Rubidium
d481f78b24
Codechange: add map size related functions to Map structure
1 year ago
Rubidium
9c1a3b17e3
Codechange: use MapLogY() instead of FindFirstBit(MapSizeY()), MapSize() instead of MapSizeX() * MapSizeY()
1 year ago
Rubidium
22d3de8b67
Codechange: use ScriptMap size functions instead of global functions
1 year ago
Rubidium
953445a5ac
Codechange: use MakeSea/AllocateMap in the oldloader instead of MemSetT
1 year ago
Andy
3b0b572ebf
Change: Log AI/GS Squirrel crashes in white text for readability ( #10375 )
1 year ago
translators
5eb2e0fd3d
Update: Translations from eints
...
dutch: 4 changes by Afoklala
1 year ago
Francis Herne
01be423237
Fix #10362 : NewGRF bridges without speed limits.
...
For bridges, a max speed of 0xFFFF (i.e. no effective limit)
is no longer displayed as a limit in the UI.
A max speed of 0 is also considered unlimited, for similarity to the
roadtype and railtype interface.
1 year ago
translators
3c80f2d14a
Update: Translations from eints
...
english (au): 6 changes by krysclarke
chinese (simplified): 3 changes by XiaoJi-Game, 1 change by ZZY2357
arabic (egypt): 11 changes by AviationGamerX
korean: 3 changes by telk5093
indonesian: 8 changes by K4smun1
1 year ago
translators
83d5e681fc
Update: Translations from eints
...
vietnamese: 6 changes by chupper100
italian: 4 changes by Rivarossi
tamil: 10 changes by merni-ns
1 year ago
PeterN
5801442780
Fix: Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting. ( #10360 )
1 year ago
Rubidium
8d8519c3f6
Fix #10368 , Fix 994bf19: server restarting game caused clients to hit assertion
...
Upon closing the EndGameWindow, triggered from UnInitWindowSystem, the
HighScoreWindow would be opened and _z_windows would not be empty.
1 year ago
translators
dcc06f44bc
Update: Translations from eints
...
english (us): 6 changes by 2TallTyler
catalan: 6 changes by J0anJosep
spanish: 5 changes by MontyMontana
portuguese: 4 changes by azulcosta
polish: 4 changes by pAter-exe
1 year ago
translators
8a6f4c22c9
Update: Translations from eints
...
finnish: 2 changes by hpiirai
french: 2 changes by glx22
portuguese: 2 changes by azulcosta
portuguese (brazilian): 2 changes by ericandradex
polish: 2 changes by pAter-exe
1 year ago
Tyler Trahan
dbf69fde53
Fix #10363 : CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic ( #10364 )
...
* Fix #10363 : CargoDist setting helptext shouldn't suggest symmetric distribution for diamonds in subtropic
* Fix: Always capitalize the first word of a sentence, even if a quoted setting name
1 year ago
translators
750d89d37b
Update: Translations from eints
...
russian: 2 changes by Ln-Wolf
turkish: 2 changes by EndChapter
1 year ago
Rubidium
a4a819c983
Fix #9865 : removing files with the console always failed
1 year ago
Rubidium
1ed0b35520
Fix #10009 : bad overflow protection when taking out loans
1 year ago
PeterN
2355882ec1
Codechange: Remove object `enabled` flag and shuffle members. ( #10358 )
...
`enabled` flag is replaced with IsEnabled() which checks if views is
non-zero.
ObjectSpec is shuffled to reduce its memory footprint.
1 year ago
Rubidium
8f9a60893d
Fix #10177 : company list password padlock showed after switching to single player
1 year ago
Rubidium
c578917783
Fix #10057 : FallbackParagraphLayout fails to properly wrap
...
... during the first word after a new run has been started.
