Commit Graph

19 Commits

Author SHA1 Message Date
Darkvater
5dc75d233a (svn r7415) -Codechange: Don't use typedef enum for simple widget enumerators when we will never use
their type anyways.
2006-12-07 13:00:41 +00:00
peter1138
e205c58ddc (svn r7330) -Fix (r7304): Data invalidation doesn't always happen as the local
player, resulting in an empty vehicle purchase list. Specify the player 
as an argument to IsEngineBuildable()
2006-12-03 15:48:21 +00:00
Darkvater
53f8810b86 (svn r7316) -Codechange: Make train-build-gui and aircraft-build-gui (unified) look more alike. 2006-12-01 00:28:15 +00:00
Darkvater
a7ff2cc7c7 (svn r7315) -Fix: Have the first engine in the list be selected once again when the window is opened
and remove a useless loop that tested if selected engine is still in list (moved to list
 generation).
2006-12-01 00:26:42 +00:00
Darkvater
f40eccae9b (svn r7314) -Cleanup: const, whitespace, coding style and variable usage. 2006-12-01 00:14:10 +00:00
Darkvater
04f9944746 (svn r7313) -Codechange: Calling invalidate data on a window will surely warrant a redraw, so call
that after the WE_INVALIDATE_DATA event and remove (some of) the superflouous calls.
2006-12-01 00:09:13 +00:00
KUDr
81ba2ad919 (svn r7308) -Codechange: call GenerateBuildList() only when needed instead of on each redraw (peter1138) 2006-11-30 21:33:09 +00:00
KUDr
952cb2ee5c (svn r7306) -Codechange: constness (Darkvater) 2006-11-30 19:37:16 +00:00
peter1138
0b77d51762 (svn r7305) -Codestyle: Indentation fixes 2006-11-30 18:47:57 +00:00
KUDr
1235172cc7 (svn r7299) -CodeChange: Train and Aircraft Build window GUI code simplified a bit:
- using one engine list instead of 3
- removed engine filters (loco, wagons, helicopters, etc.)
- EngineList code isolated from GUI (moved to helpers.cpp - reusing CBlobT code which does exactly what is needed for EngineList)
- removed unnecessary  "optimization" (rebuild and sort engine list on each WE_PAINT)
2006-11-30 16:03:12 +00:00
Darkvater
d50f6c8a8c (svn r7128) -Codechange: Replace magic numbers by magic enums (windowdesc positioning WDP_AUTO = -1) 2006-11-10 19:24:14 +00:00
peter1138
735c636f6f (svn r6912) - Feature: Show a list of cargo types that a vehicle is refittable to in the purchase information window. (mart3p) 2006-10-23 21:39:15 +00:00
peter1138
552e6de4ce (svn r6911) - Codechange: Add extra space to all purchase windows (and the replace window) to allow room for more text. (mart3p) 2006-10-23 21:25:30 +00:00
peter1138
59f78aa2b7 (svn r6910) - Codechange: Supply width of area when drawing purchase info instead of using hardcoded values. (mart3p) 2006-10-23 18:45:43 +00:00
Darkvater
ee27bb497c (svn r6884) -Codechange: Add strict bounds checking in string formatting system.
The last parameter should point to the end of the buffer (eg lastof(buf))
 Courtesy of Tron.
2006-10-21 23:31:34 +00:00
peter1138
8411b3b9fe (svn r6855) - Codechange: When displaying a "quantity of cargo" string, use the {CARGO} command and supply the cargo type and quantity, instead of manually looking up the cargo type's string. 2006-10-20 11:53:29 +00:00
bjarni
eef1d4de7a (svn r6729) -Fix r6707: [build aircraft window] solved a crash when using a grf set with a buildable helicopter with a lower EngineID than the first buildable plane
Also removed a lot of const cast as they mess up the code and didn't help much
2006-10-10 20:11:48 +00:00
bjarni
8d5033ee25 (svn r6726) -Codechange: [vehicle build window] cleaned up the name sorter (mainly by peter1138)
Now both names are checked against the cache (instead of just one of them) and we got rid of some global vars
2006-10-10 15:46:03 +00:00
bjarni
ba2be75c0c (svn r6722) -Codechange: [aircraft build window] moved aircraft build window to a file of it's own
Also made some changes to it so it should be easier to unify all the build vehicle windows
2006-10-10 15:02:38 +00:00