Commit Graph

7 Commits (7520ef8f3325bcaec2496e52e0d351767193da28)

Author SHA1 Message Date
tron 7520ef8f33 (svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails 19 years ago
bjarni ed8e2bac04 (svn r2817) -Codechange: [autoreplace]: moved autoreplace and autorenew to serverside
-This means that one company can only have one setting for renew and replacing
    more clients will not fight due to different settings anymore
  -This is a needed step in the line to fix autoreplacing dualheaded locomotives
  NOTE: savegame revision bump (peter1138 + me in coop)
19 years ago
celestar 1d527c58cb (svn r2798) -Codechange: Unified the rail toolbars into one that is modified by
request using the RailtypeInfo struct
19 years ago
celestar bc3a8cbdc8 (svn r2789) -Fix: Wrong Id tag :) 19 years ago
celestar 9a6975504b (svn r2783) Fix: Hopefully fix the ID tags of bridge.h and railtypes.h 19 years ago
celestar fcf5ace08f (svn r2774) -Codechange: Removed TRACKTYPE_SPRITE_PITCH globally and replaced it by a member of RailtypeInfo 19 years ago
ludde 24986e9144 (svn r2756) Renamed railtypes into _railtypes
Renamed railtypes.c into railtypes.h, all other tables are in .h files. (It should be in the tables dir but I couldn't figure out how to get it there without deleting it first).
Added const and extern.
19 years ago