Commit Graph

9 Commits (95c532b134e42c6141b4673b84a9d82ed9ca89a3)

Author SHA1 Message Date
rubidium c62cbe04a4 (svn r25011) -Codechange: allow vehicle transfer and profit text effects to be shown at the same time (fonsinchen) 12 years ago
rubidium 9fc2798baf (svn r22411) -Document: another bunch of bits 13 years ago
smatz eab3c044a1 (svn r22023) -Fix: verify we can allocate a CargoPacket and CargoPayment before we actually try to do so
-Codechange: increase the limit of number of CargoPayments to match the limit of Vehicles (Rubidium)
14 years ago
rubidium 96d098e120 (svn r17734) -Fix (r17732): broke the assumption that 'this->packets == this', which broke loading old savegames. Now remove the (need for the) hack that needed that assumption. 15 years ago
rubidium ec3a0dc064 (svn r17720) -Codechange: guard the CargoPacket variables that are cached in CargoLists so they cannot be written from outside the CargoList class (based on patch by fonsinchen) 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
rubidium d361ecd8f0 (svn r16914) -Codechange: split Station and BaseStation into different files 15 years ago
rubidium 4f99508114 (svn r16694) -Fix [FS#2995] (rgradual loading, rnewindustries): only pay for whatever has been actually unloaded and perform the payment when unloading has finished. This fixes, amongst others:
* cheating by starting to unload and after getting paid rushing to the depot to get sold (or unloading, loading and getting paid again for the remainder)
 * cargo being dropped onto a station at the moment a stockpiling industry doesn't accept it anymore
 * industries getting cargo that has not been unloaded yet and subsequently dumping it back on the station in one go
Note: you will now get paid after the unloading has finished, so you'll have to wait a bit longer for 'your' money.
15 years ago
rubidium 2c478d1b6d (svn r16683) -Codechange: move the cargo payment handling to a seperate class. Based on ideas of fonso/fonsinchen. 15 years ago