Niels Martin Hansen
cb1fcc4765
Doc: More notes for developers adding new PerformanceElements
2018-11-25 00:49:33 +01:00
Niels Martin Hansen
1ee20fac9a
Codechange: Wrong name for include guard
2018-11-25 00:49:33 +01:00
Niels Martin Hansen
810887af30
Fix #6498 : Use int64 for all company rating calculations
2018-11-25 00:48:34 +01:00
Niels Martin Hansen
c618a7c093
Fix 6298b96
: Changing music set did not save new setting
2018-11-25 00:47:56 +01:00
Niels Martin Hansen
c84b9913bd
Fix #6676 : Prevent helicopters from stopping in midair during some kinds of landing
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This adds a new flag that gets stored in the savegame, but it should still be compatible both ways, hence no save version bump.
2018-11-25 00:47:34 +01:00
translators
f35a59fd38
Update: Translations from eints
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spanish (mexican): 2 changes by Absay
2018-11-24 19:45:43 +01:00
translators
16a36dffa0
Update: Translations from eints
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spanish: 2 changes by SilverSurferZzZ
2018-11-21 19:45:42 +01:00
Niels Martin Hansen
476643bfa5
Remove: Visual Studio project files for earlier than 2015
2018-11-18 19:51:51 +01:00
Niels Martin Hansen
86bea59962
Update: Add missing newline at end of some project files
2018-11-18 19:51:51 +01:00
frosch
1a1204472e
Revert: Sprite sorting optimisation sorted incorrectly.
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This reverts commit 25ab9c1997
.
2018-11-18 17:30:28 +01:00
Niels Martin Hansen
68e6b5531a
Update: Developer credits
2018-11-17 21:05:07 +01:00
Charles Pigott
6accbf9afc
Fix #6969 : Account for BOM when reading script files
2018-11-17 16:05:10 +01:00
translators
278a705bbb
Update: Translations from eints
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indonesian: 41 changes by UseYourIllusion
2018-11-14 19:45:40 +01:00
translators
71cda6ca1d
Update: Translations from eints
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spanish: 10 changes by SilverSurferZzZ
2018-11-13 19:45:42 +01:00
translators
6950ea0ba7
Update: Translations from eints
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indonesian: 18 changes by UseYourIllusion
2018-11-12 19:45:40 +01:00
translators
16cc482d57
Update: Translations from eints
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croatian: 2 changes by VoyagerOne
2018-11-08 19:45:43 +01:00
Greg-21
4ba73dac95
Doc: Changed several files to unificate them... ( #6964 )
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...with those from release 1.8 branch.
2018-11-06 00:38:42 +01:00
translators
ccd9d77b94
Update: Translations from eints
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italian: 2 changes by lorenzodv
2018-11-04 19:45:42 +01:00
Niels Martin Hansen
9b560eaa51
Fix: Industry chain window layout no more unnecessarily large when the number of cargoes in/out isn't large either
2018-11-03 21:43:54 +01:00
Niels Martin Hansen
e66cec8f86
Add: NewGRF support for 16-in-16-out industries
2018-11-03 21:43:54 +01:00
Niels Martin Hansen
8859381d30
Add: Industries can produce and accept up to 16 different cargoes
2018-11-03 21:43:54 +01:00
translators
32b9ee7063
Update: Translations from eints
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latvian: 3 changes by krixis02
2018-11-03 19:45:42 +01:00
Niels Martin Hansen
81b2ddd0ab
Fix: Fluidsynth should not be added to VC project files
2018-11-01 23:20:44 +01:00
Charles Pigott
0c619b7c4b
Add: Fluidsynth music driver support (jmak)
2018-11-01 18:06:38 +01:00
Samu
1e68b9b3e6
Add: AI/GS GetMonthlyMaintenanceCost ( #6897 )
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API addition which allows AI/GS scripts to retrieve the monthly maintenance cost of an airport type.
2018-11-01 18:06:08 +01:00
SamuXarick
4703cd433d
Fix #6460 : [AI] Add start_date parameter for Random AIs on new game
2018-11-01 17:56:09 +01:00
Oskari Leppäaho
b3b89257f7
Remove: Unused string "STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION"
2018-10-31 19:24:21 +01:00
Joost Hopmans
5029cd6f28
Fix: Only possible to build station next to competitors by using CTRL+click
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Fix by checking only for stations owned by the current company when
inspecting if there are multiple adjoining stations to the one being built.
