rubidium
3243b07542
(svn r11063) -Codechange: make it possible for people to view the loading indicators of everyone. Patch by SmatZ.
2007-09-08 22:04:49 +00:00
miham
814583f2a6
(svn r11062) -Update: WebTranslator2 update to 2007-09-08 22:37:00
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croatian - 1 changed by knovak (1)
estonian - 4 fixed, 3 changed by kristjans (7)
french - 2 changed by glx (2)
hungarian - 4 fixed by miham (4)
japanese - 4 fixed by ickoonite (4)
norwegian_nynorsk - 14 fixed by pollux (14)
slovak - 4 fixed by lengyel (4)
slovenian - 4 fixed by Necrolyte (4)
spanish - 4 fixed by eusebio (4)
turkish - 27 fixed by jnmbk (27)
ukrainian - 2 fixed by mad (2)
2007-09-08 20:37:37 +00:00
glx
1713d89374
(svn r11061) -Fix [FS#1086]: [win32] some keys were handled twice
2007-09-08 14:59:58 +00:00
rubidium
82f6a90a56
(svn r11060) -Codechange: replace some magic numbers with the right enumified constants.
2007-09-08 10:10:31 +00:00
rubidium
91a49cee55
(svn r11059) -Fix [FS#1182]: inconsistency between Rail<->ElRail conversions of different kinds of rail containing tiles (normal rail, stations, depots, etc). Patch by SmatZ.
2007-09-08 09:52:02 +00:00
belugas
8141fe0898
(svn r11058) -Fix[FS#1216]: GetTerrainType was a bit too relax with snow line.
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After double checking with ttdpatch, behaviour is now more alike (Eddi)
2007-09-08 00:37:37 +00:00
rubidium
4eef590b15
(svn r11057) -Fix [FS#1215]: loading TTD savegames went into an infinite loop due to not yet properly set next and previous pointers.
2007-09-07 22:06:52 +00:00
rubidium
c25655d4ae
(svn r11056) -Fix [FS#1213]: road/tram tiles would not always get marked dirty properly, causing glitches for non-local players. Patch by SmatZ.
2007-09-07 21:17:01 +00:00
rubidium
a208f83e8b
(svn r11055) -Fix [FS#1214]: loading indicators would sometimes glitch due to a bounding box that was too small. Patch by frosch.
2007-09-07 21:15:32 +00:00
rubidium
8daaea0398
(svn r11054) -Fix [FS#944]: mismatch between TTDP's and OTTD's placement of catenary, creating graphical glitches when loading a catenary replacement. Patch by frosch.
2007-09-07 21:11:12 +00:00
rubidium
1d5d9de628
(svn r11053) -Fix: train status bar flickering a lot when waiting at a signal.
2007-09-07 21:09:37 +00:00
glx
4a658a562b
(svn r11052) -Fix (r11017)[FS#1210]: vehicles always skip service order
2007-09-07 17:01:35 +00:00
belugas
518fd6aa4d
(svn r11050) -Codechange: Use the translated gfx, not the original one.
2007-09-06 03:02:38 +00:00
rubidium
8a161d1488
(svn r11049) -Codechange: unify a large part of the vehicle details window. Based on a patch by nycom.
2007-09-05 23:26:45 +00:00
rubidium
15ea3be986
(svn r11048) -Fix [FS#1206]: several cases where (re)moving eninges on a train would corrupt the vehicle counts for the groups.
2007-09-05 21:05:12 +00:00
rubidium
104300c9fa
(svn r11047) -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle length on articulated vehicle construction.
2007-09-05 17:53:14 +00:00
bjarni
f7d1c125b1
(svn r11046) -Codechange: added function to get the next movable (non-articulated, non-read end of dualheaded engine) vehicle in a train
2007-09-05 10:33:42 +00:00
bjarni
7cdf6d1cbe
(svn r11045) -Codechange: added a function to tell if a vehicle is the rear part of a dualheaded train engine
2007-09-05 10:15:23 +00:00
bjarni
1028e2dc91
(svn r11044) -Fix (r11043): [autoreplace] a proper fix should cover all cases, not just the one mentioned in the bug report
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Certain dualheaded/articulated consists could still trigger this issue
2007-09-05 09:31:15 +00:00
bjarni
75bc407c46
(svn r11043) -Fix (r10039) [FS#1185]: Autorenew/autoreplace fails silently with multiple multi-headed engines
2007-09-04 19:58:18 +00:00
rubidium
c5cfb281ad
(svn r11042) -Fix [FS#1196]: so newgrf callbacks returned slightly wrong heights (height of nothern corner instead of height of lowest corner). Patch by frosch.
2007-09-04 12:06:38 +00:00
rubidium
a0559dd89e
(svn r11041) -Fix (r10460) [FS#1195]: the industry's owner was saved twice instead of the owner and the founder. Patch by frosch.
2007-09-04 12:00:12 +00:00
rubidium
9706c32ed6
(svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could remotely trigger an assertion.
2007-09-04 11:58:27 +00:00
rubidium
b1effc466e
(svn r11039) -Fix [FS#1191]: underflow that caused overflows in the performance rating calculation.
