truelight
4cda74cb31
(svn r3377) -Fix: [ FS#24 ] Min. profit in detail performance rating gave you full points if you had no vehicles, and was limited to 20k. Solved both. (Partly based on Graphite his patch)
2006-01-06 22:16:17 +00:00
truelight
1d88dfd460
(svn r3363) -Fix: 'fixed' the transfer problem. This doesn't really fix it, but gives a bit more fair amount of money. Can only be fixed correctly with CargoPackets as suggested in branch.
2006-01-05 11:18:58 +00:00
truelight
6a4ba84320
(svn r3226) -Fix: GPMI implementation had minor glitches
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-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
2005-11-22 15:55:38 +00:00
bjarni
22a4679837
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
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This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
This fixes the assert when moving multiheaded engines (introduced in r3144)
Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs
-Codechange: train subtype is now a bitmask
This allows fast access to info like if it is a wagon or engine and if it is in front and so on
Note: savegame version bump
2005-11-18 23:41:03 +00:00
tron
1b0091e0d2
(svn r3184) GB/SB
2005-11-15 08:49:46 +00:00
tron
f7abff5f96
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
ee15e3de13
(svn r3172) static, const
2005-11-13 13:43:55 +00:00
peter1138
e80d448478
(svn r3124) Alter train loading/unloading time to use the actual length of the train instead of the number of wagons. The actual length is cached in the first vehicle of the train.
2005-11-03 09:22:24 +00:00
tron
2cc2154ad2
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
2b91f55b32
(svn r3073) int/byte -> EngineID/PlayerID/VehicleID
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0/-1 -> INVALID_ENGINE
0x10 -> OWNER_NONE
2005-10-20 17:43:13 +00:00
tron
0834a88a12
(svn r3051) Remove the unused function RemoteSubsidyAdd()
2005-10-16 14:07:11 +00:00
peter1138
5551b423fc
(svn r3034) -NewGRF: Improve error checking of setting price bases.
2005-10-12 09:54:29 +00:00
peter1138
c78e87d4da
(svn r3032) -NewGRF, Feature: Add support for changing base prices.
2005-10-12 07:27:56 +00:00
tron
9fea263c77
(svn r3030) More work for GB/SB, this time concerning the waiting_acceptance attribute of stations
2005-10-11 13:54:21 +00:00
tron
3397e202c8
(svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants
2005-10-07 07:35:15 +00:00
tron
ed8c9c91d6
(svn r3001) s/Player*/const Player*/
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s/byte/PlayerID/
s/int/PlayerID/
and related changes
2005-09-30 20:37:25 +00:00
tron
ce1c72cf6e
(svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate
2005-09-28 19:35:36 +00:00
Darkvater
8e6a911700
(svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
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- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
2005-09-18 20:56:44 +00:00
Darkvater
2131f68ae2
(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
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- Add IsLocalPlayer() which substitutes _local_player == _current_player
2005-09-14 18:03:38 +00:00
truelight
991d5c6234
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
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-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
2005-09-07 15:10:11 +00:00
tron
14e80ca159
(svn r2830) Move CheckSwitchToEuro() to currency.[ch] and hide the truth about the custom currency behind a #define
2005-08-07 12:41:57 +00:00
tron
baca040df0
(svn r2815) Store the currency information in one central place instead of scattering it in several unrelated files
2005-08-06 14:59:54 +00:00
tron
124b352862
(svn r2794) Fix a comment and get rid of some parentheses using DeMorgan's law
2005-08-02 20:04:09 +00:00
ludde
29564f9fcf
(svn r2781) Fix some of the issues with variables in .h files.
2005-08-01 16:31:19 +00:00
celestar
04f4d8237b
(svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf.
