Commit Graph

27 Commits

Author SHA1 Message Date
frosch
50abcf3edc (svn r24804) -Add: Separate subdirectory for screenshots. 2012-12-09 16:52:43 +00:00
rubidium
c9b6391ab0 (svn r23660) -Feature-ish: add the game script to the crash log 2011-12-22 20:05:52 +00:00
truebrain
bf803e40cc (svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too 2011-12-01 12:03:34 +00:00
rubidium
f0ad5fd749 (svn r21844) -Codechange: move documentation towards the code to make it more likely to be updates [a-c]. 2011-01-18 22:17:15 +00:00
rubidium
7c754ca125 (svn r21161) -Codechange: make the currently used language easier accessible 2010-11-13 11:25:58 +00:00
rubidium
a9fc9b2e9a (svn r21044) -Feature: XZ/LZMA2 savegame support. New default reduces savegame size by 10 to 30% with slightly more CPU usage. With maximum settings it reduces savegame size by 20 to 30%, but that takes 7 to 14 times longer. Map saving + downloading takes, on average, 5% less. 2010-10-27 16:42:20 +00:00
rubidium
8ac6b5d351 (svn r20439) -Fix [FS#4023]: MinGW compiler complaining about converting -1 to an unsigned int 2010-08-10 16:15:42 +00:00
rubidium
a690872333 (svn r20138) -Change: also put the base set version number in the crash log 2010-07-14 09:06:41 +00:00
rubidium
1c494c6f71 (svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel 2010-02-10 16:24:05 +00:00
frosch
0101cb9dec (svn r18916) -Fix (r18809): Don't rely on 'time.h' being included via dark roads. 2010-01-25 17:22:06 +00:00
smatz
91ace4d50f (svn r18855) -Codechange: record compiler name and version in the crash log 2010-01-18 10:11:27 +00:00
rubidium
9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 2010-01-15 16:41:15 +00:00
rubidium
15d422b905 (svn r18794) -Codechange: add local company and network 'state' to the crash log 2010-01-13 15:03:34 +00:00
rubidium
36df94ddb0 (svn r18769) -Codechange: replace MiniLZO with the real library. If you're using MSVC update openttd-useful, otherwise make sure you've got liblzo2 and it's development files installed. 2010-01-10 13:12:34 +00:00
rubidium
0782cdf253 (svn r18751) -Codechange: also log the zlib version in the crash log 2010-01-07 16:29:58 +00:00
rubidium
c1f3c698fe (svn r18672) -Codechange: mention the game date in the crash log 2009-12-31 00:09:29 +00:00
rubidium
319118a13e (svn r18613) -Codechange: add the music set to the crashlog too 2009-12-23 17:33:45 +00:00
rubidium
0da7a4dc91 (svn r18546) -Codechange: make making the screenshot not asynchronious; just do it at the moment it's requested. 2009-12-19 19:21:37 +00:00
rubidium
067a99eab7 (svn r18442) -Fix (r18440): warning about SDL_Linked_Version never being NULL on non-Windows systems 2009-12-09 09:16:29 +00:00
glx
570d2d11f1 (svn r18440) -Fix (r17774): don't try to get SDL version when SDL is not loaded 2009-12-09 02:53:59 +00:00
smatz
0c4cada640 (svn r18156) -Add: crash screenshot, created from blitter buffer 2009-11-17 23:12:42 +00:00
rubidium
843401df94 (svn r17774) -Codechange: show the version of the (dynamically) linked library instead of the one we compiled against in the crash log 2009-10-14 08:20:42 +00:00
rubidium
982b8ee5fc (svn r17693) -Cleanup: remove some unneeded includes 2009-10-04 17:16:41 +00:00
smatz
b9852168c0 (svn r17537) -Fix: don't crash while printing gamelog in crash handler if we crashed before while gamelog action was active 2009-09-14 19:30:13 +00:00
rubidium
989f53b9dd (svn r17535) -Fix: compiling without networking failed; also unhackify the crash logger a bit. 2009-09-14 15:53:19 +00:00
rubidium
677f510dcc (svn r17512) -Add: some basic information about the loaded AIs in the crash log 2009-09-12 17:32:24 +00:00
rubidium
1d7619fdb5 (svn r17450) -Codechange: refactor the windows crash logger so parts of it can be reused by other crash logger implementations 2009-09-07 11:10:49 +00:00