2007-09-02 20:41:46 +00:00
miham
d396b0c556
(svn r11038) -Update: WebTranslator2 update to 2007-09-02 22:28:19
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brazilian_portuguese - 4 fixed by tucalipe (4)
bulgarian - 1 fixed by thetitan (1)
catalan - 4 fixed by arnaullv (4)
croatian - 6 fixed, 563 changed by knovak (569)
czech - 4 fixed by Hadez (4)
dutch - 4 fixed by habell (4)
french - 4 fixed, 5 changed by Skiper (3), glx (6)
italian - 4 fixed, 2 changed by lorenzodv (6)
korean - 14 fixed, 22 changed by leejaeuk5 (36)
2007-09-02 20:28:53 +00:00
rubidium
52e1d03ec7
(svn r11033) -Fix [FS#1184] (r11011): building articulated vehicles failed. Based on a patch by SmatZ.
2007-09-01 20:09:26 +00:00
rubidium
05581edf59
(svn r11032) -Codechange: unmagicify some table sizes and removal of some unnecessary variables. Patch by frosch.
2007-09-01 09:12:46 +00:00
rubidium
56ab253307
(svn r11031) -Codechange: reduce the amount of duplication of bit counting functions. Based on patches by skidd13, SmatZ and Belugas.
2007-09-01 08:31:36 +00:00
rubidium
0df355bbda
(svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a station should get goods was not done properly.
2007-09-01 08:04:08 +00:00
glx
1f7f4f6f62
(svn r11029) -Fix [FS#1164]: win32 midi doesn't stop when closing openttd
2007-08-31 23:29:53 +00:00
rubidium
79fedd37be
(svn r11028) -Fix [FS#1177]: crash when having the Finance window opened of the player you are cheating to.
2007-08-31 23:02:16 +00:00
rubidium
57db6a8c20
(svn r11027) -Fix: do not unconditionally assume that a tile has a depot.
2007-08-31 20:52:38 +00:00
rubidium
10475e88c6
(svn r11026) -Fix: the name of a sign could sometimes be NULL causing crashes.
2007-08-31 20:50:59 +00:00
rubidium
c720d9d83a
(svn r11025) -Fix: safeguard StrEmpty from calls with NULL.
2007-08-31 20:50:18 +00:00
rubidium
8c85125fd9
(svn r11024) -Fix [FS#1173]: give a more correct error when building some things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ.
2007-08-31 20:03:50 +00:00
rubidium
a8033758e7
(svn r11023) -Fix [FS#1150]: Switching players (using the cheat) crashed on Big Endian machines.
2007-08-31 19:49:31 +00:00
rubidium
dd60e3b7dd
(svn r11022) -Fix: the canal border determination did not take oil rigs into consideration.
2007-08-31 19:46:45 +00:00
rubidium
9695727120
(svn r11021) -Fix [FS#1175]: do not display income/expenses when they do not belong to a "valid" tile, like the money cheat/giving money.
2007-08-31 17:43:29 +00:00
rubidium
3fa5559cfc
(svn r11020) -Fix [FS#1174]: One could not give money when (s)he had too much money or rather: when casting the amount of money to an int32 becomes negative.
2007-08-31 17:38:29 +00:00
rubidium
1b9ea5468e
(svn r11019) -Fix [FS#1176]: Vehicles in a group must always have the same type when adding new vehicles to a group. Patch by SmatZ.
2007-08-31 17:31:54 +00:00
rubidium
7f21de5ea9
(svn r11018) -Fix [FS#1169]: Disallow buying/selling shares in your own company or a bankrupted/non-existant company.
2007-08-31 17:15:46 +00:00
rubidium
2c8e50f20c
(svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more.
2007-08-31 17:13:39 +00:00
rubidium
976ce8ad3f
(svn r11016) -Fix [FS#1172]: stations would also be given cargo when vehicles have only dropped cargo of that particular type.
2007-08-31 17:09:13 +00:00
rubidium
c81eafdaa0
(svn r11015) -Fix [FS#1166]: towns would build bridges through eachother.
2007-08-31 13:06:28 +00:00
rubidium
98a3b8abfa
(svn r11014) -Fix (r11011) [FS#1170]: crash when selling the first train of a consist.
2007-08-31 12:57:52 +00:00
rubidium
c19b8c72b7
(svn r11013) -Fix [FS#1171]: MoveGoodsToStation's search area is too small as it assumed a lower maximum catchment area than the real maximum catchment area. Based on a patch by PhilSophus.
2007-08-31 12:45:21 +00:00
rubidium
aba867d78d
(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game state while being marked const.
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-Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
2007-08-30 21:11:12 +00:00
rubidium
8a6cc3aa10
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
2007-08-30 20:40:33 +00:00
rubidium
9833639b00
(svn r11006) -Fix: spectators are not allowed to issue commands. Issue spotted by SmatZ.
2007-08-30 19:20:15 +00:00
rubidium
b284b5fa92
(svn r11005) -Codechange: move the tiletype specific terraforming checks to the functions for those tile types.
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-Codechange: barren the rail grounds on terraforming.
2007-08-30 17:17:04 +00:00