Commit Graph

109 Commits (8a77808f650976f532bb43bef155edc5fd1943fe)

Author SHA1 Message Date
Darkvater 45e85d2eb2 (svn r3627) - Change all hardcoded 255 max-saveload versions with the define SL_MAX_VERSION 19 years ago
tron 49c7eb934b (svn r3613) Some more const, indentation, whitespace and similar stuff 19 years ago
tron ea73b46684 (svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff 19 years ago
tron 453b30e387 (svn r3564) Several smaller changes:
- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
19 years ago
peter1138 b88904f345 (svn r3524) - Split newgrf features from engine.[ch] into newgrf_engine.[ch], and add the new files to project files. 19 years ago
tron 84fb96fe85 (svn r3511) More whitespace ([FS#46] by Rubidium) 19 years ago
tron 22dc05faf2 (svn r3510) Fiddle with whitespace and parentheses 19 years ago
truelight 4cda74cb31 (svn r3377) -Fix: [ FS#24 ] Min. profit in detail performance rating gave you full points if you had no vehicles, and was limited to 20k. Solved both. (Partly based on Graphite his patch) 19 years ago
truelight 1d88dfd460 (svn r3363) -Fix: 'fixed' the transfer problem. This doesn't really fix it, but gives a bit more fair amount of money. Can only be fixed correctly with CargoPackets as suggested in branch. 19 years ago
truelight 6a4ba84320 (svn r3226) -Fix: GPMI implementation had minor glitches
-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
19 years ago
bjarni 22a4679837 (svn r3218) -Feature: Multiheaded train engines will now stay in the same train
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
	This fixes the assert when moving multiheaded engines (introduced in r3144)
	Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs

