skidd13
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c4cc5cdf3b
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(svn r13574) -Doc: Document the small vector template class
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2008-06-19 09:33:50 +00:00 |
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skidd13
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e7f2765f4c
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(svn r13573) -Codechange: Use smallvec class functions instead of class members
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2008-06-19 09:32:25 +00:00 |
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rubidium
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f2730396da
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(svn r13572) -Fix: MSVC x64 complains.
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2008-06-19 09:15:52 +00:00 |
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smatz
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7a7ff65ac5
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(svn r13571) -Codechange: define channels in struct Colour in different order on LE and BE machines
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2008-06-18 21:19:04 +00:00 |
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smatz
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bc12e5453c
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(svn r13568) -Fix (r13564): Windows build asserts where I wouldn't expect it to
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2008-06-18 20:20:12 +00:00 |
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smatz
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29985b768c
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(svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
This is to balance performance, code complexity and NewGRF requirements
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2008-06-18 16:48:58 +00:00 |
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smatz
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cc2f9187cc
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(svn r13564) -Codechange: do not use SetPixel in PaletteAnimate, access destination directly instead. Makes palette animation ~40% faster.
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2008-06-18 13:11:02 +00:00 |
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belugas
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be4e7b86f3
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(svn r13562) -Codechange: Yet another enumification, which required a bit of explanation/documentation of a trickery some would call a hack
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2008-06-18 03:19:31 +00:00 |
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belugas
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22c017c0c2
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(svn r13561) -Codechange: two more enumifications of widgets
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2008-06-18 02:38:28 +00:00 |
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belugas
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f16b9dcd2b
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(svn r13560) -Fix(r13550): This section widget_count did not required to be lowered. So small revert
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2008-06-18 02:04:01 +00:00 |
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belugas
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5408e1a51b
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(svn r13559) -Codechange: Enumification of the Options menu items
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2008-06-17 23:51:17 +00:00 |
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smatz
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9da745b381
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(svn r13552) -Codechange: use TTD_ENDIAN comparations instead of tests if TTD_[BIG/LITTLE]_ENDIAN is defined
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2008-06-17 19:38:00 +00:00 |
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smatz
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dedb0033b3
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(svn r13551) -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized
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2008-06-17 17:25:22 +00:00 |
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belugas
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6d4590ec7c
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(svn r13550) -Fix(r13540, r13542): widget_count did not had the same value as 27. So, it has to be lowered by one, so it can be used as a widget "pointer"
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2008-06-17 16:33:55 +00:00 |
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peter1138
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26879ce24a
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(svn r13544) -Codechange: Add support for NewGRF varaction2 variable 5F.
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2008-06-17 07:05:17 +00:00 |
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belugas
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d3fa4228cb
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(svn r13543) -Codechange: Enumification of the InGame toolbar and some leftovers of scenario editor one.
Still more go do
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2008-06-17 03:20:04 +00:00 |
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belugas
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37c58f606b
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(svn r13542) -Codechange: Less a few more magic numbers and a code a bit more adaptable, still
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2008-06-17 03:13:09 +00:00 |
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belugas
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da5fb0cf7e
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(svn r13541) -Codechange: Aligning some switch case. Code cosmetics.
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2008-06-17 02:33:42 +00:00 |
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belugas
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f5f05b4e86
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(svn r13540) -Codechange: Less a magic number and a more adaptable code
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2008-06-17 02:25:45 +00:00 |
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glx
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4782df757c
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(svn r13539) -Fix (r13537): signed/unsigned warnings
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2008-06-16 20:16:43 +00:00 |
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frosch
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0fff18b044
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(svn r13538) -Fix (r12740)[FS#2087]: ChildSprites of foundations are not necessarily consecutive.
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2008-06-16 20:08:30 +00:00 |
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smatz
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2299181c4b
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(svn r13537) -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions
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2008-06-16 19:38:41 +00:00 |
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belugas
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0c342f3292
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(svn r13536) -Codechange: Bit shifting is not really required when you know exactly the value to use.
Even more when it's a parameter.
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2008-06-16 17:28:15 +00:00 |
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skidd13
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f1cecb1795
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(svn r13535) -Codechange: Protect GUIList internals
-Fix: VL_FIST_SORT should be set after list rebuild too
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2008-06-16 17:10:55 +00:00 |
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skidd13
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0a19f738bc
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(svn r13534) -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls
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2008-06-16 17:09:52 +00:00 |
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skidd13
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6b8a758339
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(svn r13533) -Codechange: Replace direct class member access of GUIList with the appropriate function calls
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2008-06-16 17:05:17 +00:00 |
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skidd13
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617e1f16c0
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(svn r13524) -Codechange: use the typesafe QSort for vehicle sortings
-Prepare: vehicles sorting for convsersion to GUIList
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2008-06-15 22:10:22 +00:00 |
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skidd13
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f95cee3057
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(svn r13523) -Codechange: replace qsort by the internal typesafe QSortT for resolution sorting
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2008-06-15 16:40:41 +00:00 |
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skidd13
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dd5f4f0a2c
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(svn r13522) -Codechange: Replace the qsort of the highscore with one of the internal sorters
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2008-06-15 16:11:25 +00:00 |
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skidd13
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1ddafcadd2
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(svn r13521) -Codechange: Use GUIList sorting instead of poll & sort for CompanyLeagueWindow
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2008-06-15 15:48:33 +00:00 |
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smatz
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704c9be0b8
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(svn r13520) -Fix (r13375): pointer has to be valid before it can be loaded to (SLE_STR)
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2008-06-15 13:52:51 +00:00 |
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belugas
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237a6f554a
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(svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses.
Or, in more simple terms, the check for the animation frame of nearby house.
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2008-06-15 02:48:25 +00:00 |
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frosch
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8bc42a8c2f
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(svn r13518) -Fix [FS#2083]: Properly count number of non-north housetiles.
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2008-06-14 19:13:23 +00:00 |
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skidd13
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03854bf27c
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(svn r13517) -Add: remaining used typesafe versions of the mem* functions from <string.h>
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2008-06-14 16:41:03 +00:00 |
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skidd13
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96fc91baf3
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(svn r13516) -Codechange: Move MemCpyT to a fitting core header
-Codechange: Split the sorting code from the sortlist to an appropriate header
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2008-06-14 16:23:08 +00:00 |
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belugas
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bf9a32b475
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(svn r13515) -Codechange: Widget enumification for scenario editor
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2008-06-14 02:00:20 +00:00 |
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belugas
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8cbb17384d
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(svn r13514) -Codechange: Removal of dead code (or useless, to be more exact)
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2008-06-14 01:45:58 +00:00 |
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belugas
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bcb71a011e
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(svn r13513) -Codechange: Give proper message when building a river fails.
Give proper description of a river tile with the Query Tool.
Extracted (in part) from FS#1884, by Ammler
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2008-06-14 01:08:59 +00:00 |
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glx
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fd08e7b51a
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(svn r13508) -Fix (r7733): incorrect usage of strtoul
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2008-06-13 15:18:29 +00:00 |
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peter1138
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24d35c58b7
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(svn r13507) -Fix (r12856): first engine change should've been moved too
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2008-06-13 13:28:55 +00:00 |
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rubidium
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f2404ac20f
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(svn r13505) -Fix: clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist.
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2008-06-13 05:50:24 +00:00 |
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belugas
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5d828d8eee
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(svn r13504) -Codechange: enumify some widgets for scenario editor. More work is required.
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2008-06-13 01:57:48 +00:00 |
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belugas
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3d07e5ca10
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(svn r13503) -Fix(r13173)[FS#2073]: Wrong widget numbers & event handlers were assigned to the zoom in and out buttons in the scenario editor
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2008-06-13 01:17:03 +00:00 |
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smatz
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e40f835a7e
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(svn r13502) -Fix (r11212): drawing of zoomed out partial sprites could cause deadlocks or crashes
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2008-06-13 00:00:04 +00:00 |
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smatz
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421a040e89
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(svn r13501) -Feature(tte): ctrl+click on sign you own to remove it (Osai, planetmaker)
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2008-06-12 22:29:42 +00:00 |
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frosch
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79ad51867a
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(svn r13499) -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback.
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2008-06-12 21:36:56 +00:00 |
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rubidium
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7dcc69e617
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(svn r13495) -Fix: scrolling the main map with the keys speed was influenced by movement of the mouse.
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2008-06-12 19:06:30 +00:00 |
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rubidium
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005d612227
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(svn r13494) -Fix: a little documentation + copy-paste mistake for sprite.h.
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2008-06-12 18:51:35 +00:00 |
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skidd13
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d99aef2f71
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(svn r13490) -Add: a seperate icon for aqueducts
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2008-06-12 16:30:41 +00:00 |
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rubidium
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a5486e626d
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(svn r13489) -Fix: first determine where to *exactly* build a house before asking a NewGRF whether the location is good instead of possibly moving the house a tile after the NewGRF said the location is good.
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2008-06-12 14:41:29 +00:00 |
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