miham
e12bb5504a
(svn r2023) Added brazilian-portuguese translation [yet unfinished]
2005-03-19 12:24:51 +00:00
tron
e5036891f6
(svn r2022) Revise CmdRemoveSingleSignal: Check parameters for validity and simplify the function
2005-03-18 07:37:32 +00:00
pasky
ad579912f4
(svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much.
2005-03-17 23:12:23 +00:00
tron
cb084f59c2
(svn r2020) Reduce code duplication in the minimap code a bit
2005-03-17 16:31:18 +00:00
tron
f1f70501db
(svn r2019) Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if cascade -> switch
2005-03-17 09:59:52 +00:00
tron
195e515de1
(svn r2018) Yet another workaround
2005-03-15 21:07:09 +00:00
tron
dad3d12406
(svn r2017) Explicitly mark SlReadByte as 'inline'
2005-03-15 20:07:46 +00:00
miham
42cd07a2e2
(svn r2016) Langfile updates
2005-03-15 19:26:46 +00:00
tron
61e0dd439f
(svn r2015) Use a struct and an inline function for colour masking on the mini-map - this should improve readability a bit
2005-03-15 18:31:38 +00:00
tron
f91f8d9559
(svn r2014) Don't manually inline a piece of code
2005-03-15 16:56:05 +00:00
tron
cf43c7a0e6
(svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK)
2005-03-15 14:23:00 +00:00
tron
3763ec7652
(svn r2012) When making a savegame name, don't append the extension, if it is already there
2005-03-15 14:06:28 +00:00
darkvater
cc99c3e262
(svn r2011) - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2
2005-03-15 12:21:59 +00:00
darkvater
2c762a67ab
(svn r2010) - Fix: [ 1162209 ] Fix OS/2 build (orudge)
2005-03-15 12:21:15 +00:00
darkvater
6cbf73a666
(svn r2009) - VS.NET/VS6 removed all builds except for Release and Debug. Also add additional dependencies to the project file instead of in the header file itself.
2005-03-14 19:27:19 +00:00
darkvater
038e711af2
(svn r2008) - Fix: Added missing file (mixer.[ch]) to VS.NET and VS6 project files.
2005-03-14 18:20:00 +00:00
matthijs
c2fea7b3c6
(svn r2007) - Fix: [NPF] Slope penalties did not work correctly with foundations. (HackyKid)
...
- Fix: [NPF] Stations penalties were not applied correctly, since stations had no base cost. (HackyKid)
- Fix: [NPF] Lastred penalty was applied multiple times for every red signal, instead of just the last one. (HackyKid)
2005-03-14 16:56:05 +00:00
matthijs
d631b1fa8c
(svn r2006) - Fix: [NPF] Wrong signal detection for last signal red detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid)
2005-03-13 17:51:29 +00:00
Darkvater
de47d0935f
(svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now.
2005-03-13 11:47:04 +00:00
Darkvater
010d1a9be3
(svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
...
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
2005-03-12 21:21:47 +00:00
tron
c3f9f5efaf
(svn r2003) Remove some now unused filehandling stuff, this should have been part of r1990
2005-03-12 09:48:08 +00:00
tron
1cb9ea5c46
(svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate
2005-03-12 09:46:07 +00:00
tron
39305c1a7c
(svn r2001) Resolve a race condition which could lead to dropped a sound and a memory leak
2005-03-12 09:40:29 +00:00
tron
f04780e66d
(svn r2000) Split the sound system into backend (mixer.[ch]) and frontend (sound.[ch])
2005-03-12 09:38:03 +00:00
tron
70be35f319
(svn r1999) r1990 broke savegame deletion, fix that [1161729]
2005-03-12 09:24:27 +00:00
pasky
e76912303c
(svn r1998) Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary.
2005-03-12 08:52:40 +00:00
pasky
2d9611f948
(svn r1997) Fixed errorneous tab expansion on the indentation side which happenned in r1993. Pointed out by Tron.
