Commit Graph

30 Commits (6a619b40d5fcee27676e9d0c6323aa0d2273e01a)

Author SHA1 Message Date
rubidium 76d5833650 (svn r24179) -Codechange: move some variables of Town to TownCache 12 years ago
rubidium d5eeab43b7 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 13 years ago
truebrain b00fcef81a (svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only) 13 years ago
truebrain 19791d3189 (svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen) 13 years ago
michi_cc 56a592dcbd (svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct. 13 years ago
frosch 46e77ee24f (svn r23138) -Feature: [NewGRF] Allow passing 32bit parameters to 60+x variables (using var 7B). Currently most useful for vehicle var 60. 13 years ago
yexo 72500ddedf (svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary 13 years ago
terkhen e1a4acfdf6 (svn r22571) -Add: [NewGRF] Show town persistent storage in the NewGRF debug GUI. 13 years ago
terkhen e8a8b6dae5 (svn r22569) -Feature: [NewGRF] Persistent storage for towns. 13 years ago
terkhen 713acf1ad3 (svn r22562) -Codechange: Remove constness from TownGetVariable. 13 years ago
rubidium 878a06dd9a (svn r21198) -Fix: don't call variables properties in debug messages 14 years ago
frosch c18839704b (svn r20286) -Codechange: Unify end of doxygen comments. 14 years ago
frosch 5b86c79fce (svn r20283) -Codechange: Unify start of doygen comments. 14 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
smatz 45312433b6 (svn r16632) -Codechange: rename Town::flags12 to Town::flags 15 years ago
peter1138 3bafe9b0e2 (svn r15513) -Cleanup: Unavailable varaction variable value does not matter, but at least it can be consistent. 16 years ago
smatz 9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 16 years ago
rubidium e7a501100a (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 16 years ago
rubidium dc77647ea4 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
16 years ago
rubidium 1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 16 years ago
rubidium 08894026da (svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns. 16 years ago
skidd13 49cf499cf2 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) 16 years ago
frosch bde573d1e9 (svn r12247) -Fix (r9315): Town variables 0x9E to 0xAD (company ratings) returned wrong values. 17 years ago
smatz 44a8293364 (svn r12192) -Fix: clamp various town variables to 16bit prior to returning the value 17 years ago
rubidium 9c0c798dd8 (svn r11834) -Codechange: only include settings_type.h if needed. 17 years ago
rubidium 81bf9f8503 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 17 years ago
peter1138 f4abcb2349 (svn r10430) -Fix: Too many town rating entry lookups (KUDr) 17 years ago
maedhros 56d0193f99 (svn r9709) -Fix (r9706): Larger towns use t->larger_towns, not the town index. 17 years ago
peter1138 cc001f112b (svn r9706) -Codechange: Support NewGRF town var 40 'largertowns' variable properly. 17 years ago
maedhros 209101391a (svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game.

Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
18 years ago