rubidium
5f88e81641
(svn r7642) -Codechange: unify all the different locations where the animation state is stored into a single location.
2006-12-30 11:57:52 +00:00
rubidium
34bc8008d3
(svn r7640) -Codechange: move a table from industry_cmd.c to table/industry_land
...
-Codechange: add a reference to the industry GFX enum and some comments to the tables
-Codechange: remove some magic numbers
2006-12-30 11:41:54 +00:00
rubidium
480af9c917
(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-22 14:38:37 +00:00
belugas
ebf6797678
(svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures toguether.
2006-04-24 21:10:56 +00:00
celestar
eae5fcc455
(svn r4345) -Codechange: Similar to airport tiles, rename _industry_map5_ arrays to _industry_sections
2006-04-10 14:27:26 +00:00
belugas
3b16ae365b
(svn r4004) -CodeChange : Renaming sprites and functions
2006-03-21 23:22:21 +00:00
tron
8d57bfc921
(svn r3195) Use bitfields instead of explicit shifting/masking
2005-11-16 11:55:06 +00:00
celestar
238e47cd42
(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
...
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
2005-07-24 15:56:31 +00:00
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00