Commit Graph

585 Commits (65818db1f4332fecb9395df2e41f2068bb86feeb)

Author SHA1 Message Date
peter1138 c56fce70b4 Codechange: Replace CMD_SET_GROUP_REPLACE_PROTECTION with generic CMD_SET_GROUP_FLAG. 3 years ago
peter1138 27a956ba62 Codechange: Replace Group::replace_protection with Group::flags 3 years ago
Rubidium e5fedcd6da Fix #6322: [Script] Try to let the script die when no memory can be allocated instead of crashing the whole game 4 years ago
Rubidium 4400bbfa96 Change: [Script] Let Script_FatalError use std::string instead of const char * 4 years ago
Patric Stout 9bfa7198fd
Change: Heading for 1.12 now (#8862) 4 years ago
Patric Stout 9a3dbf3122
Fix 02e770ff: allow estimating CloneVehicle if short on money (#8748)
CheckCompanyHasMoney() was also executed when not using DC_EXEC,
resulting in an error about shortage of money instead of the
estimation.
This mostly is a problem for AI players, as they will have no
way to know how much it would have cost.
4 years ago
dP 91cc414588 Feature: [GS] Allow non-question type windows to have no buttons 4 years ago
dP bab7de6cf2 Feature: Allow GameScripts to add additional text to Industry view window 4 years ago
Pavel Stupnikov 4b42ecb0f6
Feature: Add tile parameter for GSCompany.ChangeBankBalance to show text effect if needed (#8573) 4 years ago
SamuXarick 6298d9221a Fix 218f40e: Warning about 32-bit shift implicitly converted to 64 bits 4 years ago
Patric Stout 218f40eea2
Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo (#8544)
Of course this translates into AICargo.GetName() for AIs and
GSCargo.GetName() for GameScripts.
4 years ago
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 4 years ago
glx22 f7e48cac87 Fix #8453: [Script] Don't truncate loan variation to 32bit 4 years ago
SamuXarick dc5b8020cc
Fix #6452: Reset only editable and visible settings from GUI (#7890)
Also enables the Reset button while in-game for AI configs.
4 years ago
Michael Lutz b408fe77f7 Codechange: Use std::string in file scanners. 4 years ago
Michael Lutz 65f65ad2ad Codechange: Convert some more FIO functions to take std::string. 4 years ago
Michael Lutz f3326d34e7 Codechange: Use std::string in FIO search path handling. 4 years ago
glx22 d8605ad18d Codechange: Replace FOR_VEHICLE_ORDERS with range-based for loops 4 years ago
Patric Stout f66baa444f
Codechange: use C++11 constructs for for-each loops (#8432) 4 years ago
Patric Stout 29e3331055 Codechange: move block a bit lower to increase readability
It was rather confusing that "library_name" was calculated, and
then not used to do the FindLibrary() call. Flipping those two
blocks around makes it a bit more sane to read.
4 years ago
Patric Stout 8c0e4ab07f
Doc: for over 10 years now, we do not load the exact AI version first (#8431)
See commit fae34ee7 for details. The documentation simply never
got updated.
4 years ago
Pavel Stupnikov 9a45a0f535
Feature: Set exclusive access to industry from GS (#8115) 4 years ago
Niels Martin Hansen b7751c483e
Feature: Influence industry production changes from GS (#7912) 4 years ago
glx22 d1fa6b129c Add: [CMake] Option to only build tools/docs 4 years ago
glx22 6fae0b83d9 Add: [CMake] targets to generate documentation 4 years ago
Rasmus Jonsson 0b2dd2c5cd Fix: [NoAI] don't notify caught exceptions 4 years ago
Charles Pigott 348c231e12 Codechange: Make codestyle for CMake files consistent for 'control' statements 4 years ago
glx 4079c47b6c Change: rewrote squirrel_export in CMake 4 years ago
glx 8794c61f25 Change: rewrote generate_widget in CMake 4 years ago
TrevorShelton c39d62c245 Update: Disuse of STR_ERROR_INCOMPATIBLE_ROAD 4 years ago
Charles Pigott dc8d0089e9 Codechange: Make sure script enums are the same size as their normal counterparts 4 years ago
Charles Pigott e5f931ef42 Fix: Warning about using the wrong enum type 4 years ago
Charles Pigott 64b1c70fdd Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that followed 4 years ago
Patric Stout 56d54cf60e Add: introduce CMake for project management
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.

Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.

This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.

Addtiionally, this heavily improves our detection of libraries, etc.
4 years ago
Michael Lutz 1c0ba07c3c Add: [Script] Native priority queue; useful e.g. for pathfinders. 4 years ago
TechGeekNZ 16e5f610f7 Cleanup: Correct typographic errors in code comments. 4 years ago
Jonathan G Rennison f11cd8f2d0 Fix: Compilation warnings in story_gui and script_story_page
See: #7896
4 years ago
Niels Martin Hansen 800ade7702
Feature: Push-buttons on storybook pages (#7896)
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.

Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
4 years ago
glx e0d20a44d2 Codechange: Use a dynamic copyright year 4 years ago
Michael Lutz 1f1345de09 Codechange: [Script] Improve copying a list into another empty list. 4 years ago
SamuXarick 93a7ff6709
Fix: [Script] ScriptMarine::AreWaterTilesConnected failed for aqueducts (#8074) 5 years ago
SamuXarick e7b901462e Doc: [Script] Make it clear random_deviation and CONFIG_RANDOM range upper bounds are inclusive 5 years ago
SamuXarick 8f9654c5c6 Fix: [Script] Random deviation upper bound range should be inclusive 5 years ago
SamuXarick 4d4005d8b7 Fix #8039: [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs 5 years ago
SamuXarick 424770d662 Fix: [AI/GS] Consider neutral station setting when creating tile lists 5 years ago
SamuXarick 971201b3b7 Fix: [AI/GS] CanBuildConnectedRoadPartsHere neighbours tiles were at times incorrect 5 years ago
frosch 0ade8b20fe Fix #7998: Crash when scripts tried to access companies with invalid IDs. 5 years ago
Charles Pigott 5c19668fdb Doc: [Script] Add a note about how wagon connectivity works for scripts 5 years ago
glx 2f264f2c92 Change: Heading for 1.11 now 5 years ago
Patric Stout 3b177af826
Add: [Doxygen] Add the current version of documentation in header (#7940)
While at it, renamed the project names to reflect how we currently
refer to them.
5 years ago