rubidium
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a419f4aeda
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(svn r8698) -Codechange: enumify the returns of VehicleEnterTile
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2007-02-13 10:26:53 +00:00 |
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rubidium
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8c3793a088
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(svn r8608) -Fix: you were unable to build roads in the scenario editor when there is no town 0, even though there are other towns.
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2007-02-06 09:25:52 +00:00 |
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peter1138
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92d418b031
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(svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits,
effectively nulling the old sprite limit. Table changes in next commit.
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2007-01-14 19:57:49 +00:00 |
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Darkvater
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5863a6088d
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(svn r8102) -Cleanup: Remove unreachable code (r8096), useless cast
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2007-01-13 15:55:22 +00:00 |
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Darkvater
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fc78ef95e1
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(svn r8096) -Codechange: Invert the check if you are allowed to clear a road tile so there are not so many negations (too confusing) and added some comments to further clarify what happens.
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2007-01-13 14:48:47 +00:00 |
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rubidium
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f35ed4bbc2
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(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
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2007-01-10 18:56:51 +00:00 |
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KUDr
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e373ea7096
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(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
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2007-01-10 18:12:09 +00:00 |
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