planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
12 years ago
rubidium
df16ebd730
(svn r23595) -Codechange: add comma after last enum to get a more uniform coding style
13 years ago
rubidium
944a5cb7aa
(svn r22423) -Document: some network stuff
14 years ago
rubidium
2e572b98de
(svn r22400) -Codechange: replace some defines in the tcp/game code so doxygen can create better documentation
14 years ago
rubidium
1dc5ba2210
(svn r22063) -Change: make the "has network" check also check whether the client is actually fully connected
14 years ago
rubidium
c9609bbbc2
(svn r21851) -Codechange: rename NetworkClientSetPassword to NetworkClientSetCompanyPassword (dihedral)
14 years ago
rubidium
a82118f360
(svn r21850) -Codechange: move password hashing to a more general location (dihedral)
14 years ago
rubidium
948cffc930
(svn r21397) -Change/Feature-ish: when getting a savegame from the server, just keep it in memory instead of writing it to a file
14 years ago
rubidium
97434f0e06
(svn r21392) -Change: prepare the network protocol for getting the file size later in the download process
14 years ago
rubidium
31c8ab0ed8
(svn r21361) -Change: make sure the client is listening, or rather receiving, our frames
14 years ago
rubidium
67f74559fc
(svn r21334) -Fix [FS#4271]: make (more) sure that the savegame and transferred file are the same file and not different ones
14 years ago
rubidium
874abb2965
(svn r21256) -Fix [FS#4189]: Clients weren't always notified when the connection was lost
14 years ago
rubidium
8f9dcab09b
(svn r21033) -Codechange: be more strict with the packets a client accepts at a given moment
14 years ago
rubidium
2cd67a51ac
(svn r21029) -Codechange: split the map downloading packet + 3-state enum into 3 separate packets
14 years ago
rubidium
744bc2a614
(svn r21027) -Change/Fix: under some circumstances the file handle of the downloaded savegame wouldn't be closed, and validity of the handled wasn't checked in all cases
14 years ago
rubidium
7cc8a363d8
(svn r20966) -Change: enable remote administration sockets (parts by Yexo and dihedral)
14 years ago
rubidium
9858d699a3
(svn r20935) -Codechange: only let the server side use a pool of connected sockets
14 years ago
rubidium
f555e6d72e
(svn r20933) -Codechange: move some more client related methods and such to network_client.cpp
14 years ago
rubidium
7ba07d9573
(svn r20929) -Codechange: make NetworkCloseClient a class method
14 years ago
rubidium
515edee17c
(svn r20925) -Codechange: make the client send commands have a slightly more sensible name
14 years ago
rubidium
0ca7e4e82e
(svn r20924) -Codechange: make the game connection packet handling look more like UDP/content packet handling
14 years ago
rubidium
8eb07d097e
(svn r20923) -Codechange: prepare creating sub-classes of NetworkClientSocket for server and client side
14 years ago
smatz
11d6e21c3a
(svn r19607) -Codechange: use different packet types instead of packet subtypes
15 years ago
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
15 years ago
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
smatz
35635c6248
(svn r16555) -Feature [FS#570]: ability to enter server and company password via command line when joining a server (based on patch by Progman, Ammler and planetmaker)
16 years ago
rubidium
9f4d64bda0
(svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP.
16 years ago
rubidium
04709f2798
(svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral)
16 years ago
rubidium
427e2d30c5
(svn r14915) -Codechange: unify the receiving and sending of commands, and thus unifying most of the validity checking too.
16 years ago
rubidium
a25e3f8d70
(svn r14764) -Codechange: make the '***' chat messages like "Game paused (not enough players)" fully translateable.
16 years ago
rubidium
ae96ca635c
(svn r14721) -Codechange: s/NetworkTCPSocketHandler/NetworkClientSocket/ as it's (way) more descriptive what it's used for.
16 years ago
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
17 years ago
rubidium
36bb92ae24
(svn r9050) -Codechange: Foo(void) -> Foo()
18 years ago
rubidium
f66b373b52
(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
18 years ago
rubidium
66bbf336c6
(svn r7759) -Merge: makefile rewrite. This merge features:
...
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
18 years ago