Commit Graph

12 Commits (9011371e83a81deac255ea1b1e1f404b68b6c92d)

Author SHA1 Message Date
rubidium 63687763e9 (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
18 years ago
Darkvater e21b7eebfa (svn r4430) - NewGRF: Use the bridge's sprite layout for drawing high pillars. This fixes newgrf's high-bridge pillars drawing. Also remove the now obsolete _bridge_poles_table which was already integrated into the bridge sprite tables 18 years ago
tron f262ae6c8b (svn r3889) Change a part of the bridge drawing code to make it more comprehensible and add the needed accessors 19 years ago
tron 94e09ba605 (svn r3118) Name 3 palette modifiers properly (belugas) 19 years ago
tron c1c086d9a0 (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums 19 years ago
tron 2cc2154ad2 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
19 years ago
celestar cb67ee9bf5 (svn r3063) -Codechange: Demystified and commented bridge_land.h. Also removed two arrays that are not referred to 19 years ago
celestar 238e47cd42 (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
19 years ago
tron a227065ab7 (svn r2701) Insert Id tags into all source files 19 years ago
Darkvater 7da3b3b92d (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. 20 years ago
tron daa599c135 (svn r827) Dye bridge ramps in the matching colours compared to the rest of the bridge
This fix was created by Celestar
20 years ago
tron 1c86acd8ba (svn r826) Seperate all bridge related tables from tunnel_land.h into their own file 20 years ago