Commit Graph

11 Commits

Author SHA1 Message Date
rubidium
9ea6285d67 (svn r23982) -Codechange: use NFO v32 for the extra graphics 2012-02-24 22:29:44 +00:00
rubidium
990045e2b3 (svn r23639) -Fix [FS#4892]: fix transparency for steel mill, colour translations in some arctic buildings and a wrongly replaced sprites (PaulC) 2011-12-20 17:04:31 +00:00
rubidium
8ca5168bbe (svn r22974) -Fix: draw buoy sprite without outline on the map 2011-10-02 20:27:20 +00:00
rubidium
468fad858f (svn r22971) -Add [FS#4787]: climate aware canal/aqueduct graphics; based on work by PaulC 2011-10-02 13:26:33 +00:00
rubidium
7589e94f5d (svn r22962) -Fix/Update: graphical issues from Addi's NewGRF 2011-09-25 19:29:38 +00:00
planetmaker
aaec8bcf99 (svn r22379) -Fix: Not all pixels which need recolouring were actually in the proper colour 2011-04-29 15:08:44 +00:00
rubidium
c32927ea8e (svn r21251) -Fix (r20950): toyland sprites were forgotten 2010-11-18 23:51:08 +00:00
rubidium
ef59da94cc (svn r21026) -Codechange: move from pcx to png extra grf sprites as they are easier to handle/view. They also take less space in a checkout. Furthermore this requires a recent GRFCodec nightly with PNG support enabled. 2010-10-24 15:49:38 +00:00
rubidium
ef3602d882 (svn r20989) -Change: make extra_grf's pcx files DOS palettes instead of converting them during compilation. Also fix misconverted sprite and some comments 2010-10-18 12:24:56 +00:00
rubidium
beb552d08a (svn r20950) -Fix: (or at least greatly improve) alignment of some original graphics pillar sprites 2010-10-16 20:00:20 +00:00
rubidium
36c1c1bdb5 (svn r20490) -Change: merge the extra GRF sources so updating them becomes a bit easier.
The (prebuilt) grf will still remain, so if you don't have NFORenum and GRFCodec it will still work.
2010-08-14 14:50:06 +00:00