truebrain
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98103121d4
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(svn r23355) -Codechange: rename all AI* to Script* (Rubidium)
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2011-11-29 23:15:35 +00:00 |
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yexo
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5c838ff1c3
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(svn r23168) -Feature [FS#1824]: always draw fences around field tiles
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2011-11-08 19:48:47 +00:00 |
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frosch
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52774235eb
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(svn r23148) -Change: [NewGRF] Check the results of various callbacks for validness.
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2011-11-08 17:27:13 +00:00 |
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frosch
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30874b5e81
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(svn r23147) -Change: [NewGRF v8] Unify the return values of boolean callbacks, and check the results for validity.
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2011-11-08 17:26:49 +00:00 |
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frosch
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b98c7763de
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(svn r23146) -Change: [NewGRF v8] Make callback 22 return a probability to use instead of property 18.
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2011-11-08 17:26:13 +00:00 |
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rubidium
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2a2c102b0b
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(svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables
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2011-11-04 11:52:19 +00:00 |
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rubidium
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459c9523e8
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(svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well
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2011-11-04 11:36:10 +00:00 |
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rubidium
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19eabdba2c
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(svn r23106) -Codechange: pass int* to GetTileSlope and friends
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2011-11-04 11:30:37 +00:00 |
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rubidium
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798f5a8608
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(svn r23102) -Codechange: remove the remaining pointless multiplications by TILE_HEIGHT
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2011-11-04 10:31:46 +00:00 |
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rubidium
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1dc685aeea
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(svn r23100) -Codechange: remove pointless multiplications by TILE_HEIGHT for the terraform code
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2011-11-04 10:30:10 +00:00 |
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rubidium
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69162621d8
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(svn r23096) -Codechange: remove useless divisions and multiplications by TILE_HEIGHT for the snow line code
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2011-11-04 10:25:58 +00:00 |
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rubidium
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2ed0f93bfb
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(svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it
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2011-11-04 10:22:27 +00:00 |
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rubidium
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7757a2ed40
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(svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight)
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2011-11-04 10:18:13 +00:00 |
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frosch
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3eddb9c23f
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(svn r23049) -Fix [FS#4810]: Use the same forest-check for the vegetation-map colour as for nearby station names.
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2011-10-21 19:10:35 +00:00 |
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planetmaker
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dfa45e79fe
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(svn r22673) -Add #4690: Provide random bits in var 0x10 for callback 0x3B in all cases (Hirundo)
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2011-07-19 16:52:30 +00:00 |
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terkhen
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00e5c1df18
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(svn r22567) -Codechange: Store persistent storages inside a pool.
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2011-06-12 20:47:45 +00:00 |
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terkhen
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d7ec492887
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(svn r22556) -Codechange: Remove constness from the town pointer at industries.
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2011-06-12 20:31:44 +00:00 |
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planetmaker
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e5a88a1077
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(svn r22548) -Codechange: Name also the magic number for the lumber mill's tree cutting action (FeyFre)
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2011-06-09 16:35:09 +00:00 |
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frosch
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71822b6f1b
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(svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects)
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2011-05-28 09:45:12 +00:00 |
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frosch
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474b4799e8
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(svn r22482) -Codechange: Add some contants for the number of ticks between certain cyclical tasks.
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2011-05-21 11:26:37 +00:00 |
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smatz
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756cc6cf65
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(svn r22116) -Codechange: use PoolBase::Clean() at more places
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2011-02-19 23:05:47 +00:00 |
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rubidium
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bc3ce1e53b
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(svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h
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2011-02-07 22:37:22 +00:00 |
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planetmaker
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68d03b66e3
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(svn r22012) -Add: [NewGRF] Test all industry layouts also when prospecting
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2011-02-07 20:47:58 +00:00 |
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planetmaker
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44495f8dba
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(svn r22011) -Codechange: Rename a few variables and enhance code clearity
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2011-02-07 20:47:06 +00:00 |
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planetmaker
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64280e63fb
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(svn r22010) -Feature-ette [FS#4131]: [NewGRF] Test all possible industry layouts during construction and add another pony to andy's stables
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2011-02-07 20:45:31 +00:00 |
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alberth
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4364cec392
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(svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density.
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2011-02-06 18:26:50 +00:00 |
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alberth
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d84502c432
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(svn r22000) -Codechange: Introduce an enum for the industry density setting.
