Commit Graph

61 Commits (80225cf2461731283ea78fde212515806718b61f)

Author SHA1 Message Date
rubidium 655b0ccc2e (svn r15676) -Codechange: remove the need for BeginVehicleMove and merge VehiclePositionChanged and EndVehicleMove. 16 years ago
rubidium fb2ea6c9ed (svn r15672) -Codechange: (left,right,top,bottom)_coord -> coord.(left,right,top,bottom), i.e. use Rect. 16 years ago
frosch 2afa9312fc (svn r15304) -Fix [FS#2587]: When loading savegames use the roadtype of the front vehicles just like it is done on construction. 16 years ago
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 16 years ago
peter1138 7afd506301 (svn r15272) -Codechange: Check that engine types of vehicles are valid and for the correct type on loading a game. This prevents a crash/assertion failure if required NewGRFs are not available. This won't make the game playable, but will let you see what NewGRFs are required. 16 years ago
smatz 12bcc254c8 (svn r15251) -Fix (r15249): trains from 0.2.0-0.3.0 could be in 'stopping' state instead of 'stopped' (this problem doesn't affect trains in depot) 16 years ago
smatz 8278fc2149 (svn r15249) -Fix [FS#2576]: force trains from old (and other vehicles from 'recent') savegames to have zero cur_speed while stopped (cooperation with frosch123) 16 years ago
smatz 3964b2dd8c (svn r15248) -Fix [FS#2561]: we require v->cur_speed to be zero for wagons and non-front engines 16 years ago
smatz 789fa42f52 (svn r15230) -Fix (r1): aircraft could have zero speed while in air after loading old savegame 16 years ago
smatz e3cc807c7a (svn r15227) -Fix [FS#2571](r1): aircraft could be 'loading in the air' after converting old savegames 16 years ago
smatz 7368c740a6 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago