Commit Graph

261 Commits (59a1614ba0724bf5240b91d8cd2b90ff7eeb286c)

Author SHA1 Message Date
bjarni 037d636734 (svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
  Surprisingly this can be done without changing the savegame format
18 years ago
rubidium c8882bd3d2 (svn r8511) -Codechange: make WindowClass an enumerated value. 18 years ago
bjarni 8c098db7a8 (svn r8390) -Codechange (r8384): Rewrote ResizeButtons()
Now it only works on first and last widget to resize
  It now works with offsets correctly (no longer assumes the left is 0)
  It's no longer needed to have a widget right of the ones you resize
  Can handle any number of widgets
18 years ago
bjarni e2f72cbf1f (svn r8384) -Codechange: [GUI] instead of writing a resize button function for each window, a global ResizeButtons() is added 18 years ago
bjarni 6ccbfffbea (svn r8338) -Codechange: merged road vehicle build window into the other ones
Note: now all build vehicle windows are merged into build_vehicle_gui.cpp
18 years ago
bjarni 14b2998023 (svn r8335) -Feature: the build ship window is now also resizable horizontally and contains sorting options
-Codechange: the build ship window is merged into build_vehicle_gui.cpp
18 years ago
bjarni b60e5c17cd (svn r8331) -Feature: the train and aircraft build windows are now resizable in horizontal direction as well
-Codechange: merged train and aircraft build window code
18 years ago
bjarni c8c27b9740 (svn r8293) -Codechange: overloaded ShowVehicleListWindow() so it can open all types of vehicle lists (depending on arguments)
- Also removed some unneeded arguments
  - this also allows removing an if-else cascade in ShowVehicleListWindowLocal()
18 years ago
peter1138 92d418b031 (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
18 years ago
celestar 2ac0410767 (svn r8055) -Codechange: Replace the different max, dmax, maxu whatever macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max(). 18 years ago
KUDr e373ea7096 (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) 18 years ago