Commit Graph

13 Commits (76736281616fdac9f2017f9054b5b5ca6d26bb9c)

Author SHA1 Message Date
peter1138 f47a13dfa7 (svn r6781) - Fix (r5926): Some house introduction dates were incorrectly adjusted in the move to 32bit dates. 18 years ago
rubidium 21ac20aeca (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
-Cleanup: whitespace alignment of a few tables.
18 years ago
rubidium e87e065e41 (svn r5926) -Codechange: make _cur_year contain the full year, instead of the offset since 1920
-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
18 years ago
belugas 31c0641bd3 (svn r4568) CodeChange : Bring definitions and uses of DrawTypesStructures toguether. 18 years ago
belugas f91b027bea (svn r3991) -Fix : Last remaining separation of SpriteID from Palette 19 years ago
tron 6a585f5430 (svn r3118) Name 3 palette modifiers properly (belugas) 19 years ago
celestar a3739aecdf (svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and
"recolor" bits around to make space for more sprites. However, 2800
additional sprites can now be loaded. There also remains cleanup and
Doxygen work on many of the header files.
19 years ago
tron 647cbd6bdd (svn r2701) Insert Id tags into all source files 19 years ago
tron 3ef3f05288 (svn r800) Check if the data tables for houses have the correct number of elements via compile time asserts 20 years ago
tron d51887fbed (svn r764) Enumerate the houses only one per town can exist and use the enums instead of magic numbers to check for these 20 years ago
tron 8a3d7cce1c (svn r760) Replace some bit-juggling with bit fields 20 years ago
tron 57adc97733 (svn r724) Remove restriction that a tile can only accept 3 cargo types.
This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
20 years ago
truelight efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 20 years ago