Commit Graph

58 Commits

Author SHA1 Message Date
celestar
27e61cbd84 (svn r2499) -Codechange: Moved the semaphore bit from bit 2 to bit 3 in _map_hi for rails, in order to make way for pbs 2005-06-30 13:24:17 +00:00
Darkvater
fea811a4b7 (svn r1991) - Fix: Fix some of the gaping holes in the colouring, and added some additional info 2005-03-11 18:31:56 +00:00
Darkvater
e98a7ff239 (svn r1988) - Docs: Added graphical representation of tile-data to docs section 2005-03-11 00:32:24 +00:00
celestar
30a328705e (svn r1768) -Codechange: Store town index in _map2 of town tiles
Moved house type from _map2 to _map3_hi for MP_HOUSE
  Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
  This increases game speed by a factor of around 15(!) if many cities are around.
  Converting an old game is done automagically, but can take a while
2005-02-02 14:17:13 +00:00
pasky
d9096f9ea4 (svn r688) Fix eol-style (hopefully). 2004-11-19 22:59:31 +00:00
tron
3a7abc2a35 (svn r659) Support for cutomized TTDPatch-style new stations (no selector GUI yet) (pasky) 2004-11-17 18:03:33 +00:00
celestar
eb50427670 (svn r581) -newgrf: Basic support for new stations - only waypoints supported now and only
the first custom one can be placed (no selector GUI, coming soon). This
also moves some global variables to {struct GRFFile} and reorders which
actions are processed in what stage, to get it all working together --
(pasky)
2004-11-14 09:07:15 +00:00
truelight
efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00