frosch
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83b7021d9f
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(svn r26279) -Fix [FS#5853]: [NoAI] Some RemoveRail methods required to set a valid railtype, though it was not used anyway. Remove the need to set one.
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2014-01-26 14:54:34 +00:00 |
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rubidium
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34ae6d4b39
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(svn r25972) -Fix [FS#5665]: rail laying sounds of others could be heard in multiplayer (adf88)
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2013-11-12 21:48:55 +00:00 |
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frosch
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478500abbc
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(svn r25832) -Codechange: Reduce variety of object type test functions.
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2013-10-12 16:30:22 +00:00 |
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frosch
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0a11f93c3d
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(svn r25302) -Fix [FS#5565]: Build railway fences next to objects, even if they are owned by the same company.
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2013-05-29 17:13:53 +00:00 |
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frosch
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09ac5c639c
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(svn r25082) -Codechange [FS#5501]: Simplify some code. (adf88)
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2013-03-11 18:01:23 +00:00 |
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rubidium
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bad2326dad
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(svn r25038) -Fix [FS#5479]: minimise gaps feature caused removal to only happen at the signal build interval instead of the implicit interval of 1
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2013-02-23 18:29:55 +00:00 |
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rubidium
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4864344fc1
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(svn r25037) -Fix [FS#5480]: green path signals would be shown when building them 'under' a train, and they would keep showing green until they were passed again
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2013-02-23 18:15:54 +00:00 |
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planetmaker
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f00d9976f9
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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2013-01-08 22:46:42 +00:00 |
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frosch
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2fdf7b7f4e
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(svn r24857) -Fix: Don't let UFOs and coal mines clear water.
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2012-12-26 13:01:28 +00:00 |
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frosch
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336a93a9d8
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(svn r24846) -Add: Advanced settings to disable certain sound effects.
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2012-12-23 21:09:09 +00:00 |
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frosch
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d0ea1b96a9
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(svn r24449) -Fix [FS#5254]: Coast and sea are not the same.
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2012-07-30 19:38:17 +00:00 |
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frosch
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fae088737a
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(svn r24439) -Fix [FS#5254]: In some cases ships could be covered with land.
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2012-07-27 19:55:27 +00:00 |
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michi_cc
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bcac892dd7
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(svn r24367) -Feature: [NewGRF] Customisable signals for rail types.
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2012-07-01 23:12:50 +00:00 |
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frosch
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9c0aa44a41
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(svn r24356) -Change: Allow building/modifying/removing signals even if a train is on the belonging track.
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2012-06-23 20:18:29 +00:00 |
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frosch
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70b2c96c8b
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(svn r24194) -Change: Rename the 'signal_side' setting to 'train_signal_side', and add a third option while doing so.
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2012-05-01 15:53:51 +00:00 |
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michi_cc
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c67f4ddd9e
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(svn r24143) -Change [FS#5145]: Improve fence placement for rail. (Eddi)
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2012-04-17 19:44:51 +00:00 |
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michi_cc
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88cfe6fc9c
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(svn r24129) -Feature [FS#3660]: Option to minimise signal distance when dragging over obstacles. (adf88)
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2012-04-17 19:43:29 +00:00 |
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michi_cc
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617993e904
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(svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype.
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2012-01-08 12:47:54 +00:00 |
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michi_cc
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64b7bc557f
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(svn r23758) -Feature: [NewGRF] Alternate rail type label list.
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2012-01-05 19:40:34 +00:00 |
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rubidium
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d5eeab43b7
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
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michi_cc
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06ffcf0ae8
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(svn r23593) -Fix (r23411): Infrastructure counts for rail were not properly updated when converting rail or building level crossings.
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2011-12-19 14:24:12 +00:00 |
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michi_cc
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7a6b45c133
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(svn r23412) -Add: Company infrastructure counts for road.
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2011-12-03 23:40:18 +00:00 |
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michi_cc
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85ec2f07af
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(svn r23411) -Add: Company infrastructure counts for rail.
