tron
a227065ab7
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
59d4ab3752
(svn r2626) static, const, misc.
2005-07-17 20:14:58 +00:00
tron
3154e7148d
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
2005-06-24 12:38:35 +00:00
Darkvater
21d9e2c934
(svn r2342) - Fix (Regression): _cmd_text is always valid, so test the first character for '\0'. Also for some reason I forgot to validate the p1 param so that might lead to crashes with invalid signes. Fixed as well.
2005-05-17 19:36:36 +00:00
truelight
e416fe8066
(svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go
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to the sign. Very needed for coop. You can find it under World Map.
2005-03-26 21:22:29 +00:00
matthijs
c5c5c9b17c
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
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- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
2005-02-06 22:36:08 +00:00
truelight
4f5255c36e
(svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs)
2005-02-04 14:45:32 +00:00
dominik
d439221c62
(svn r1667) - Feature: Signs are now shown in the color of the player who created them
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(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
2005-01-25 15:38:36 +00:00
tron
189ca73707
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
2005-01-22 20:23:18 +00:00
truelight
a243285af4
(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for
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dynamic arrays
2005-01-12 11:21:28 +00:00