Darkvater
c87fcab772
(svn r7637) -Codechange: Change ShowQueryString to use a window pointer as a parent. If the
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query has no parent (eg give money, rename waypoint), the global function
HandleOnEditText is used.
2006-12-30 01:17:53 +00:00
Darkvater
6774527b3a
(svn r7418) -Codechange/Feature: Put back the 'New Vehicles' button in the vehicle list window. As
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things won't fit now because of too many buttons, move 'send to depot' and 'autoreplace'
to a dropdown box (and seperate 'send to depot' and 'send for servicing').
The 'New Vehicles' button shows a list of all engines you have available for that vehicle
type (in case of trains all railtypes). Button is only enabled for global list.
2006-12-07 14:03:55 +00:00
Darkvater
5dc75d233a
(svn r7415) -Codechange: Don't use typedef enum for simple widget enumerators when we will never use
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their type anyways.
2006-12-07 13:00:41 +00:00
peter1138
e205c58ddc
(svn r7330) -Fix (r7304): Data invalidation doesn't always happen as the local
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player, resulting in an empty vehicle purchase list. Specify the player
as an argument to IsEngineBuildable()
2006-12-03 15:48:21 +00:00
Darkvater
53f8810b86
(svn r7316) -Codechange: Make train-build-gui and aircraft-build-gui (unified) look more alike.
2006-12-01 00:28:15 +00:00
Darkvater
a7ff2cc7c7
(svn r7315) -Fix: Have the first engine in the list be selected once again when the window is opened
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and remove a useless loop that tested if selected engine is still in list (moved to list
generation).
2006-12-01 00:26:42 +00:00
Darkvater
f40eccae9b
(svn r7314) -Cleanup: const, whitespace, coding style and variable usage.
2006-12-01 00:14:10 +00:00
Darkvater
04f9944746
(svn r7313) -Codechange: Calling invalidate data on a window will surely warrant a redraw, so call
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that after the WE_INVALIDATE_DATA event and remove (some of) the superflouous calls.
2006-12-01 00:09:13 +00:00
KUDr
81ba2ad919
(svn r7308) -Codechange: call GenerateBuildList() only when needed instead of on each redraw (peter1138)
2006-11-30 21:33:09 +00:00
KUDr
952cb2ee5c
(svn r7306) -Codechange: constness (Darkvater)
2006-11-30 19:37:16 +00:00
peter1138
0b77d51762
(svn r7305) -Codestyle: Indentation fixes
2006-11-30 18:47:57 +00:00
KUDr
1235172cc7
(svn r7299) -CodeChange: Train and Aircraft Build window GUI code simplified a bit:
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- using one engine list instead of 3
- removed engine filters (loco, wagons, helicopters, etc.)
- EngineList code isolated from GUI (moved to helpers.cpp - reusing CBlobT code which does exactly what is needed for EngineList)
- removed unnecessary "optimization" (rebuild and sort engine list on each WE_PAINT)
2006-11-30 16:03:12 +00:00
Darkvater
d50f6c8a8c
(svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc positioning WDP_AUTO = -1)
2006-11-10 19:24:14 +00:00
peter1138
735c636f6f
(svn r6912) - Feature: Show a list of cargo types that a vehicle is refittable to in the purchase information window. (mart3p)
2006-10-23 21:39:15 +00:00
peter1138
552e6de4ce
(svn r6911) - Codechange: Add extra space to all purchase windows (and the replace window) to allow room for more text. (mart3p)
2006-10-23 21:25:30 +00:00
peter1138
59f78aa2b7
(svn r6910) - Codechange: Supply width of area when drawing purchase info instead of using hardcoded values. (mart3p)
2006-10-23 18:45:43 +00:00
Darkvater
ee27bb497c
(svn r6884) -Codechange: Add strict bounds checking in string formatting system.
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The last parameter should point to the end of the buffer (eg lastof(buf))
Courtesy of Tron.
2006-10-21 23:31:34 +00:00
peter1138
8411b3b9fe
(svn r6855) - Codechange: When displaying a "quantity of cargo" string, use the {CARGO} command and supply the cargo type and quantity, instead of manually looking up the cargo type's string.
2006-10-20 11:53:29 +00:00
bjarni
eef1d4de7a
(svn r6729) -Fix r6707: [build aircraft window] solved a crash when using a grf set with a buildable helicopter with a lower EngineID than the first buildable plane
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Also removed a lot of const cast as they mess up the code and didn't help much
2006-10-10 20:11:48 +00:00
bjarni
8d5033ee25
(svn r6726) -Codechange: [vehicle build window] cleaned up the name sorter (mainly by peter1138)
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Now both names are checked against the cache (instead of just one of them) and we got rid of some global vars
2006-10-10 15:46:03 +00:00
bjarni
ba2be75c0c
(svn r6722) -Codechange: [aircraft build window] moved aircraft build window to a file of it's own
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Also made some changes to it so it should be easier to unify all the build vehicle windows
2006-10-10 15:02:38 +00:00