1 year ago
SamuXarick
96ec9908a0
Codechange: refactor removal of desert around river tiles
1 year ago
Rubidium
20a9e13272
Fix: inconsistent definition of copy constructor and assignment
1 year ago
Rubidium
6dfd2cad69
Fix: comparison result is always the same warnings
1 year ago
PeterN
b4f0450974
Change: Display font status as aa/noaa instead of true/false. ( #10352 )
1 year ago
Rubidium
921c6591f9
Codechange: do not use interactive random anymore for script configuration
1 year ago
Rubidium
c5ff61c5f2
Add: script specific Randomizer instances
1 year ago
Rubidium
6abad681bd
Codechange: move choice for randomizer of scripts to a single location
1 year ago
Rubidium
3373128233
Codechange: pass the randomizer directly to the town name generation
1 year ago
Rubidium
b3b8c3fd2d
Codechange: pass the randomizer to use directly to the company face generation
1 year ago
rubidium42
5e6dac6fd4
Add: enable CodeQL code scanning
...
As a replacement to the now deprecated LGTM(.com)
1 year ago
Peter Nelson
8149ba338f
Change: Check glyph size before trying to render it.
...
This change of order ensures that the "Font glyph is foot large" occurs
even if the glyph is too large for an alloca() allocation.
1 year ago
Peter Nelson
fa0c67b10a
Change: Remove guess-work from calls to GetGlyphOutline().
...
This API method is intended to be called twice, so don't attempt to guess
the required size.
1 year ago
Peter Nelson
5370e910d3
Change: Use std::vector for fallback font list.
1 year ago
Rubidium
90f1768006
Codechange: add non-nullptr asserts in cases where it should never be nullptr
...
Though where similar calls are checked for nullptr as in those instances of
the use of that function it can actually return nullptr. In other words, write
down the assumption that the function never returns nullptr in an assert.
1 year ago
Rubidium
bcfe0fb076
Codechange: introduce GetMainWindow() to properly account for nullptr checks
...
Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
1 year ago
Rubidium
9c70c38c5e
Fix: check for the existence of shadow and rotor vehicles for aircraft
...
Instead of just assuming that it exists in the savegame that got loaded.
1 year ago
translators
5ddfd38de6
Update: Translations from eints
...
norwegian (bokmal): 1 change by buzzCraft
1 year ago
Jonathan G Rennison
10e76b2788
Fix #10032 : Capacities of articulated vehicles in build window
...
See also: #9954
1 year ago
Tyler Trahan
07fba75238
Fix: Various Wide River issues ( #10348 )
1 year ago
Tyler Trahan
2206c73156
Feature: Set a custom number of industries in map generation window ( #10340 )
1 year ago
Tyler Trahan
5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees ( #10342 )
1 year ago
Rubidium
b951332def
Codechange: use smart pointers when creating StringIterators
1 year ago
Rubidium
b35c791d05
Codechange: use smart pointers when cloning iterators
1 year ago
Rubidium
f667a831a5
Codechange: unify creation of diagonal/orthogonal iterator using smart pointers
1 year ago
PeterN
6a0d1c7c19
Fix: Link variants to parents when finalising engines. ( #10346 )
...
This ensures that definition-order of engines within the NewGRF does not matter.
1 year ago
Tyler Trahan
dced2d8c30
Fix #10333 , c53f29d: Only show industry prospecting errors to local company ( #10338 )
2 years ago
translators
b05c21203a
Update: Translations from eints
...
arabic (egypt): 20 changes by AviationGamerX
2 years ago
Tyler Trahan
5a2907a99f
Change: Remove land generator setting from World Generation GUI ( #10093 )
2 years ago
translators
80322b85c2
Update: Translations from eints
...
swedish: 7 changes by joeax910
japanese: 17 changes by scabtert
luxembourgish: 14 changes by phreeze83
lithuanian: 80 changes by devastatorius
2 years ago
PeterN
09a32f2ce1
Fix #10335 : Set initial scrollbar count for object GUI. ( #10336 )
...
This previously happened when the window was resized by itself which was fixed by #10196 . Explicitly set the count instead.
2 years ago