When building next to 2 or more owned stations we don't know which
station should be extended. For other companies' stations that's not a
problem since our station won't merge with theirs anyway.
Calling to BuildStationPart should never have another company's station
as a parameter to attach to unless the client is malicious, so just returning
a generic error in that case.
2018-10-31 19:24:21 +01:00
frosch
18ca3e8660
Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits.
2018-10-31 14:35:46 +01:00
Alexander Weiss
b3dc90af58
Change: Clone tool in depot window now behaves like clone button in vehicle window. Keep the tool active when share-cloning. Open the vehicle GUI when copy-cloning. ( #6754 )
2018-10-31 12:51:10 +01:00
SamuXarick
264e60529f
Change: Gradually slow down aircraft speed on breakdown ( #6932 )
2018-10-31 12:45:23 +01:00
Charles Pigott
bb7353c02a
Codechange: Some more null checks
2018-10-31 12:41:49 +01:00
Charles Pigott
1778b2d66e
Codechange: Merge some duplicated functions
2018-10-31 12:41:49 +01:00
Charles Pigott
ca5f73b196
Codechange: Turn a define into a constant
2018-10-31 12:41:49 +01:00
Charles Pigott
b5028efc1f
Fix: Protect against a few out of bounds or uninitialised usage errors
2018-10-31 12:41:49 +01:00
Charles Pigott
52ed3bcbaa
Remove: A few bits of dead code
2018-10-31 12:41:49 +01:00
Charles Pigott
e0c0394e37
Fix: Remove various dead or unnecessary assignments
2018-10-31 12:41:49 +01:00
Charles Pigott
f5b1115039
Doc: Lots and lots of doxymentation fixes
2018-10-31 12:35:54 +01:00
Charles Pigott
b9273cbe07
Update: Doxyfile
2018-10-31 12:35:54 +01:00
Niels Martin Hansen
f3dbb3f676
Fix #6951 : Ensure RailTypes bitfield is always treated as 64 bit
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Some compilers (like VC++ 2015) will otherwise narrow it in some contexts where it should not be.
2018-10-30 21:46:28 +01:00
Niels Martin Hansen
350395a6c2
Fix: Missing m8 data in console when using Query tool
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When map array 8 was added, the Query tool wasn't updated to also
print the value there to the console, in debug builds.
2018-10-30 16:33:07 +01:00
Niels Martin Hansen
50efaa2372
Fix e00908f
: Visual C++ 2015 compile error
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Microsoft Visual C++ 2015 Update 3 (and possibly other versions) consider a struct member undefined in a
static_assert in the struct body. Moving the static_assert to a member function solves the issue.
2018-10-27 10:30:24 +02:00
Jindrich Makovicka
25ab9c1997
Codechange: Improve (un)zoom performance
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When zooming out with a high res display, there can be about 150k sprites
to be sorted before displaying. With the O(n^2) complexity of the sprite
sorter, this can take several seconds.
This patch works around this by sorting the sprites by the xmin coordinate
first using QSort, which later allows an early bailout out of the inner
loop. This is enough to cut down the full unzoom time on a 4k display to a
fraction of second.
2018-10-26 20:22:38 +02:00
translators
47ff673664
Update: Translations from eints
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finnish: 25 changes by ln
2018-10-26 19:45:42 +02:00
Samu
eff09c43cd
Fix #4109 : Add more water checks to the Oil Rig layout
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Prevents Oil Rig docking tile from becoming unreachable by ships when spawning next to each other.
2018-10-25 20:09:42 +02:00
translators
bddf25c36a
Update: Translations from eints
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portuguese (brazilian): 66 changes by Tucalipe
2018-10-23 19:45:44 +02:00
Miguel Horta
42b00c3b39
Fix #6938 : Don't change company value to perform cost estimations ( #6939 )
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These meddling kids dared to play with magic, but the ancients texts
weren't ready for that.
Refactors logic to estimate costs that dated to even before OpenTTD 0.1;
2018-10-13 13:34:57 +02:00
Miguel Horta
e00908f5e9
Fix #6898 : Replace atoi() with strtoul()
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Normalize type and parsing of generation_seed across all files
Add assert_compile() to ensure correct type
2018-10-11 20:22:31 +01:00
translators
fbfa4eb592
Update: Translations from eints
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polish: 3 changes by xaxa
2018-10-08 19:45:44 +02:00
translators
9cf999bca7
Update: Translations from eints
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korean: 2 changes by telk5093
2018-10-03 19:45:41 +02:00