truelight
b6ca90e021
(svn r3279) -Fix: do not try to execute something that is not set to execute
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-Fix: do not increase an uid number if it isn't returned
2005-12-09 19:29:11 +00:00
truelight
c872ac4eb4
(svn r3278) -Fix: lets update the tail-pointer if we add a new item, else the linkedlist never grows ;)
2005-12-09 19:12:11 +00:00
truelight
e9e1c4de53
(svn r3277) -Fix: lets use the right DoCommand for testing a build (tnx to Igor2Code)
2005-12-09 17:42:56 +00:00
bjarni
05fbf0ada5
(svn r3272) -Fix: [AI] fixed issue in AI that prevented compilation without network support
2005-12-08 21:12:15 +00:00
truelight
54cb542e1d
(svn r3269) -Fix: return CMD_ERROR instead of -1 if AI_DoCommandChecked fails
2005-12-07 14:56:42 +00:00
truelight
0f2a0df165
(svn r3260) -Add: add events for AIs to check if a command execution failed or succeeded
2005-12-05 12:27:58 +00:00
truelight
ea9cb3ee5b
(svn r3251) -Fix: report errors from GPMI in a more detailed way (Igor2Code)
2005-12-01 09:34:40 +00:00
truelight
480b1575fe
(svn r3250) -Fix: AIs weren't uninitialized when a new game was loaded
2005-11-30 16:10:19 +00:00
truelight
44c70c24d3
(svn r3246) -Fix: small glitch in ai_network_client code (network_client.c)
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-Fix: make sure this glitch can never happen again (ai.c)
2005-11-29 16:06:06 +00:00
truelight
c963c59b67
(svn r3245) -Add: allow OpenTTD to give his GPMI-params to the GPMI modules
2005-11-29 15:53:15 +00:00
truelight
2eb1c8a215
(svn r3244) -Fix: [GPMI] Even more GPMI based AI-code cleanup, bug fixes, and you can now control the AI that is going to boot
2005-11-28 14:02:36 +00:00
truelight
9a381f4d5d
(svn r3238) -Fix: always save if you want GPMI-based AIs, this on request by
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Darkvater, so we can, in the future, save patch options in savegames
without any problems.
2005-11-26 16:18:15 +00:00
truelight
8733f49e88
(svn r3232) -Add: implemented the event-system for AIs
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-Add: added several hooks (event-callbacks) for road-related-stuff
2005-11-23 15:08:29 +00:00
truelight
4927236912
(svn r3229) -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI)
2005-11-22 22:32:42 +00:00
truelight
6a4ba84320
(svn r3226) -Fix: GPMI implementation had minor glitches
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-Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;)
-Add: Support for AI-network-clients (an AI, connecting to a remote server)
-Fix: minor AI-core problems
2005-11-22 15:55:38 +00:00
truelight
31f218fdf9
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
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settings, off by defaut). An other step to AIScripts.
WARNING: this is still highly experimental and has known bugs!
2005-11-21 14:28:31 +00:00
tron
f7abff5f96
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
e0dd7efc82
(svn r3080) byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE
2005-10-24 05:51:23 +00:00
tron
2cc2154ad2
(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
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nothing spectacular, just some stuff, which piled up
2005-10-22 06:39:32 +00:00
tron
313fcfbd83
(svn r2973) Move a function declaration somewhere where it belongs
2005-09-23 06:38:36 +00:00
tron
afcb9f0d60
(svn r2972) Fix the speed of the AI
2005-09-23 06:34:06 +00:00
truelight
2e87864d0b
(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of special
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abilities you really don't want to know about (free bridges, etc..)
I removed this flag some revisions ago, but the Aircraft part
depends on it, so I re-enabled it again..
2005-09-13 12:19:27 +00:00
truelight
991d5c6234
(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)
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-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat)
-Add: base-code for many improvements to come in the AI-system
-Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
2005-09-07 15:10:11 +00:00