Darkvater
71fb375f8c
(svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping).
...
- Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened.
2005-10-28 00:09:59 +00:00
bjarni
eac803845e
(svn r3093) -Fix: [autoreplace] fixed issue where the money limit message showed up in some cases when no replace was needed
2005-10-27 19:30:40 +00:00
tron
e310aef45f
(svn r3090) Remove long dead pieces of code
2005-10-26 07:12:14 +00:00
peter1138
6b0bbde53d
(svn r3089) Fix possible issue with out-of-bounds array access in replace vehicle gui, and add brief commenting.
2005-10-25 19:52:25 +00:00
bjarni
85002131fe
(svn r3088) -Fix: [OSX] fixed issue where OSX could not dynamic link to quicktime [ 1334917 ]
2005-10-25 19:41:32 +00:00
tron
cb0c82fdc3
(svn r3087) Rewrite GetPlayerRailtypes() so it doesn't depend on magical numbers to sort out wagons
2005-10-25 18:29:32 +00:00
bjarni
d0d6804bf8
(svn r3082) made ChangeVehicleViewWindow() more readable (added in last commit)
2005-10-24 20:12:39 +00:00
bjarni
0f5c8787f8
(svn r3081) -Codechange: [autoreplace] complete rewrite of autoreplace
...
this is a complete rewrite, that makes use of existing commands like build and sell
this means that multiheaded train engines are replaced correctly
2005-10-24 19:40:48 +00:00
tron
5536de2319
(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
2005-10-24 05:51:23 +00:00
tron
355d834c6e
(svn r3079) Determine the type of the "first arrival" message for road vehicles using the cargo type and not a magic engine number
2005-10-23 14:38:09 +00:00
tron
181d586a7c
(svn r3078) Some more stuff, which piled up:
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- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron
0b936c3222
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
...
nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
4642ac94a9
(svn r3076) s/OSX/OS X/
...
and Unix is spelled "Unix", not "Linux"
2005-10-21 12:24:55 +00:00
peter1138
04a4166889
(svn r3075) -PBS: Keep track reservation state while building and removing a waypoint.
2005-10-21 06:04:17 +00:00
peter1138
49c627ba35
(svn r3074) -NewGrf: Fix stupid typo in weight setting.
2005-10-20 19:44:41 +00:00
tron
d7cbd0d4c3
(svn r3073) int/byte -> EngineID/PlayerID/VehicleID
...
0/-1 -> INVALID_ENGINE
0x10 -> OWNER_NONE
2005-10-20 17:43:13 +00:00
tron
6d16862126
(svn r3072) CMD_RENAME_STATION isn't interested in the tile coordinates, so don't pass them
2005-10-20 17:23:33 +00:00
peter1138
3931d8ef5c
(svn r3071) -NewGRF: Add support for rail vehicle weight greater than 255 tons.
2005-10-20 15:15:58 +00:00
Darkvater
16f1af429b
(svn r3070) - it doesn't matter where the '.' is found for the IP, if it is found, it is not a normal index when unbanning clients ('\0' should of course be NULL); thx Tron
2005-10-19 20:00:05 +00:00
Darkvater
e6ff0a52ac
(svn r3069) - CodeChange: now that we have the '|' char, use that as a seperator instead of '\' as was originally intention
2005-10-19 19:44:01 +00:00
Darkvater
8c7e9f00dc
(svn r3068) - Feature: make it possible to create a screenshot from the console that is both big and has no console, or any combination of.
2005-10-19 19:41:38 +00:00
Darkvater
7b52c5f6bb
(svn r3067) - Feature: allow unbanning players based on banlist-id (as well as IP).
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- Feature: 'status' and 'clients' now show the IP of the players
2005-10-19 19:38:35 +00:00
tron
71d293f2a3
(svn r3066) Constify the parameter of GetSlopeZ_*()
2005-10-19 14:49:46 +00:00
celestar
ab049c7bca
(svn r3065) -Codechange/Add: Modified the bridge drawing code so that the basic offset is read from the RailTypeInfo struct. This is (hopefully) the last DrawTile change on the way to electrified railways. While being at it, de-mystified the function a bit and added some asserts.
