truelight
cf205d059f
(svn r1068) -Fix: [Console] Let the client remember his own name-change
2004-12-13 19:54:44 +00:00
truelight
c185adf780
(svn r1067) -Add: [Console] Added comment for scripts (everything behind the # is
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ignored) (GeniusDex / sign_de)
2004-12-13 19:07:54 +00:00
truelight
551d0622c5
(svn r1065) -Add: [Console] Alias support. Type 'list_aliases' to show them all (sign_de)
2004-12-13 18:51:08 +00:00
truelight
9ced62e239
(svn r1059) -Fix: [Console] Renamed 'set port' to 'set server_port'
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-Add: [Network] Add ip-bind ('set server_bind_ip <ip>' in console or use
scripts/pre_dedicated.scr)
2004-12-13 17:47:21 +00:00
truelight
382b924b41
(svn r1058) -Add: [Console] 3 aliases for newgame: new_game, newmap, new_map (this
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annoyed me for some time now)
2004-12-13 17:07:32 +00:00
truelight
b153236503
(svn r1057) -Add: [Network] 'set port <port>' changes the port of the server (after reboot)
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-Fix: [Network] Fixed warnings that came with last revision
-Cleanup: [Network] Removed an unused var (_network_client_port)
2004-12-13 17:04:41 +00:00
truelight
e7886b6a34
(svn r1055) -Add: [Console] Special for dedicated servers:
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- You can change patch settings via 'set patch <patch_name> [<value>]'
2004-12-13 16:16:28 +00:00
truelight
bff8c0af61
(svn r1053) -Change: [Console] Changed 'setservername', 'setpassword', 'protect' and 'name' in:
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- set server_pw "password"
- set server_name "servername"
- set company_pw "password"
- set name "playername"
(patch by sign_de)
2004-12-13 15:07:33 +00:00
truelight
0e79314353
(svn r1026) -Add: [Network] Added unique id, so in network, each client has an
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unique id (generated via md5)
2004-12-12 16:04:32 +00:00
truelight
1de8e294d8
(svn r954) -Fix: [Console] Hook fixes (sign_de)
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-Add: [Console] Auto sort commands and variables (sign_de)
2004-12-05 12:25:25 +00:00
truelight
b8f6d41418
(svn r942) -Merged branch/network back into the trunk
2004-12-04 17:54:56 +00:00
darkvater
cd01b3890a
(svn r307) -Fix: Several potential buffer-overflow fixes, and removal of 'magic-numbers' in favour of constants. (Tron)
2004-09-21 21:40:59 +00:00
darkvater
e2c1370d60
(svn r295) -Fix: Rewrite and fix of console stuff, including marking (XXX) of areas that require further investigation (Tron)
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-Note: booby trapped some suspicous assignments (Tron)
2004-09-19 15:24:45 +00:00
signde
25b5a727e8
(svn r268) -Fix: console-command: script command now stops recording correctly
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-Fix: network client should not stop sending ready packets anymore [client should not timeout without any reason]
2004-09-16 06:17:50 +00:00
darkvater
d48ce392b2
(svn r248) -Feature: console script files "exec myscript.file"
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-Feature: console logging (of debug messages with *developer = 2 and debug_level #) to text-files "script test.txt"
-Feature: server and client are auto-executing "on_server.scr" and "on_client.scr" scripts
2004-09-14 16:10:20 +00:00
signde
383dc579e4
(svn r233) -Fix: german language fixes (Tron)
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-Fix: fixed some english console texts
2004-09-13 09:21:42 +00:00
signde
263042cdf2
(svn r230) -Feature: IConsoleWarning for warning messages
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-Feature: added info_cmd command
-Codechange: renamed "varinfo" to "info_var"
-Fix: some const fixes in console.h
-Fix: fixed return value of IConsoleCmdGet
2004-09-13 06:56:30 +00:00
darkvater
01dd0219d3
(svn r229) -Fix: Some more const stuff fixed .(Tron)
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-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
2004-09-12 23:35:01 +00:00
darkvater
e295e46e3e
(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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-CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12 21:49:38 +00:00
signde
d6cab2e06d
(svn r221) -Feature: console command and variable hooking
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-Fix: added another network.c stub
-Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater]
-Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater]
-Fix: resetengines is hooked to be not available in network games
-Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui
-Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
2004-09-12 20:15:18 +00:00