2005-03-12 01:02:17 +00:00
pasky
bf8965a615
(svn r1996) makefile.config -> Makefile.config, that's its name.
2005-03-11 22:48:37 +00:00
pasky
e003532701
(svn r1995) Makefile: Use the install tool instead of mkdir+cp for installing the system-wide stuff, more secure. Based on Peter Brett's patch 1152428.
2005-03-11 22:47:33 +00:00
pasky
89d1c60c3f
(svn r1994) Fix: 1159456 - hopefully prevent the new AI to get stuck in an infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup.
2005-03-11 22:27:49 +00:00
pasky
f820aa3f60
(svn r1993) Fixed some devious [lack of] tabs usage.
2005-03-11 22:07:20 +00:00
pasky
83df863b6c
(svn r1992) Show the ./svnup.sh output in $PAGER (less if unset).
2005-03-11 19:35:50 +00:00
Darkvater
fea811a4b7
(svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added some additional info
2005-03-11 18:31:56 +00:00
tron
d755b7908e
(svn r1990) Reduce the diff between the OS specific files with respect to file handling and fix some inconsitencies (I hope I didn't break the OS/2 part, couldn't test it, feedback is welcome)
2005-03-11 14:14:54 +00:00
tron
eab8b9a116
(svn r1989) -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob
2005-03-11 13:17:39 +00:00
Darkvater
e98a7ff239
(svn r1988) - Docs: Added graphical representation of tile-data to docs section
2005-03-11 00:32:24 +00:00
Darkvater
0b82467cf1
(svn r1987) - Cleanup: remove the last remaining dinosaurs of a dead console
2005-03-10 22:03:55 +00:00
Darkvater
a0ef37e7bc
(svn r1986) - Fix: free _config_file when shutting down openttd. Strange that Valgrind didn't catch this, kudos to TrueLight
...
- Feature (small): new command-line option -c <config_file>. You can have OpenTTD load alternative config files with this setup, handy for servers, or for saves from other players if you don't want to rename your own config. This will have to do until all game-related settings are saved ingame. Couldn't find the SF patch, so credits to the guy that wrote it.
2005-03-10 21:44:17 +00:00
miham
8064254eaf
(svn r1985) Automatic langfile updates
2005-03-10 16:09:51 +00:00
tron
8982342c54
(svn r1984) -Fix: [1155762] Don't try to open the non-existent menu, when F10 is pressed
2005-03-10 15:41:25 +00:00
tron
c26177d14f
(svn r1983) Introduce multiple compile time debug levels
2005-03-10 15:23:13 +00:00
truelight
ba89c8d580
(svn r1982) -Fix: also windows has no 'fork' option
2005-03-10 10:59:35 +00:00
tron
4bf173e9c1
(svn r1981) Typedef some structs and enums
2005-03-10 07:01:43 +00:00
pasky
e6feb22411
(svn r1980) Check $DESTDIR if $DEST_DIR was not set.
2005-03-09 23:59:18 +00:00
tron
e5121e70d0
(svn r1979) Const correctness
2005-03-09 21:54:52 +00:00
Darkvater
9bd079d425
(svn r1978) - Fix: Plug some memleaks; thanks Valgrind
2005-03-09 19:48:20 +00:00
tron
9bc68d209f
(svn r1977) Typedef some enums and struct plus some minor style changes
2005-03-09 19:42:37 +00:00
tron
e6e3e69da4
(svn r1976) Cleanups - mostly indentation and fiddling with loops
2005-03-09 19:09:04 +00:00
pasky
750a265531
(svn r1975) Minor tweaking of the Czech name generator tables.
2005-03-09 18:19:13 +00:00
tron
95fafc7c25
(svn r1974) Cleanups, quite similar to those done to win32.c in r1972 (code duplication, anyone?)
2005-03-09 17:45:51 +00:00