Commit Graph

27 Commits

Author SHA1 Message Date
smatz
0af27062c4 (svn r16349) -Codechange: rename IsPlainRailTile() to IsPlainRail(), introduce shiny new IsPlainRailTile() 2009-05-18 01:26:23 +00:00
smatz
871107f529 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 2009-05-17 01:00:56 +00:00
smatz
6221d74644 (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 2009-05-16 23:34:14 +00:00
yexo
31eff1d4c3 (svn r16315) -Codechange: move the autorenew settings to a new CompanySettings struct 2009-05-15 23:55:06 +00:00
rubidium
2664f2a2d9 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
rubidium
5790293af6 (svn r16037) -Feature: allow (per order) to let a train stop at the near end, middle or far end of a platform from the point of view of the driver of the train that enters the station. 2009-04-12 14:11:14 +00:00
peter1138
3abddfe705 (svn r15799) -Codechange: Save rail type label list to savegame and perform mapping on load if necessary. 2009-03-21 23:58:20 +00:00
rubidium
b25a4f8231 (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 2009-03-15 00:32:18 +00:00
smatz
7c8474da13 (svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile 2009-03-08 01:20:11 +00:00
rubidium
7831346ef8 (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
-Feature: allow building road stops on road/tram tracks of competitors.
2009-03-02 22:57:47 +00:00
smatz
3fdac6f702 (svn r15588) -Fix: change owner of waypoints and deleted stations when merging companies or when a company benkrupts 2009-02-26 14:07:42 +00:00
rubidium
c0a8d09ca7 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 2009-02-09 02:57:15 +00:00
rubidium
377ce6c5bf (svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability. 2009-02-08 12:25:13 +00:00
smatz
832e392855 (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
smatz
0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
belugas
3671ed9e4f (svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data 2009-01-28 19:57:23 +00:00
smatz
6dffd8ae82 (svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter 2009-01-23 02:35:17 +00:00
Yexo
db3ee34b44 (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. 2009-01-21 02:31:55 +00:00
smatz
376edabb65 (svn r15183) -Fix: stand-alone rail tiles with invalid owner were not removed. Also, make the whole check a bit more intelligent. 2009-01-21 00:14:08 +00:00
smatz
3511218e37 (svn r15181) -Fix (r15180): of course it is enough to update aircraft once... 2009-01-20 23:48:31 +00:00
smatz
90381d5d63 (svn r15180) -Fix [FS#2560](r8498): old aircraft have to be updated after updating airport_type of oil rigs 2009-01-20 23:43:19 +00:00
smatz
5aa1171988 (svn r15179) -Fix [FS#2560](r12096): removing of leftover level crossings (from very old savegames) failed 2009-01-20 22:33:29 +00:00
smatz
a9a8bb3590 (svn r15166) -Codechange: reduce number of includes in afterload.cpp 2009-01-20 13:56:35 +00:00
smatz
52e0c6fd35 (svn r15137) -Fix (r11822)(r14340): signs with sign 'Sign' were lost when converting from TTD savegames 2009-01-18 16:20:04 +00:00
truebrain
a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
rubidium
11da45ee55 (svn r14949) -Cleanup: pointer coding style 2009-01-10 00:31:47 +00:00
smatz
7368c740a6 (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00