They joined, they got the map, but it took some time before the new
player was created. In this time a player could do stuff, causing a
player-id-mismatch, and the player was kicked out. Now a player get's a
nice GUI which says: registering.. When that is gone, the player is
joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
hopefully killed the windows-revision problem. If WITH_REV is defined,
for both Windows as *nix system _openttd_revision is filled with normal
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash
endian-problems. To fix this, we are sending dparams byte by byte
(instead of an uint32). Because of this dparam is sent
not-uint32-endian-safe, but char-endian-safe. Too bad dparam can no
longer be used for normal stuff (which is currently not the case) (tnx
to Tron and Bjarni)