frosch
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50abcf3edc
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(svn r24804) -Add: Separate subdirectory for screenshots.
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2012-12-09 16:52:43 +00:00 |
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rubidium
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c9b6391ab0
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(svn r23660) -Feature-ish: add the game script to the crash log
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2011-12-22 20:05:52 +00:00 |
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truebrain
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bf803e40cc
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(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
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2011-12-01 12:03:34 +00:00 |
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rubidium
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f0ad5fd749
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(svn r21844) -Codechange: move documentation towards the code to make it more likely to be updates [a-c].
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2011-01-18 22:17:15 +00:00 |
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rubidium
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7c754ca125
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(svn r21161) -Codechange: make the currently used language easier accessible
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2010-11-13 11:25:58 +00:00 |
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rubidium
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a9fc9b2e9a
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(svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less.
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2010-10-27 16:42:20 +00:00 |
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rubidium
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8ac6b5d351
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(svn r20439) -Fix [FS#4023]: MinGW compiler complaining about converting -1 to an unsigned int
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2010-08-10 16:15:42 +00:00 |
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rubidium
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a690872333
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(svn r20138) -Change: also put the base set version number in the crash log
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2010-07-14 09:06:41 +00:00 |
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rubidium
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1c494c6f71
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(svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel
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2010-02-10 16:24:05 +00:00 |
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frosch
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0101cb9dec
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(svn r18916) -Fix (r18809): Don't rely on 'time.h' being included via dark roads.
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2010-01-25 17:22:06 +00:00 |
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smatz
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91ace4d50f
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(svn r18855) -Codechange: record compiler name and version in the crash log
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2010-01-18 10:11:27 +00:00 |
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rubidium
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9467b7c6d6
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(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
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2010-01-15 16:41:15 +00:00 |
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rubidium
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15d422b905
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(svn r18794) -Codechange: add local company and network 'state' to the crash log
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2010-01-13 15:03:34 +00:00 |
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rubidium
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36df94ddb0
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(svn r18769) -Codechange: replace MiniLZO with the real library. If you're using MSVC update openttd-useful, otherwise make sure you've got liblzo2 and it's development files installed.
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2010-01-10 13:12:34 +00:00 |
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rubidium
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0782cdf253
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(svn r18751) -Codechange: also log the zlib version in the crash log
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2010-01-07 16:29:58 +00:00 |
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rubidium
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c1f3c698fe
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(svn r18672) -Codechange: mention the game date in the crash log
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2009-12-31 00:09:29 +00:00 |
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rubidium
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319118a13e
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(svn r18613) -Codechange: add the music set to the crashlog too
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2009-12-23 17:33:45 +00:00 |
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rubidium
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0da7a4dc91
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(svn r18546) -Codechange: make making the screenshot not asynchronious; just do it at the moment it's requested.
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2009-12-19 19:21:37 +00:00 |
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rubidium
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067a99eab7
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(svn r18442) -Fix (r18440): warning about SDL_Linked_Version never being NULL on non-Windows systems
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2009-12-09 09:16:29 +00:00 |
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glx
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570d2d11f1
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(svn r18440) -Fix (r17774): don't try to get SDL version when SDL is not loaded
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2009-12-09 02:53:59 +00:00 |
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smatz
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0c4cada640
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(svn r18156) -Add: crash screenshot, created from blitter buffer
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2009-11-17 23:12:42 +00:00 |
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rubidium
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843401df94
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(svn r17774) -Codechange: show the version of the (dynamically) linked library instead of the one we compiled against in the crash log
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2009-10-14 08:20:42 +00:00 |
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rubidium
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982b8ee5fc
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(svn r17693) -Cleanup: remove some unneeded includes
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2009-10-04 17:16:41 +00:00 |
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smatz
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b9852168c0
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(svn r17537) -Fix: don't crash while printing gamelog in crash handler if we crashed before while gamelog action was active
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2009-09-14 19:30:13 +00:00 |
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rubidium
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989f53b9dd
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(svn r17535) -Fix: compiling without networking failed; also unhackify the crash logger a bit.
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2009-09-14 15:53:19 +00:00 |
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rubidium
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677f510dcc
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(svn r17512) -Add: some basic information about the loaded AIs in the crash log
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2009-09-12 17:32:24 +00:00 |
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rubidium
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1d7619fdb5
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(svn r17450) -Codechange: refactor the windows crash logger so parts of it can be reused by other crash logger implementations
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2009-09-07 11:10:49 +00:00 |
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