2005-10-19 08:34:37 +00:00
tron
b17b87469c
(svn r3064) Replace some numbers by sprite names
2005-10-19 06:46:41 +00:00
celestar
d50ef14992
(svn r3063) -Codechange: Demystified and commented bridge_land.h. Also removed two arrays that are not referred to
2005-10-19 06:17:11 +00:00
Darkvater
12321bbc30
(svn r3062) - Add visual representation of possible text-colours instead of dubious and confusing textfile
2005-10-18 21:48:45 +00:00
Darkvater
687cfa8a1b
(svn r3061) - CodeChange: revert r3056, r3057 and add a simpler fix to satisfy the needs of the absolute strict (eg. root directory is C:\ not C:)
2005-10-18 20:18:05 +00:00
miham
7d86fd9f08
(svn r3060) [Translations] Updating translations to 2005-10-18 {@805} (2 langs changed)
2005-10-18 18:18:50 +00:00
tron
24253c17cc
(svn r3059) Use bitfields to encode railtype and climates of engines instead of manual shifting/anding
2005-10-18 11:23:58 +00:00
tron
a85d68ed57
(svn r3058) The default AI may not build dual headed trains under certain circumstances.
...
Simplify this check by testing the rail vehicle info flags instead of passing a global variable around.
Note: This is not exactly the original behaviour, because the Lev4 was always allowed to be built, but i guess that was a glitch.
2005-10-18 07:01:00 +00:00
Darkvater
82d0f525e5
(svn r3057) - (Post)Fix: fix backslash occurence in all cases, also when going to root directory through 'parent directory', and of course don't show parent dir in root.
2005-10-17 22:49:15 +00:00
Darkvater
3fb6835822
(svn r3056) - Fix: Problem on Win98 and lower when if you go to the root directory of a drive (eg. C:\) you were stuck there indefinitely and couldn't change any directories or see any files
2005-10-17 22:24:32 +00:00
tron
c042fd3de3
(svn r3055) Give the savegame/scenarion sort order flags symbolic names
2005-10-17 19:57:00 +00:00
tron
54a3659b16
(svn r3054) Remove the unsused function GetNumRailtypes()
2005-10-17 10:09:37 +00:00
truelight
548f8575fb
(svn r3053) -Fix: [ 1326604 ] Fixed typo and hang for BeOS Networking (MYOB)
2005-10-16 15:00:22 +00:00
tron
b0174ab76b
(svn r3052) Fix last commit *grml*
2005-10-16 14:12:21 +00:00
tron
24250c6a3a
(svn r3051) Remove the unused function RemoteSubsidyAdd()
2005-10-16 14:07:11 +00:00
tron
e6b0b1e33d
(svn r3050) Augment the rail vehicle table with symbolic names for dual-head engines and wagons
2005-10-16 12:22:16 +00:00
tron
e3d1e43559
(svn r3049) Replace byte/int/uint by RailType where appropriate
2005-10-16 09:13:04 +00:00
tron
d318f3763a
(svn r3048) Replace 0/1/2 by RAILTYPE_RAIL/MONO/MAGLEV where appropriate
2005-10-16 07:58:15 +00:00
tron
10489083c7
(svn r3047) The parameters for the railtype check got flipped in the train build window (this caused no visible problem so far, therefore no Fix tag)
2005-10-15 16:43:18 +00:00
tron
53a4a6a0f4
(svn r3046) Replace some numbers with sprite names and fix a typo in the sprite list
2005-10-15 11:06:54 +00:00
peter1138
668963a359
(svn r3045) -NewGRF, Codechange: Don't attempt to map and empty sprite group to a vehicle.
2005-10-15 07:40:22 +00:00
peter1138
e4f668fb43
(svn r3044) -NewGRF, Codechange: Improve handling of non-existent sprite sets.
2005-10-14 20:10:12 +00:00
tron
8d4ed0840b
(svn r3040) Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array.
2005-10-14 08:11:18 +00:00
tron
02c96219cb
(svn r3039) Revert accidently commited changes from last commit
2005-10-14 08:02:18 +00:00
tron
e0af0e30ca
(svn r3038) Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos.
2005-10-14 07:59:16 +00:00
tron
4529d1fc8e
(svn r3037) Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails
2005-10-13 16:00:14 +00:00
tron
93f003919f
(svn r3036) Use IsCompatibleRail() to check the rail type of level crossings (not a fix, because the old == method works so far)
2005-10-13 14:44:03 +00:00