Commit Graph

45 Commits (8724ba8e01e6e00b781214790e13742c0f9987ef)

Author SHA1 Message Date
Darkvater 35ff9d850c (svn r2118) - Fix: Fix compilation with network disabled, and comment out some of the warnings (unused function) 20 years ago
pasky 0c5d61bd56 (svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes.
- While at it, use TileIndex as the tile index type in AiRemovePlayerRailOrRoad() and AiStateRemoveTrack().
- Make the number of tiles scanned 4*MapSizeX() instead of 1000. It *MIGHT* close bug 1116614.
20 years ago
truelight 83637d164e (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
20 years ago
truelight 88ef277dc3 (svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors) 20 years ago
pasky 087d78d465 (svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it. 20 years ago
celestar f41be0b25a (svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncs 20 years ago
tron 195e515de1 (svn r2018) Yet another workaround 20 years ago
tron dad3d12406 (svn r2017) Explicitly mark SlReadByte as 'inline' 20 years ago
tron f91f8d9559 (svn r2014) Don't manually inline a piece of code 20 years ago
Darkvater 50ac80cb4c (svn r1909) - Fix: [ 1145593 ] assertion failed when saving the game. It is nice to also update the savegame format when you update town statistics :) 20 years ago
truelight 020c1e9b6c (svn r1818) -Add: Dynamic orders (up to 64k orders) 20 years ago
truelight e9c93f9c0c (svn r1817) -Codechange: Moved depot-functions to depot.c
-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer 
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
20 years ago
tron f0f85a7ef3 (svn r1803) Move debugging stuff into files of it's own 20 years ago
truelight 10adda0d73 (svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops. 20 years ago
truelight 97728357e4 (svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
trains in one game (instead of the 240 which was the current value). 
Default max allowed vehicles per type is changed:
  Trains:  500 (old 80)
  Road:    500 (old 80)
  Ships:   200 (old 40)
  Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
20 years ago
truelight 42f98c7eec (svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles) 20 years ago
truelight 1938a73c90 (svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations 20 years ago
truelight ab3ed5c431 (svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
(and should be an uint16, not uint8)
20 years ago
celestar 30a328705e (svn r1768) -Codechange: Store town index in _map2 of town tiles
Moved house type from _map2 to _map3_hi for MP_HOUSE
  Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
  This increases game speed by a factor of around 15(!) if many cities are around.
  Converting an old game is done automagically, but can take a while
20 years ago
truelight 777dd99585 (svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
you have that amount of towns in a map ;))
20 years ago
tron 3a89108a55 (svn r1722) -Feature: Bigger maps - anyone? 20 years ago
celestar 752b3f0dd6 (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
20 years ago
dominik 085ae9cab2 (svn r1673) - Codechange: Removed some redundant comments from r1667
Saving the player color for signs will work right after the savegame bump
20 years ago
dominik d439221c62 (svn r1667) - Feature: Signs are now shown in the color of the player who created them
(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
20 years ago
tron e5cd6b6193 (svn r1596) Add some more statics 20 years ago
tron e75c48ec7a (svn r1595) EmergencySave() is only used on WIN32, add preprocessor guard to hide it everywhere else 20 years ago
tron 189ca73707 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 20 years ago
truelight d275109e79 (svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.
-Codechange: renamed all 'schedule' stuff to 'order(list)'
-Codechange: moved all order-stuff to order_cmd.c / order.h
-Codechange: vehicles that share orders are now linked to eachother
  with next_shared/prev_shared in Vehicle

  Developers: please use AssignOrder to assign data to an order. If not, 
   you _WILL_ make the save-routine to assert!
20 years ago
celestar e17a8989cf (svn r1440) -Feature: Allows more flexible airport layouts now, as the number of
terminals in every group can be freely chosen
-Codechange: AT_OILRIG is now 15, so that new airports can be added
easily.
20 years ago
truelight 788f543bc3 (svn r1429) Change: bumped savegame to revision 5.
- Now orders are bigger
   - Now _map2 is official 16 bits
20 years ago
truelight dcca3cf80b (svn r1426) -Codechange: cleaned up the reference code in the saveload routines
-Codechange: removed next_in_chain_old, and saved ->next for Vehicles
  (and bumped savegame revision for that to version 4.4)
-Codechange: Added _sl.full_version, which has both major and minor version
20 years ago
dominik b78b576b21 (svn r1417) Fix: The invisible tiles on the southern border are now converted to class MP_VOID when an old map (with wrong classified invisible tiles) is loaded.
I bumped the minor savegame version for that, even though it's not really necessary. We're not gonna run out of minor savegame versions anyway though. ;)
20 years ago
truelight c2ee8d70e4 (svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
an uint8 till the savegame version is bumped to version 5. Then it works 
automaticly as a fully uint16. So _stations[] can not be increased till 
after the bump!!
20 years ago
truelight a9bb5be49d (svn r1248) -Add: initial OS/2 support (read docs/ReadMe_OS2.txt) (orudge)
Works fine, beside some minor stuff:
  - Network is not working yet
  - Keyboard is not working
  - No MIDI support
  - 'A few file selector bugs involving drives'
20 years ago
dominik b7f71b026d (svn r1222) Currency cleanup. Changed some currency symbols according to forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones). 20 years ago
dominik 7196860373 (svn r1082) Feature: Chat toolbar
- to chat with all players press Return (or Shift-T) and type in the message
- Press Return again to send the message
20 years ago
dominik 77e882c3bd (svn r1076) Feature: Patch setting to autosave the game on exit
If you set autosave_on_exit = true in openttd.cfg, your game will be saved as exit.sav in the autosave folder and you won't be asked if you want to quit the game any more.
20 years ago
tron 523b37a3e9 (svn r1041) Under certain circumstances obsolete fields are included in the size calculation of a chunk in a savegame which leads to failed loads. This wasn't triggered because the necessary conditions weren't met. 20 years ago
tron c00258237e (svn r907) Sprinkle holy ANSI water:
- "inline" must before the return type (and after "static")
- Initialise all struct members, not just some of them
- Remove (one) spurious semicolon
20 years ago
tron fca55e3741 (svn r793) Merge INLINE -> inline replacement (revision 376) 20 years ago
tron 249a170ace (svn r607) -Patch: [ 985102 ] static cleanup
Thanks to lvoge
20 years ago
darkvater e295e46e3e (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
-CodeLayout: Remove trailing spaces and Windows linebreaks
20 years ago
truelight eb49a19460 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 20 years ago
dominik 770f86bbbe (svn r122) Change: exclusive transport rights are now stored per town instead of per station
Exclusive rights from old savegames will be reset.
20 years ago
truelight efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago