Commit Graph

95 Commits (6154b346e35372a2c1f04e5ecb7d196db484c117)

Author SHA1 Message Date
frosch bca1abe146 (svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds. 15 years ago
frosch dc1a95a9fd (svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks. 15 years ago
rubidium 5f39601d0c (svn r19707) -Add: helper functions to instantiate/fill ResolverObjects 15 years ago
rubidium 7127338414 (svn r18872) -Codechange: introduce PaletteID and use it 15 years ago
frosch eded89633c (svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq. 15 years ago
frosch 9bbabadd29 (svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE(). 15 years ago
rubidium 9467b7c6d6 (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header 15 years ago
yexo 5cad8dac74 (svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses 15 years ago
frosch 340f5e8569 (svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites. 15 years ago
yexo 5e85f1a7aa (svn r18736) -Feature [NewGRF]: implement varaction2houses vars 66 ad 67 15 years ago
rubidium c719069e05 (svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites) 15 years ago
rubidium 982b8ee5fc (svn r17693) -Cleanup: remove some unneeded includes 15 years ago
rubidium 0c2f375230 (svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C. 15 years ago
rubidium 99d46e0ad7 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
frosch 9765478452 (svn r17047) -Fix: Mark house tiles dirty when triggers were triggered. 15 years ago
frosch 295feebafd (svn r17046) -Fix (r11411) [FS#3085]: Trigger house trigger 02 only for the north tile. 15 years ago
smatz 0e5af86ead (svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[] 15 years ago
smatz 7b78bae8e7 (svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile() 15 years ago
smatz d39c08fd9d (svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files 15 years ago
smatz a2567c84a0 (svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible 16 years ago
rubidium 846382a0f3 (svn r16402) -Codechange: make Resolve a function of SpriteGroup 16 years ago
rubidium 730b411878 (svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union 16 years ago
smatz 0c10daa243 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 16 years ago
frosch 87ff51f15b (svn r16314) -Fix (r9315): Allow accessing the houseage when the house is not yet built. 16 years ago
frosch bec067f53b (svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards. 16 years ago
rubidium 89e1afdaa0 (svn r15428) -Codechange: consistently use colour instead of having both color and colour. 16 years ago
smatz 9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 16 years ago
smatz 91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago
frosch 70f2b95bda (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
16 years ago
frosch a64298ebb9 (svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR in spritelayout drawing.
-Fix [FS#2419]: The modifiers were not applied in all cases.
16 years ago
frosch 795569298f (svn r14605) -Fix (r9315): When callback 1E fails, use the standard random colour. 16 years ago
frosch 1505c8f384 (svn r14488) -Fix: Synchronize drawing of spritelayouts in DrawTileLayout (Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint).
Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them.
16 years ago
rubidium e589c7e580 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 16 years ago
rubidium f56e630e5c (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 16 years ago
belugas 95058df2ca (svn r14295) -Fix(r14294): If the house is not built yet, still give me proper coordinates, pretty please!
Plus, two(2) rogue tabs found their way in.
16 years ago
belugas db278c68de (svn r14294) -Feature[newGRF]: Add Variational Action 2 Variable 0x47 for houses, Coordinates of the house tile 16 years ago
frosch d54d8bf295 (svn r13885) -Fix [FS#2168]: Var 0x7F is not feature-specific. 16 years ago
rubidium cde65455ac (svn r13731) -Codechange: make a pool of the array of players. 16 years ago
rubidium 9d035df146 (svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded. 16 years ago
rubidium 6898a76c5f (svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool. 16 years ago
frosch 545c1f1045 (svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for. 16 years ago
frosch 2b071f84ea (svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch(). 16 years ago
frosch b5f2bd51fb (svn r13629) -Fix [FS#2108](r13603): diameter != radius 16 years ago
belugas ccd27d1e5b (svn r13603) -Feature{newGRF]: Add var 65 in Variational Action 2 Variables for Houses.
This var will return the manhattan distance of the nearest house that match a given criteria.
The criterias can be: 0 : house ID/ 1 : Class ID/ 2 : grf ID
The search radius can be defined too, up to 64.
17 years ago
smatz 811ae0ac3f (svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
This is to balance performance, code complexity and NewGRF requirements
17 years ago
belugas d095599b58 (svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses.
Or, in more simple terms, the check for the animation frame of nearby house.
17 years ago
rubidium 1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 17 years ago
rubidium 97f78133d2 (svn r12844) -Fix: the industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway. 17 years ago
rubidium e947fde701 (svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does it, i.e. testing the low bits for 0xFF or 0 instead of all bits. 17 years ago
rubidium 5a17e6b395 (svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations. 17 years ago