planetmaker
c24374f99c
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
12 years ago
rubidium
61625e53c9
(svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL)
13 years ago
rubidium
4f87d2e88c
(svn r23194) -Codechange: don't cast away const needlessly
13 years ago
rubidium
485c7cd99e
(svn r22397) -Document: some tidbits of the blitter code
14 years ago
frosch
b18211bb9d
(svn r22291) -Add: a linewidth argument to GfxDrawLine() and Blitter::DrawLine().
14 years ago
frosch
004c93f9da
(svn r22288) -Codechange: Deduplicate Blitter_8bppBase::DrawLine() and Blitter_32bppBase::DrawLine() into Blitter::DrawLine().
14 years ago
frosch
3d1008318b
(svn r21782) -Codechange: Move declaration of AllocatorProc from Blitter:: to spritecache.h
14 years ago
alberth
b2f9b0ac43
(svn r18907) -Cleanup: Smallmap was the last user of SetPixelIfEmpty().
15 years ago
rubidium
db33e32b4d
(svn r18873) -Codechange: use PaletteID also in the blitter
15 years ago
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
15 years ago
peter1138
abb147d974
(svn r18709) -Fix (r10227,FS#3464): Animation buffer for 32bpp-anim blitter was only validated during sprite blitting, other drawing operations didn't check it. Initial startup and window resize could therefore lead to crash.
15 years ago
rubidium
e8ddf001c8
(svn r17570) -Fix: a number of Doxygen warnings about missing parameters, which were sometimes missing and sometimes just typos
15 years ago
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
16 years ago
glx
c10691faff
(svn r14080) -Fix (r14052): assert triggered when drawing chat window with 32bpp-anim blitter (backup buffer was too small)
16 years ago
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
17 years ago
rubidium
a773d45885
(svn r11684) -Codechange: split gfx.h in a type and functional header.
17 years ago
rubidium
8f0e68285b
(svn r11682) -Codechange: move some 'generic' geometry related types into a single file and do not include gfx.h everywhere to get a Point type.
17 years ago
truelight
06fded123a
(svn r10245) -Codechange: added GetName also to all Blitters, instead of only the Factory
18 years ago
truelight
3fa3d2e365
(svn r10241) -Codechange: CopyToBuffer now produces a buffer that is unreadable from outside the blitter, so the blitter can store anything he likes
...
-Codechange: added CopyImageToBuffer, which produces a readable buffer for screenshots
-Fix: 32bpp-anim now holds animation on transparent objects to avoid strange graphical effects
-Fix: 32bpp-anim now works correct on mouse-movement (it holds the palette animation correctly)
18 years ago
truelight
1c4760ee06
(svn r10216) -Fix: palette animation always redid all palette entries, where in fact only a few indexes were needed
...
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
18 years ago
truelight
26e9b5ca5f
(svn r10206) -Codechange: more moving things to blitter-layer: ScrollBuffer
18 years ago
truelight
09879ea308
(svn r10203) -Codechange: more moving things to blitter-layer: DrawLine
18 years ago
peter1138
c31ff284c3
(svn r10201) -Codechange: Replace Blitter::SetHorizontalLine with Blitter::DrawRect, as the former was only used by the rectangle drawing code anyway. This lets us draw rectangles in one go.
18 years ago
truelight
f5776a8c6b
(svn r10193) -Fix r10190: somehow an other partly-patch was applied too
18 years ago
truelight
003375d375
(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
...
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
18 years ago