-Codechange: train subtype is now a bitmask
	This allows fast access to info like if it is a wagon or engine and if it is in front and so on
	Note: savegame version bump
19 years ago
tron 1b0091e0d2 (svn r3184) GB/SB 19 years ago
tron f7abff5f96 (svn r3181) -Bracing
-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
19 years ago
tron ee15e3de13 (svn r3172) static, const 19 years ago
peter1138 e80d448478 (svn r3124) Alter train loading/unloading time to use the actual length of the train instead of the number of wagons. The actual length is cached in the first vehicle of the train. 19 years ago
tron 2cc2154ad2 (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
19 years ago
tron 2b91f55b32 (svn r3073) int/byte -> EngineID/PlayerID/VehicleID
0/-1 -> INVALID_ENGINE
0x10 -> OWNER_NONE
19 years ago
tron 0834a88a12 (svn r3051) Remove the unused function RemoteSubsidyAdd() 19 years ago
peter1138 5551b423fc (svn r3034) -NewGRF: Improve error checking of setting price bases. 19 years ago
peter1138 c78e87d4da (svn r3032) -NewGRF, Feature: Add support for changing base prices. 19 years ago
tron 9fea263c77 (svn r3030) More work for GB/SB, this time concerning the waiting_acceptance attribute of stations 19 years ago
tron 3397e202c8 (svn r3024) -Codechange: Another batch of replacements of int/uint/int16/byte/-1 with proper types and constants 19 years ago
tron ed8c9c91d6 (svn r3001) s/Player*/const Player*/
s/byte/PlayerID/
s/int/PlayerID/
and related changes
19 years ago
tron ce1c72cf6e (svn r2995) Replace 0xFF/0xFFFF with CT_INVALID/OWNER_SPECTATOR/INVALID_STATION where appropriate 19 years ago
Darkvater 8e6a911700 (svn r2962) - const correctness for all Get* functions and most Draw* functions that don't change their pointer parameters
- change a lot of byte player types to PlayerID
- beautify header files, same "#endif /* filename */" ending
19 years ago
Darkvater 2131f68ae2 (svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window for everyone
- Add IsLocalPlayer() which substitutes _local_player == _current_player
19 years ago
truelight 991d5c6234 (svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
19 years ago
tron 14e80ca159 (svn r2830) Move CheckSwitchToEuro() to currency.[ch] and hide the truth about the custom currency behind a #define 19 years ago
tron baca040df0 (svn r2815) Store the currency information in one central place instead of scattering it in several unrelated files 19 years ago
tron 124b352862 (svn r2794) Fix a comment and get rid of some parentheses using DeMorgan's law 19 years ago
ludde 29564f9fcf (svn r2781) Fix some of the issues with variables in .h files. 19 years ago
celestar 04f4d8237b (svn r2736) -Codechange: De-mystified GfxDrawFillRect a bit, and used enums from table/sprites.h. You can now change the number of bits used for sprites and switches in the SpriteSetup enum and the rest should work automagically. Can be used to increase the number of active sprites to 2^19 in case there are no colortables (recolor sprites) in any newgrf. We should possibly move the the colortables to an own list, but how to detect them in a newgrf. 19 years ago
tron a227065ab7 (svn r2701) Insert Id tags into all source files 19 years ago
tron 559babcdc9 (svn r2673) Include functions.h directly, not globally via openttd.h 19 years ago
tron 0762aa9ec9 (svn r2669) Shuffle some more stuff around to reduce dependencies 19 years ago
tron d71788c402 (svn r2660) Get rid of some more shifting/anding/casting 19 years ago
ludde 3486e7e9d5 (svn r2580) Change: Added {INDUSTRY} command for printing industry names instead of the old {TOWN} {STRING} way.
- The formatting of the industry name can be controlled with the string STR_INDUSTRY_FORMAT.
Change: Changed several occurences of {STRING1} into {TOWN} to get rid of townnametype being used directly.
19 years ago
ludde 2fa79c9b4d (svn r2572) - Codechange: [string] Changed string system so it's not as dependent on decode_parameters
- Feature: [strgen] Allow changing the order of parameters in translated strings.
  - Use {1:TOWN} syntax to set the order.
- Codechange: [strgen] Rewrote lots of strgen internals.
19 years ago
tron 8c1d74162f (svn r2558) Change the internal map format from 7 arrays to one array of structs, this doesn't change the saved format for now. It's a stepping stone for further changes. 19 years ago
tron bec5e4fb4c (svn r2487) Replace TILE_XY by TileXY/TileDiffXY 19 years ago
tron 3154e7148d (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 19 years ago
celestar aa7334a3ec (svn r2468) -Codechange: Got rid of DEREF_PLAYER and replaced it by GetPlayer 19 years ago
celestar 9b8cb17831 (svn r2441) -Feature: You can now give transfer order to set up feeder systems 19 years ago
hackykid eb173099e9 (svn r2411) - Codechange: Have trains cache stuff like consist power/weight/max speed instead of recalculating it each time.
- Fix: Station ratings now depends on the max speed of a consist, without being affected by other speed limits from realistic acceleration.
19 years ago
Darkvater b438b1248c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 19 years ago
hackykid f7dcd2e834 (svn r2390) - Codechange: Fix some warnings on GCC 4.0.0 19 years ago
Darkvater 55423efb06 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
19 years ago
Darkvater 31f8f6a7b5 (svn r2301) - CodeChange: prettyify ChangeOwnerShipOfPlayerItems() a bit
- CodeChange: add comments to a very ugly part of the code (network_client.c); that enforces that the server gives an ID to the client.
19 years ago
Darkvater 921cc4e94a (svn r2297) - CodeChange: server-check the next batch of commands.
- CodeChange: since only the server will be able to modify difficulty settings, leave the checking of correct values besides, and trust users will join legit servers.
- CodeChange: for renaming signs, only check if GetDParam(); eg _decode_parameters is empty ('\0') or not, instead of the extra check of players, etc. That basically does the same thing. Also dirty sign two times when renaming, once before, once after the action. Because if the name becomes shorter and you update only after, garbage remains on the screen.
- CodeChange: made GetMaskOfTownActions() available to the town-cmd to double-check if the action was available to the player. For this purpose the hardcoded _local_player has been removed from the function and is now passed as a parameter.
19 years ago
Darkvater 972448d5ae (svn r2211) - Fix(ish): When eternally looping in 2090 don't go increasing the inflation anymore because it will just rise to insanely high values beyond all imagination. 20 years ago