Commit Graph

27475 Commits

Author SHA1 Message Date
translators
3ed8c35dfe Update: Translations from eints
italian: 4 changes by Rivarossi
russian: 4 changes by Ln-Wolf
finnish: 4 changes by hpiirai
turkish: 4 changes by densxd
dutch: 6 changes by Afoklala
portuguese: 4 changes by azulcosta
2023-04-28 18:42:10 +00:00
Rubidium
b221fa3c5a Codechange: use fmt::format_to instead of seprintf to create the search URL 2023-04-28 19:53:03 +02:00
Rubidium
6a8b4f3e10 Codechange: use fmt::format_to instead of seprintf to fill the PNG metadata 2023-04-28 19:53:03 +02:00
Rubidium
ef3beef7e9 Codechange: use fmt::format_to instead of seprintf to write the savegame info 2023-04-28 19:53:03 +02:00
Rubidium
33c4fbff8f Codechange: use fmt::format_to instead of seprintf to fill load crash message 2023-04-28 19:53:03 +02:00
translators
d33993cca3 Update: Translations from eints 2023-04-27 18:39:56 +00:00
Patric Stout
a255b61514
Change: [CI] Use a custom name for matrix runs (#10723)
By default, GitHub adds all arguments of the matrix between ().
This is fine sometimes, but in other times it becomes a very
lengthy line.

With this commit, we decide what is between those (), making it
a lot more readable.
2023-04-27 20:15:09 +02:00
Patric Stout
f5fad88723
Change: base autosaves intervals on real time (instead of game time) (#10655)
There are two fundamental issues with autosave:
- When fast-forwarding, it saves way too often
- When paused, it never saves

Both makes no sense. Autosaves are meant to prevent you from
accidentally losing your work. The emphasis on "your" work.

To solve both issues, the autosave now works on real time. You
can select every 10 / 30 / 60 / 120 minutes, which are similar to
what the setting was in game-months.

When you pause, autosaving will stop. Unless you make any change
to the game; then it will continue to make autosaves, even so
the game is paused. Unpausing / pausing resets this mechanism.
2023-04-27 15:21:29 +00:00
PeterN
57f2d70fef
Change: Use cstdint instead of rolling our own types. (#10651) 2023-04-27 10:04:18 +02:00
Rubidium
9fe853f7b5 Codechange: use fmt::format instead of vseprintf for midi command formatting 2023-04-26 18:46:17 +02:00
Rubidium
c8ff6a9f7c Codechange: replace str_fmt with std::string constructs 2023-04-26 18:46:17 +02:00
Rubidium
fce4b5ea69 Codechange: use Debug over printf for dedicated forking output 2023-04-26 18:46:17 +02:00
Rubidium
75cd790ab9 Codechange: use fmt::format for FormatHexNumber 2023-04-26 18:46:17 +02:00
Rubidium
630d3bc053 Codechange: use fmt::format instead of printf for the NewGRF profiler 2023-04-26 18:46:17 +02:00
Rubidium
3105d0b09e Codechange: replace text-buf printf with fmt::format 2023-04-26 18:46:17 +02:00
Owen Rudge
173ed81dbe Change: [Actions] Upgrade import-codesign-certs dependency in macOS build workflow 2023-04-26 15:10:47 +01:00
Charles Pigott
80bd5ad727
Codechange: Use std::strto* variants everywhere (#10720) 2023-04-26 12:56:14 +01:00
Tyler Trahan
997c936893 Codechange: Don't use bytes for months in graph GUI 2023-04-26 07:14:03 -04:00
Tyler Trahan
930f0a16d8 Codechange: Define Date/Year/Month/Day within TimerGameCalendar class 2023-04-26 07:14:03 -04:00
Peter Nelson
20d2558f1b Fix: Clear church/stadium flags when copying house substitute specs. 2023-04-26 06:46:07 +01:00
Peter Nelson
64782cf005 Fix #10627: Houses subsitute specs should only be copied on first definition.
Before #10627, substitue specs were always copied despite redefinition.
2023-04-26 06:46:07 +01:00
PeterN
7535eb65e2
Codechange: Use vector instead of mallloc/free for Action 6 data. (#10713) 2023-04-26 06:45:11 +01:00
PeterN
1697dff744
Change: Hide all variants from UI when (display) parent is hidden. (#10708) 2023-04-25 20:34:10 +01:00
translators
5794590b36 Update: Translations from eints
vietnamese: 1 change by KhoiCanDev
polish: 7 changes by pAter-exe
2023-04-25 18:41:18 +00:00
Rubidium
f74e26ca7e Codechange: replace error/usererror printf variant with fmt variant and rename 2023-04-25 17:55:09 +02:00
Rubidium
43c65a3fec Codechange: use std::string for base media filename/warning storage 2023-04-25 15:01:08 +02:00
Peter Nelson
b8f0513a72 Change: Draw and size video driver info like base set info.
This allows very long video driver information strings to wrap instead
of making the game options window very wide.
2023-04-25 13:27:22 +01:00
Peter Nelson
9aee502838 Change: Size Game Options description widgets after initial sizing.
Trying to update text widgets with free flowing multiline text during
UpdateWidgetSize(), as the final width is not yet known and so the
calculated height being incorrect, usually resulting in one or more
empty text lines.

