Commit Graph

27 Commits (8b090589027f35762fcc3d0d318890e357340fe7)

Author SHA1 Message Date
yexo a1af08f4d3 (svn r16091) -Change [FS#2778]: Reverse the order of the lines in the AI debug window 15 years ago
alberth bbd546b792 (svn r15885) -Codechange: Removed new_size parameter of Window::OnResize() callback 15 years ago
yexo 3659cd168e (svn r15852) -Codechange: New widgets for the AI windows. 16 years ago
rubidium e1ca9bbeed (svn r15844) -Codechange: allow text alignment to be forced so the console and ai debug output don't get swapped (those are untranslateable anyways) 16 years ago
yexo 8b873859ba (svn r15835) -Codechange: Prevent using the return value of DrawString as much as possible. 16 years ago
rubidium 44e2b242cd (svn r15811) -Fix: left != right and as a result of that the ai debug window was kinda empty. 16 years ago
rubidium 0cae096d2d (svn r15806) -Codechange: pass both left and right to the vehicle details drawing functions instead of only the left. 16 years ago
rubidium dcd5ad8b19 (svn r15797) -Codechange: make users of the old DrawStringMultiLine use the new one. 16 years ago
rubidium c1aabd9842 (svn r15785) -Codechange: remove the *Truncated part of the old text drawing API. 16 years ago
rubidium 7f468dc142 (svn r15723) -Codechange: use a constructor for WindowDescs as that makes expanding them much easier (Alberth) 16 years ago
yexo 473cc5076a (svn r15708) -Feature [FS#2728]: Pop up the AI Debug Window if one of the AIs crashed and show a message that the user should report the crash. 16 years ago
yexo c144d8fa90 (svn r15562) -Change: Use GetName() to determine the unique AI name instead of GetInstanceName() to make branching of AIs easier. 16 years ago
yexo 598d20eedc (svn r15538) -Fix (r15334): The difficulty level wasn't set to custom when changing the amount of towns/industries from the newgame gui. 16 years ago
rubidium 89e1afdaa0 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
rubidium a7693c6059 (svn r15425) -Codechange: some color->colour changes and type safety. 16 years ago
rubidium 283b3d16ab (svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability. 16 years ago
Yexo 72643f2090 (svn r15366) -Add [NoAI]: Add AddLabels() where you can define labels for the values of the settings in info.nut 16 years ago
Yexo ef320e3f0c (svn r15322) -Fix (r15175): The AI list window didn't display information about the selected AI if it wasn't visible. 16 years ago
smatz 9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 16 years ago
rubidium 80e59f375f (svn r15215) -Fix: various MSVC x64 compiler warnings 16 years ago
glx e30d391345 (svn r15191) -Fix (r15188): -1 is not a bool (MSVC warning) 16 years ago
Yexo 7b009c3586 (svn r15188) -Feature: You can now change the number of AIs from the AI config window. 16 years ago
Yexo 9fd38d1022 (svn r15186) -Fix: Select the currently selected AI instead of the second on in the list.
-Feature: Double clicking on a slot in the AI config window results in opening the list of AIs.
16 years ago
Yexo 78c857422b (svn r15185) -Fix (r15175): It was impossible to select AIs that had a different instance name then their name. 16 years ago
Yexo 593f380462 (svn r15175) -Feature: Add the option to select the AIs to start in a new game and configure them via the gui. 16 years ago
truebrain e436f0218f (svn r15095) -Add [NoAI]: allow AI Libraries to be in .tar files (subdir required, as with AIs
-Add [NoAI]: allow multiple versions of the same AI co-exist
-Change [NoAI]: updated the whole method of AI (Library) finding and loading; it is now much more clear and transparent
-Change [NoAI]: the name of the AI is now the name used by CreateInstance()
-Change [NoAI]: make the AI finder a bit more clever, mostly related to version finding
16 years ago
truebrain c2406cd42d (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago