Commit Graph

554 Commits

Author SHA1 Message Date
frosch
589feba0eb Change: Relocate vehicle rename and location buttons. 2021-01-11 22:15:58 +01:00
Patric Stout
5f1154e076
Fix #8272: vehicle destination text colour when mousing over (#8543)
Co-authored-by: Jonathan G Rennison <j.g.rennison@gmail.com>
2021-01-09 23:43:06 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 2021-01-08 11:16:18 +01:00
Charles Pigott
860c270c73 Codechange: Replace assert_compile macro with static_assert 2020-12-27 10:55:42 +00:00
Bernard Teo
61fb1cac54 Cleanup: Move EndContainer() for empty WWT_PANEL to the same line 2020-12-21 23:15:53 +01:00
Bernard Teo
e59c400ca6 Feature: Option to group vehicle lists by shared orders
This applies to all kinds of vehicle lists, as well as the "vehicle groups" window.
2020-12-21 23:15:53 +01:00
Bernard Teo
584df548f1 Codechange: Make vehicle lists internally support grouping of vehicles
This is in preparation for the new UI feature that allows grouping by shared orders.
2020-12-21 23:15:53 +01:00
Abdurrahmaan Iqbal
7d2db99bfd Fix #7772: Show destination on mouseover when vehicle stopped (and not in depot) 2020-07-10 14:48:22 +01:00
Michael Lutz
63ccb36ef3 Codechange: Use std::string for most of the user-settable custom names. 2020-05-21 20:02:34 +02:00
stormcone
fea5151ee1 Feature: Control + clicking on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle's group. 2019-12-23 18:04:10 +00:00
stormcone
cc1d72c3a3 Feature: Control + click on the vehicle details button in the vehicle view window opens the vehicle group window, then selects and scrolls to the vehicle's group. 2019-12-23 18:04:10 +00:00
S. D. Cloudt
13cc8a0cee Cleanup: Removed SVN headers 2019-11-10 17:59:20 +00:00
glx22
b3fd787959 Fix #7188: check the validity of command callback for scripts (#7701) 2019-09-07 17:37:01 +01:00
glx
2db88953e7 Codechange: use std::sort() in GUIList 2019-04-13 12:49:18 +01:00
Henry Wilson
7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 2019-04-10 23:22:20 +02:00
Michael Lutz
c7b9987d08 Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
2019-04-09 22:45:15 +02:00
glx22
66dd7c3879
Fix: MSVC warnings (#7423) 2019-03-28 00:09:33 +01:00
Henry Wilson
c01a2e2a81 Codechange: Removed SmallVector completely 2019-03-26 20:15:57 +00:00
Henry Wilson
ab711e6942 Codechange: Replaced SmallVector::[Begin|End]() with std alternatives 2019-03-26 20:15:57 +00:00
Henry Wilson
297fd3dda3 Codechange: Replaced SmallVector::Include() with include() 2019-03-26 20:15:57 +00:00
Henry Wilson
a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 2019-03-26 20:15:57 +00:00
Henry Wilson
5795f66d2e Codechange: Replaced SmallVector::Contains() with std::find() pattern 2019-03-26 20:15:57 +00:00
Henry Wilson
b1f5119d3a Codechange: Replaced SmallVector::ErasePreservingOrder(pos, count) with std::vector::erase() 2019-03-26 20:15:57 +00:00
Henry Wilson
bad2c2154b Codechange: Replaced SmallVector::Resize() with std::vector::resize() 2019-03-26 20:15:57 +00:00
Henry Wilson
a690936ed7 Codechange: Replace SmallVector::Length() with std::vector::size() 2019-03-26 20:15:57 +00:00
Henry Wilson
bfd79e59dc Codechange: Replace SmallVector::Clear() with std::vector::clear() 2019-03-26 20:15:57 +00:00
peter1138
317f69c152 Codechange: Use override specifier in Window-derived classes. 2019-03-24 16:10:04 +01:00
PeterN
d242875d27
Fix #7197: Invalidate depot buttons when necessary. (#7212) 2019-02-10 08:43:54 +00:00
Peter Nelson
90c7ef96ca Fix 11ab3c4ea2: Fix showing cargo capacity for auto-refits (missed in #7134) 2019-01-29 23:02:43 +01:00
Peter Nelson
15320a37b9 Change: OnGameTick() is only called when not paused. 2019-01-11 11:56:21 +00:00
Peter Nelson
2a8fa5fef9 Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks. 2019-01-11 11:56:21 +00:00
Charles Pigott
f5b1115039 Doc: Lots and lots of doxymentation fixes 2018-10-31 12:35:54 +01:00
PeterN
4cebebcf68
Change: Add CargoTypes type for cargo masks. (#6790) 2018-05-21 22:08:39 +01:00
J0an Josep
cfb8092397 Fix b4b98e5165: Use FALLTHROUGH attribute with correct indentation. 2018-04-30 21:52:40 +02:00
Joan Josep
944f785be8 Fix: Spelling errors (#6769) 2018-04-30 18:52:32 +02:00
alberth
a6e7f1142b (svn r27895) -Fix [FS#6606]: Tooltip of 'increase service interval' said 'decrease' (adf88) 2017-08-20 08:28:05 +00:00
frosch
b4b98e5165 (svn r27893) -Codechange: Use fallthrough attribute. (LordAro) 2017-08-13 18:38:42 +00:00
peter1138
65fef84855 (svn r27823) -Fix: Vehicle viewport is not user scrollable so flag window as such. 2017-03-24 12:00:52 +00:00
alberth
ad88588481 (svn r27797) -Add: Display aircraft type in its vehicle window (patch by Samu) 2017-03-18 20:43:43 +00:00
frosch
476b2b0e8c (svn r27677) -Codechange: Remove implicit VehicleListIdentifier from uint32 constructor, to make conversions more explicit. 2016-11-05 19:16:59 +00:00
frosch
b2fe2c6e3d (svn r27672) -Doc [FS#6489]: Fix comment. (Yho) 2016-10-30 18:04:20 +00:00
frosch
117e73751c (svn r27668) -Feature: [NewGRF] Allow composing vehicles from multiple sprites. 2016-10-16 14:59:44 +00:00
frosch
c175067ed9 (svn r27667) -Codechange: Add VehicleSpriteSeq::GetBounds and Draw. 2016-10-16 14:58:38 +00:00
frosch
d2393b4f6c (svn r27666) -Codechange: Pass vehicle sprites around using a struct VehicleSpriteSeq. 2016-10-16 14:57:56 +00:00
frosch
f5409c713b (svn r27665) -Fix: When dragging crashed vehicles, also draw them as crashed at the mouse cursor. 2016-10-16 14:57:13 +00:00
frosch
88dd4d11b4 (svn r27662) -Codechange: Deduplicate code using GetSingleVehicleWidth. 2016-10-16 14:56:05 +00:00
frosch
9156d7bf34 (svn r27632) -Feature: When dragging vehicles in group or depot GUI, draw the complete articulated vehicle. 2016-08-15 18:34:31 +00:00
frosch
8e90072d3b (svn r27631) -Codechange: Split GetSingleVehicleWidth from GetVehicleWidth. 2016-08-15 18:34:09 +00:00
frosch
ddc9205212 (svn r27630) -Codechange: Deduplicate code to attach vehicle to cursor. 2016-08-15 18:33:52 +00:00
frosch
b8189977b4 (svn r27546) -Fix: Remove SetFill from vehicle GUI buttons, so that the viewport is resized instead of them in case of long window titles. 2016-04-17 20:20:52 +00:00