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2011-12-03 23:40:13 +00:00 |
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rubidium
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48f7492434
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(svn r23348) -Fix [FS#4679]: make signal removal behaviour work the same regardless of autofill, i.e. always removal all signals instead those at the signal interval
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2011-11-29 21:09:58 +00:00 |
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rubidium
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d823378d8a
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(svn r23341) -Fix (r23338): memory leak when converting rails
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2011-11-27 09:37:30 +00:00 |
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rubidium
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a8014c0af5
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(svn r23338) -Feature [FS#4841]: diagonal dragging the rail conversion tool when pressing CTRL
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2011-11-26 18:11:22 +00:00 |
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michi_cc
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3b45b41e68
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(svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block.
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2011-11-21 20:51:43 +00:00 |
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yexo
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8fcca75d54
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(svn r23163) -Fix [FS#4627]: don't display railway fences between track and waypoints (Krille)
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2011-11-08 17:51:29 +00:00 |
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yexo
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36e61e08b3
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(svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions
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2011-11-08 17:37:32 +00:00 |
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michi_cc
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23bf62c77a
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(svn r23129) -Add: [NewGRF] Property for the rail type name.
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2011-11-07 19:35:02 +00:00 |
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rubidium
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0e2d2b2317
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(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
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2011-11-04 11:52:19 +00:00 |
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rubidium
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fb9fb416a1
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(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
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2011-11-04 11:36:10 +00:00 |
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rubidium
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70faeeaba9
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(svn r23106) -Codechange: pass int* to GetTileSlope and friends
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2011-11-04 11:30:37 +00:00 |
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rubidium
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1a54b7733c
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(svn r23102) -Codechange: remove the remaining pointless multiplications by TILE_HEIGHT
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2011-11-04 10:31:46 +00:00 |
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rubidium
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5d7acba5d3
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(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
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2011-11-04 10:30:10 +00:00 |
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rubidium
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a70fdbcf2f
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(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
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2011-11-04 10:25:58 +00:00 |
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rubidium
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bcb93b3b75
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(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
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2011-11-04 10:22:27 +00:00 |
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rubidium
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de980ef0f9
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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2011-11-04 10:18:13 +00:00 |
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frosch
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1df095f114
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(svn r22960) -Feature: Allow depots, standard roadstops and airports on steep slopes.
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2011-09-25 13:35:17 +00:00 |
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frosch
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2c78b156a8
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(svn r22854) -Change: [NewGRF] Allow replacing depot sprites without having to provide rail overlays. (Hirundo)
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2011-08-28 20:33:40 +00:00 |
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frosch
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fb72295945
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(svn r22436) -Fix (r18969): Apply railtype property 12 (station graphics) also to station groundsprites from action 1.
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2011-05-08 15:58:59 +00:00 |
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rubidium
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cb2c7f871f
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(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
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2011-02-07 22:37:22 +00:00 |
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rubidium
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95e0695e02
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(svn r21866) -Feature [FS#4394]: [NewGRF] Rail type property to influence sorting of rail types in the drop down list
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2011-01-20 12:22:38 +00:00 |
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rubidium
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0cf2ef83f0
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(svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s].
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2011-01-18 23:09:43 +00:00 |
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rubidium
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dc94c94599
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(svn r21841) -Feature: [NewGRF] Allow to define other railtypes that should be introduced if a particular rail type is introduced, e.g. to make sure slow rail is introduced when fast rail gets introduced
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2011-01-18 21:28:07 +00:00 |
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planetmaker
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6e9800026c
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(svn r21816) -Fix [FS#4378] (r14012): Allow dragging of combo signals (again)
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2011-01-15 22:50:49 +00:00 |
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terkhen
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f69d280f14
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(svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains.
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2010-12-14 21:33:53 +00:00 |
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rubidium
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9317f7bb4a
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(svn r21481) -Codechange: make rail conversion make use of TILE_AREA_LOOP as well
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2010-12-12 17:21:49 +00:00 |
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rubidium
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ed8a9731c6
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(svn r21473) -Feature [FS#4279]: [NewGRF] Use the station graphics property to determine a fallback for the depot sprites
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2010-12-11 23:14:35 +00:00 |
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frosch
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a97c13253c
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(svn r21353) -Fix (r19056)[FS#4277]: New railtypes with overlays did not use the shore sprites as groundtiles for three-corner-raised slopes (at shore).
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2010-11-29 17:26:47 +00:00 |
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