:12:36 +00:00
truelight
1d1a78c011
(svn r1228) -Add: [Network] When a server normally shuts down, it removed itself
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from the server-list
2004-12-22 18:56:52 +00:00
truelight
457720ff95
(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)
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-Fix: UDPListener was launched wrongly
-Fix: Not all sockets have broadcast enabled anymore
-Fix: Server-advertise retries 3 times before giving up
2004-12-22 18:42:56 +00:00