2005-07-28 09:17:32 +00:00
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
559babcdc9
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
tron
0762aa9ec9
(svn r2669) Shuffle some more stuff around to reduce dependencies
2005-07-21 22:15:02 +00:00
tron
d71788c402
(svn r2660) Get rid of some more shifting/anding/casting
2005-07-21 06:31:02 +00:00
ludde
3486e7e9d5
(svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
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- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
2005-07-15 18:30:13 +00:00
ludde
2fa79c9b4d
(svn r2572) - Codechange: [string] Changed string system so it's not as dependent on decode_parameters
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- Feature: [strgen] Allow changing the order of parameters in translated strings.
- Use {1:TOWN} syntax to set the order.
- Codechange: [strgen] Rewrote lots of strgen internals.
2005-07-15 14:53:44 +00:00
tron
8c1d74162f
(svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes.
2005-07-13 18:04:01 +00:00
tron
bec5e4fb4c
(svn r2487) Replace TILE_XY by TileXY/TileDiffXY
2005-06-25 16:44:57 +00:00
tron
3154e7148d
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
2005-06-24 12:38:35 +00:00
celestar
aa7334a3ec
(svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer
2005-06-21 16:28:17 +00:00
celestar
9b8cb17831
(svn r2441) -Feature: You can now give transfer order to set up feeder systems
2005-06-15 16:58:15 +00:00
hackykid
eb173099e9
(svn r2411) - Codechange: Have trains cache stuff like consist power/weight/max speed instead of recalculating it each time.
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- Fix: Station ratings now depends on the max speed of a consist, without being affected by other speed limits from realistic acceleration.
2005-06-05 15:37:00 +00:00
Darkvater
b438b1248c
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
hackykid
f7dcd2e834
(svn r2390) - Codechange: Fix some warnings on GCC 4.0.0
2005-06-01 11:52:44 +00:00
Darkvater
55423efb06
(svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
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- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
2005-05-30 22:16:05 +00:00
Darkvater
31f8f6a7b5
(svn r2301) - CodeChange: prettyify ChangeOwnerShipOfPlayerItems() a bit
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- CodeChange: add comments to a very ugly part of the code (network_client.c); that enforces that the server gives an ID to the client.
2005-05-12 23:47:45 +00:00
Darkvater
921cc4e94a
(svn r2297) - CodeChange: server-check the next batch of commands.
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- CodeChange: since only the server will be able to modify difficulty settings, leave the checking of correct values besides, and trust users will join legit servers.
- CodeChange: for renaming signs, only check if GetDParam(); eg _decode_parameters is empty ('\0') or not, instead of the extra check of players, etc. That basically does the same thing. Also dirty sign two times when renaming, once before, once after the action. Because if the name becomes shorter and you update only after, garbage remains on the screen.
- CodeChange: made GetMaskOfTownActions() available to the town-cmd to double-check if the action was available to the player. For this purpose the hardcoded _local_player has been removed from the function and is now passed as a parameter.
2005-05-12 00:11:37 +00:00
Darkvater
972448d5ae
(svn r2211) - Fix(ish): When eternally looping in 2090 don't go increasing the inflation anymore because it will just rise to insanely high values beyond all imagination.
2005-04-16 20:37:17 +00:00
Darkvater
13fc3271f4
(svn r2155) - Fix: Company value was $2 when value more than an int32 could handle (use max64 instead of max)
2005-04-06 09:34:56 +00:00
celestar
5d937e4a23
(svn r2138) -Fix: [ 1144154 ] The map has two dimensions, not one
2005-04-03 06:26:31 +00:00
truelight
05dbeaeba4
(svn r2065) -Fix: reverted revision 2044, because it had more negative effects than positive
2005-03-25 16:10:33 +00:00
truelight
1536c3ae5a
(svn r2044) -Fix: fix that TriggerVehicle is called from the wrong user
2005-03-24 14:43:40 +00:00
truelight
9b1e6e6d3e
(svn r2043) -Fix: committed too many files in the last commit
2005-03-24 14:33:05 +00:00
truelight
fbb11ea366
(svn r2042) -Fix: forgot to remove a printf ;)
2005-03-24 14:31:27 +00:00
truelight
ae4995c671
(svn r1920) -Fix: no longer a station where you only unload is bad for your town-rating
2005-03-03 14:56:28 +00:00