Commit Graph

12 Commits

Author SHA1 Message Date
Darkvater
828e7ed3e7 (svn r2909) Game would hang where the autosave_on_exit was activated.
- Updated VS.NET and VS6 project files changed AI files
2005-09-03 11:33:55 +00:00
tron
19f5036c46 (svn r2866) Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c.
This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier.
2005-08-14 18:10:18 +00:00
tron
b67af2df3e (svn r2844) Update the MSVC project files, thanks AsterixMG 2005-08-08 20:27:05 +00:00
tron
c78af95d1d (svn r2810) Threads may now return information when they terminate using a void*.
Also add the new files to the MSVC project files.
2005-08-05 11:53:48 +00:00
orudge
7f1877a617 (svn r2715) - Update MSVC project with dmusic.cpp updates 2005-07-26 18:45:19 +00:00
orudge
28a2ed0a2c (svn r2708) Update MSVC6 project with recent changes 2005-07-25 09:52:37 +00:00
ludde
5862c0a174 (svn r2636) Fix: Switched to using the _fastcall calling convention instead of cdecl. (Please tell me if you get linking problems) 2005-07-19 11:55:47 +00:00
Darkvater
39c9b8a665 (svn r2618) - Fix: add mersenne.c to VS6 project file (ludde) 2005-07-17 18:20:55 +00:00
truelight
a09342c1fc (svn r2606) -Codechange: renamed ai.c to ai_old.c, and ai.h to ai_new.h to make room
for a global AI-handler
2005-07-17 15:34:10 +00:00
Darkvater
e4215f1751 (svn r2524) - Add pbs.[ch] to VS.NET2003 and VS6 project files. 2005-07-06 10:41:56 +00:00
matthijs
958df2b229 (svn r2454) * Codechange: Move #include "stdafx.h" and "openttd.h" from rail.h to rail.c
* Codechange: Move declaration of lookup arrays into the functions that need them. This doesn't pollute the global namespace with the array names.
* Add: rail.h to the openttd.vcproj and openttd.dsp for MSVC.
2005-06-17 11:30:50 +00:00
Darkvater
b438b1248c (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00