rubidium
8113efb0f2
(svn r13759) -Fix [FS#2147]: selecting non-full length vehicles in the depot gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim".
2008-07-20 19:21:18 +00:00
frosch
cfdc710104
(svn r13649) -Codechange: Split the GfxFillRect() special flags from 'color' into their own parameter.
2008-06-28 15:44:24 +00:00
smatz
faebe10d81
(svn r13639) -Codechange: rewrite 32bpp-anim and 32bpp-optimized drawing and encoding so it uses similiar scheme as 8bpp-optimized
...
All zoom levels are stored and a kind of RLE is used. Together with further changes and reducing number of variables, drawing is ~50% faster in average.
2008-06-26 15:46:19 +00:00
smatz
5259d13da7
(svn r13571) -Codechange: define channels in struct Colour in different order on LE and BE machines
2008-06-18 21:19:04 +00:00
rubidium
26cea31b1e
(svn r12863) -Codechange: rewrite GeneratePlayerColour to be better understandable.
2008-04-24 11:11:50 +00:00
smatz
d0fdbce6d2
(svn r12576) -Feature(tte) [FS#337]: highlight vehicle chain when dragging in the group and depot GUI if appropriate
2008-04-05 11:27:50 +00:00
rubidium
507463e420
(svn r11684) -Codechange: split gfx.h in a type and functional header.
2007-12-23 10:56:02 +00:00