rubidium
ddae614e74
(svn r24111) -Codechange: use Colour more instead of manually bitstuffing
2012-04-10 20:16:51 +00:00
rubidium
a531ec1899
(svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure
2011-12-08 18:13:29 +00:00
rubidium
49047246fa
(svn r23274) -Add: internal support for a monospaced sprite font
2011-11-20 11:56:51 +00:00
frosch
74e71380ef
(svn r22419) -Change: Always use the DOS palette for drawing.
...
-Remove: the '-i' option for palette selection.
2011-05-04 17:12:37 +00:00
rubidium
86ba528906
(svn r21897) -Fix (21707): Kenobi visited IsValidConsoleColour shortly
2011-01-23 00:11:15 +00:00
rubidium
94ced36be7
(svn r21702) -Fix: make sure the colour argument of echoc is properly validated to be a text colour
2011-01-03 12:04:53 +00:00
rubidium
0e9af1e89e
(svn r21640) -Change/Feature-ish: allow disabling the shading when drawing text
2010-12-25 20:02:04 +00:00
rubidium
de7a30cc2e
(svn r21637) -Codechange: make it more clear that IS_PALETTE_COLOUR belongs to TextColour
2010-12-25 19:47:15 +00:00
rubidium
4c9d47ae60
(svn r21252) -Codechange: introduce a constant for the number of milliseconds per game tick and use it
2010-11-19 10:35:59 +00:00
yexo
88ea191fe8
(svn r20067) -Add: special modifier (GLOBAL) to mark hotkeys as global hotkeys
2010-07-03 20:14:56 +00:00
yexo
a0a657585e
(svn r20055) -Feature: save/load hotkeys to/from hotkeys.cfg
2010-07-03 13:28:15 +00:00
frosch
ed80045221
(svn r19654) -Codechange: Use Extract<> in more places.
2010-04-17 13:31:41 +00:00
smatz
d2e99657fa
(svn r19507) -Codechange: remove semicolon after DECLARE_POSTFIX_INCREMENT and DECLARE_ENUM_AS_BIT_SET
2010-03-23 22:25:43 +00:00
rubidium
7127338414
(svn r18872) -Codechange: introduce PaletteID and use it
2010-01-21 01:38:13 +00:00
rubidium
9467b7c6d6
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
rubidium
99d46e0ad7
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
smatz
721a0b0608
(svn r16628) -Codechange: remove one gcc2 hack
2009-06-22 23:15:27 +00:00
alberth
484a915ec2
(svn r16606) -Doc: Added/fixed doxygen comments.
2009-06-20 15:48:55 +00:00
alberth
88d75805af
(svn r16604) -Codechange: Use FS_BEGIN for iterating over fonts.
2009-06-20 15:05:59 +00:00
rubidium
89e1afdaa0
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
rubidium
a7693c6059
(svn r15425) -Codechange: some color->colour changes and type safety.
2009-02-09 02:09:47 +00:00
smatz
b181bb9d25
(svn r14997) -Fix [FS#2524](r14223): when handling invalid sprites, entry in spritecache data could lose its parent
2009-01-11 22:28:30 +00:00
rubidium
3ee482ca1b
(svn r14461) -Document: add some doxygen comments (Albert)
2008-10-13 03:26:48 +00:00
rubidium
956c99e46c
(svn r14260) -Fix [FS#2277]: merge keycode for "normal" 0-9 keys and keypad 0-9 keys so people don't get confused that the keypad doesn't work as expected.
2008-09-07 11:55:28 +00:00
rubidium
c358955127
(svn r14223) -Codechange: make GetSprite aware of the 4 different types of sprites: fonts, recolour, mapgen and normal sprites.
2008-09-02 15:20:38 +00:00
rubidium
0742de717f
(svn r14152) -Fix (r14146): Apple decided to use a name I wanted to use... thus making compilation fail on OSX (planetmaker)
2008-08-24 09:48:21 +00:00
rubidium
07c20252c3
(svn r14146) -Codechange: allow palette override in both ways and remove some unneeded '(x == 0) ? 0 : 1' constructs.
2008-08-23 20:16:54 +00:00
belugas
b714273706
(svn r14027) -Codechange: Document a bit the DoDrawString function while removing yet som more magic numbers and one "false" colour
2008-08-09 02:11:46 +00:00
belugas
e89b108161
(svn r14016) -Codechange: Remove some magical numbers
2008-08-08 02:28:28 +00:00
rubidium
019a519446
(svn r13910) -Document: string drawing related functions and types (Alberth)
2008-08-01 09:34:34 +00:00
rubidium
8113efb0f2
(svn r13759) -Fix [FS#2147]: selecting non-full length vehicles in the depot gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
2008-07-20 19:21:18 +00:00
frosch
cfdc710104
(svn r13649) -Codechange: Split the GfxFillRect() special flags from 'color' into their own parameter.
2008-06-28 15:44:24 +00:00
smatz
faebe10d81
(svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and encoding so it uses similiar scheme as 8bpp-optimized
...
All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
2008-06-26 15:46:19 +00:00
smatz
5259d13da7
(svn r13571) -Codechange: define channels in struct Colour in different order on LE and BE machines
2008-06-18 21:19:04 +00:00
rubidium
26cea31b1e
(svn r12863) -Codechange: rewrite GeneratePlayerColour to be better understandable.
2008-04-24 11:11:50 +00:00
smatz
d0fdbce6d2
(svn r12576) -Feature(tte) [FS#337]: highlight vehicle chain when dragging in the group and depot GUI if appropriate
2008-04-05 11:27:50 +00:00
rubidium
507463e420
(svn r11684) -Codechange: split gfx.h in a type and functional header.
2007-12-23 10:56:02 +00:00