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2011-02-06 18:11:39 +00:00 |
|
alberth
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a5921c0514
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(svn r21999) -Fix [FS#4474] (r21969): Use 'very low' industry density for generating industries in the SE.
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2011-02-06 17:21:49 +00:00 |
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alberth
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870d2eafbf
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(svn r21998) -Fix (r21969): Number of industries difficulty setting should not affect the SE.
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2011-02-06 17:19:56 +00:00 |
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alberth
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bdf5a1c2f7
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(svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window.
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2011-02-05 10:28:31 +00:00 |
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terkhen
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734994c9ba
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(svn r21924) -Codechange: Unify some parts of the articulated vehicle code.
-Cleanup: Avoid conversions to Train and RoadVehicle that are no longer required.
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2011-01-29 17:30:25 +00:00 |
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rubidium
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7eba2bf4d3
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(svn r21890) -Cleanup: remove some unneeded includes
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2011-01-22 14:52:20 +00:00 |
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rubidium
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7efd7e19ed
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(svn r21845) -Codechange: move documentation towards the code to make it more likely to be updates [d-m].
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2011-01-18 22:31:06 +00:00 |
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rubidium
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cdd35c6a51
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(svn r21490) -Codechange: abstract/encapsulate the map area iterating a bit
|
2010-12-12 20:58:33 +00:00 |
|
rubidium
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e0351ab414
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(svn r21489) -Codechange: replace the last instances of TILE_LOOP with TILE_AREA_LOOP
|
2010-12-12 20:11:46 +00:00 |
|
alberth
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3b0ee65571
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(svn r21270) -Doc: Doxyment updates and additions. Removal of doxyment in code.
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2010-11-20 14:15:02 +00:00 |
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alberth
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d6afbd025c
|
(svn r21265) -Fix [FS#4245]: Don't setup target industry type counts if there are no industry types available.
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2010-11-20 12:20:59 +00:00 |
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alberth
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2c4564c7dd
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(svn r21175) -Add: Forced construction of missing industries.
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2010-11-13 15:21:55 +00:00 |
|
alberth
|
0c775e5750
|
(svn r21174) -Add: Use a progressive back-off mechanism to reduce wasting build attempts at unbuildable industries.
|
2010-11-13 15:20:57 +00:00 |
|
alberth
|
a245db6360
|
(svn r21173) -Codechange: Don't recompute target industry counts each time.
|
2010-11-13 15:19:43 +00:00 |
|
alberth
|
eb4ab0091a
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(svn r21172) -Feature: Better control over how many new industries are created during the game.
|
2010-11-13 15:17:55 +00:00 |
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alberth
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f22fb0d53d
|
(svn r21171) -Change: Reset industry build data at game start or load.
|
2010-11-13 15:15:25 +00:00 |
|
alberth
|
67549a206c
|
(svn r21169) -Feature: Do not build industries during economic recession.
|
2010-11-13 15:08:47 +00:00 |
|
alberth
|
3211ab301e
|
(svn r21168) -Feature: Use desired industry counts rather than relative probability to decide which industry to build.
|
2010-11-13 15:07:34 +00:00 |
|
alberth
|
e861487bcb
|
(svn r21167) -Codechange: Use IndustryBuildData::builddata instead of a local variable.
|
2010-11-13 15:04:58 +00:00 |
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alberth
|
1bf94674df
|
(svn r21166) -Codechange: Move MaybeNewIndustry() to IndustryBuildData::TryBuildNewIndustry().
|
2010-11-13 15:02:31 +00:00 |
|
alberth
|
239fcc8ccd
|
(svn r21159) -Codechange: AdvertiseIndustryOpening() also works with a const pointer.
|
2010-11-13 10:17:16 +00:00 |
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alberth
|
6c088543c1
|
(svn r21158) -Codechange: Assert boundary inside the loop rather than afterwards.
|
2010-11-13 10:11:47 +00:00 |
|
alberth
|
43f807a918
|
(svn r21156) -Codechange: Introduce EconomyIsInRecession().
|
2010-11-13 09:45:20 +00:00 |
|
yexo
|
9a07ebc382
|
(svn r21052) -Fix (r20435): house/airporttile/industrytile newgrfs that defined tiles that relied on the substitute being drawn were broken
|
2010-10-28 11:10:12 +00:00 |
|