Jonathan G Rennison
8a0821c96e
Merge branch 'master' into jgrpp-beta
...
# Conflicts:
# src/network/core/game_info.h
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_internal.h
# src/network/network_udp.cpp
3 years ago
Patric Stout
cb2ef1ea4b
Codechange: move all NetworkGameInfo related functions to a single file
...
It currently was a bit scattered over the place. Part of
NetworkGameInfo is also the GRF Identifiers that goes with it.
3 years ago
Jonathan G Rennison
ba418f9d0d
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/simplified_chinese.txt
# src/network/core/tcp_content.cpp
# src/network/core/udp.cpp
# src/network/network_server.cpp
# src/saveload/linkgraph_sl.cpp
# src/table/gameopt_settings.ini
3 years ago
Patric Stout
05612d60ae
Remove: "language" field from server/client
...
The original idea was that people could find a server they could
talk in their native language on. This isn't really used in that
way. There are several reasons for removing this:
- the client also sends his "language" to the server, but nothing
is doing anything with this.
- flags are a bad way to represent languages, and over the years
we had several (rightfully) complaints about this.
- most servers have their language set to "All", and prefix the
servername with the language it is about. This is a much more
efficient way to do the same.
All in all, this feature should go back to the drawing board.
Maybe it could work in another form, but this form is not it.
3 years ago
Jonathan G Rennison
253d54ce05
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/lang/french.txt
# src/network/network_udp.cpp
3 years ago
Rubidium
ca6b9ad8b0
Change: move some things only relevant to UDP from network.cpp to network_udp.cpp
3 years ago
Jonathan G Rennison
425b725eab
Include last sync frame in desync crash log
3 years ago
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Jonathan G Rennison
a1d36b02f0
Network: Add state checksum which is check in network sync
5 years ago
Jonathan G Rennison
674732cd68
Merge: Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Jonathan G Rennison
ba34ec7ade
Merge branch 'master' into jgrpp
...
Replace build and refit, and group collapse implementations
Fix template creation build and refit
# Conflicts:
# Makefile.bundle.in
# config.lib
# src/animated_tile.cpp
# src/blitter/32bpp_anim.hpp
# src/blitter/32bpp_base.hpp
# src/blitter/8bpp_base.hpp
# src/blitter/null.hpp
# src/build_vehicle_gui.cpp
# src/command.cpp
# src/command_func.h
# src/console_gui.cpp
# src/core/smallstack_type.hpp
# src/date.cpp
# src/debug.cpp
# src/genworld_gui.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/lang/korean.txt
# src/linkgraph/linkgraph_gui.h
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/core/game.h
# src/network/core/packet.cpp
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network_content.cpp
# src/network/network_type.h
# src/network/network_udp.cpp
# src/newgrf_house.h
# src/openttd.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/osk_gui.cpp
# src/pathfinder/opf/opf_ship.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/smallmap_gui.h
# src/station_base.h
# src/station_cmd.cpp
# src/table/gameopt_settings.ini
# src/table/newgrf_debug_data.h
# src/table/settings.ini
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/vehiclelist.cpp
# src/viewport.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
5 years ago
Patric Stout
e3c639a09f
Remove: ENABLE_NETWORK switch
...
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
5 years ago
Jonathan G Rennison
6342099c4d
Allow 256 NewGRFs in multiplayer
...
Add extended network format for server info
Add general UDP packet fragmentation system
Fix map dimensions >= 64k
Increase length of server revision string
Maintain backwards compatibility with trunk for advertisement/server listing
6 years ago
Jonathan G Rennison
3001595916
Change chat arbitrary data field from an int64 to a struct.
7 years ago
rubidium
a0eaaf80b7
(svn r26488) -Codechange: perform the appropriate length checks when getting a client name
10 years ago
rubidium
160ad31028
(svn r26488) -Codechange: perform the appropriate length checks when getting a client name
10 years ago
frosch
198b8897b8
(svn r26370) -Doc: Desync debugging and command replaying.
11 years ago
frosch
c6ce57e8a7
(svn r26370) -Doc: Desync debugging and command replaying.
11 years ago
rubidium
73474728e3
(svn r26057) -Fix: a number of possibly uninitialised variables
11 years ago
rubidium
b3e93d6520
(svn r26057) -Fix: a number of possibly uninitialised variables
11 years ago
rubidium
bebf2291db
(svn r26056) -Fix: a number of possibly uninitialised variables
11 years ago
rubidium
2e54c8fdfa
(svn r26056) -Fix: a number of possibly uninitialised variables
11 years ago
rubidium
5791feadf0
(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88)
12 years ago
rubidium
1adb9a5c85
(svn r24070) -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88)
12 years ago
rubidium
abdd5ebfa7
(svn r23843) -Fix: minor issue with replaying ;)
13 years ago
rubidium
b888027ddd
(svn r23843) -Fix: minor issue with replaying ;)
13 years ago
rubidium
1d098d8ce2
(svn r23822) -Fix-ish: when replaying make sure companies get created even if their creating client doesn't exist during the replay
13 years ago
rubidium
a66debfadd
(svn r23822) -Fix-ish: when replaying make sure companies get created even if their creating client doesn't exist during the replay
13 years ago
rubidium
61a3963361
(svn r22424) -Document: some more bits
13 years ago
rubidium
c4aa943aaa
(svn r22424) -Document: some more bits
13 years ago
rubidium
9328b8b63d
(svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID
13 years ago
rubidium
f1d0c1a746
(svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID
13 years ago
rubidium
43c8073551
(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
14 years ago
rubidium
eb299736c1
(svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n].
14 years ago
rubidium
a5108a1fa2
(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
14 years ago
rubidium
e54a1f6721
(svn r21853) -Codechange: HashCurrentCompanyPassword is only used by servers, so move it to network_server.* (dihedral)
14 years ago
rubidium
692e61d1dc
(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
14 years ago
rubidium
b25cf57542
(svn r21701) -Codechange: ConsoleColour = TextColour, so make it that way and remove some unneeded casts
14 years ago
rubidium
9012b54fa2
(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
14 years ago
rubidium
2cd67a51ac
(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
14 years ago
rubidium
332a1bfdea
(svn r20936) -Codechange: make server side packet sending methods class methods
14 years ago
rubidium
f712055002
(svn r20936) -Codechange: make server side packet sending methods class methods
14 years ago
rubidium
66087c5e60
(svn r20935) -Codechange: only let the server side use a pool of connected sockets
14 years ago
rubidium
9858d699a3
(svn r20935) -Codechange: only let the server side use a pool of connected sockets
14 years ago
rubidium
04ce759165
(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
14 years ago
rubidium
bda26d03b5
(svn r20934) -Codechange: move NetworkGetClientName to the server's socket
14 years ago
rubidium
1ae97e4d0e
(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
14 years ago
rubidium
f555e6d72e
(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
14 years ago