The solution is to update the widget heights afterwards during
OnResize(), at which point the final widths are known. The window is
then resized if needed.

(Note this technique needs more attention if width can also change.)
2023-04-25 13:27:22 +01:00
Peter Nelson
e8df28d7f3 Add: parameter for ReInit() to reposition window to default. 2023-04-25 13:27:22 +01:00
Peter Nelson
55d981aec3 Add: Helper to update widget vertical size.
This avoids directly setting min_y outside widget code.
2023-04-25 13:27:22 +01:00
Tyler Trahan
6830e5f5f7
Cleanup: Don't use a magic number when closing processing industries (#10710) 2023-04-24 19:58:48 +00:00
Jonathan G Rennison
37392935dd
Fix #10707: Incorrect type of days_in_transit in CargoPacket constructor (#10715) 2023-04-24 18:55:16 +00:00
translators
27e9a79988 Update: Translations from eints
finnish: 2 changes by hpiirai
portuguese: 1 change by azulcosta
2023-04-24 18:40:29 +00:00
Patric Stout
1c76e0904d
Codechange: revive STR_TINY_BLACK_COMMA from its coma (#10714) 2023-04-24 18:33:39 +00:00
Tyler Trahan
2f495c015a
Fix 7c6bf97: Don't change date and shift dates in the wrong order (#10711) 2023-04-24 17:33:03 +00:00
Patric Stout
31ad990831
Codechange: move tick-counter into TimerGameTick (#10712) 2023-04-24 16:55:40 +00:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer (#10706) 2023-04-24 15:56:01 +00:00
Rubidium
f5f6306af3 Codechange: use string/fmt instead of printf for ShowInfo(F) 2023-04-24 17:51:54 +02:00
Rubidium
8f24901843 Codechange: replace printf with PRINTF macros by fmt::format for scripts 2023-04-24 17:51:25 +02:00
Rubidium
484883e6e1 Cleanup: remove (unused) Squirrel code that used a hack to work around printf safety 2023-04-24 17:51:25 +02:00
Rubidium
5733142b0d Codechange: use string/fmt instead of printf for Squirrel's Raise_Error 2023-04-24 17:51:25 +02:00
Rubidium
8b93e45e22 Codechange: use string/fmt instead of printf for squirrel's PRINTFUNC 2023-04-24 17:51:25 +02:00
Peter Nelson
075671bcfc Codechange: Rename DECLARE_ENUM_AS_BIT_SET parameter to enum_type.
It works on enums not masks.
2023-04-24 09:17:37 +01:00
Peter Nelson
9f26e74e1e Codechange: Rename item_t to Item. 2023-04-24 09:17:37 +01:00
Peter Nelson
c3cea45ebc Codechange: Rename height_t/amplitude_t to Height/Amplitude. 2023-04-24 09:17:37 +01:00
Peter Nelson
3f811246b1 Codechange: Rename control_point_t to ControlPoint.
The _t suffix is reserved by POSIX 1003.1.
2023-04-24 09:17:37 +01:00
Tyler Trahan
7c6bf977e0
Cleanup: Fix and add comments to date cheat callback (#10699) 2023-04-23 21:20:56 +02:00
translators
e9f6bbada2 Update: Translations from eints
english (au): 1 change by krysclarke
english (us): 1 change by 2TallTyler
galician: 36 changes by pvillaverde
korean: 14 changes by telk5093
italian: 1 change by Rivarossi
russian: 1 change by Ln-Wolf
turkish: 2 changes by densxd
2023-04-23 18:41:11 +00:00
PeterN
9910240f0e
Cleanup: Remove obsolete (Make)EnumPropsT. (#10697)
This was used by the command system to help extract p1/p2 parameters, which no longer happens.
2023-04-23 17:46:14 +01:00
Peter Nelson
370a8d77a4 Codechange: Use simple assignment to assign specs. 2023-04-23 15:58:27 +01:00