Commit Graph

61 Commits

Author SHA1 Message Date
Darkvater
259967a78c (svn r7444) -Codechange: Use one (global) cargo-colours array for drawing cargo-colours. Change Food
colour to pink everywhere (fixes FS#303)
2006-12-09 00:37:02 +00:00
peter1138
1ba264866a (svn r7357) -Codechange: new NewGRF set up window which allows modification of NewGRF settings. 2006-12-04 14:27:54 +00:00
KUDr
ff7e46f378 (svn r7195) -Feature: [FS#297, optional elrails] New patches/vehicles option 'disable electrified railways'.
(original patch by maedhros, ideas: peter1138, Darkvater, Rubidium, Patrick, Eddi|zuHause, ..)
2006-11-17 19:31:44 +00:00
peter1138
f660d48e6a (svn r7182) -Feature: Merge utf8 branch. This brings us support for Unicode/UTF-8 and the option for fonts rendered by FreeType. Language changes to come. 2006-11-16 22:05:33 +00:00
Darkvater
501fcb3465 (svn r7093) -Codechange: Move DoZoomInOutWindow declaration to viewport.h and rewrite the function
a bit more sensibly.
2006-11-07 13:01:36 +00:00
Darkvater
c8a176b73f (svn r6937) -Codechange: Add an InitializeTextBuffer() function that handles setting up the
textbuffer instead of typing it out each and every time.
2006-10-24 22:57:44 +00:00
Darkvater
fcd2af4643 (svn r6879) -Codechange: Remove the superflouos argument CharsetFilter parameter from HandleEditBoxKey
as the same information is present in querystr_d->afilter
-Also (&((querystr_d *)&WP(w, querystr_d))->text is the same as &WP(w, querystr_d).text
2006-10-21 22:50:57 +00:00
Darkvater
6b96b5ffd0 (svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. With networking
disabled hardcode _networking/_network_available to zero and let the compiler
 handle all optimizations.
2006-10-12 14:59:27 +00:00
bjarni
1f2ed9d731 (svn r6562) -Codechange: merged the vehicle list window widget arrays
It made no sense to maintain 8 nearly identically arrays when a single one can do the job
  Also made the two buttons always use half of the bottom width each, even when resizing
2006-09-28 23:05:03 +00:00
belugas
98ba395277 (svn r6499) -Codechange: Finally, got "byte event" outside of the union WindowEvent, which is now a struct 2006-09-23 02:39:24 +00:00
rubidium
86dc219b4b (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
bjarni
f938db6619 (svn r6161) -Feature: List of vehicles with the same shared orders
the list is available in the orders window and looks like the list buttons from the station windows (small vehicle)
   The button is disabled if the vehicle do not have any shared orders or it got shared orders, but an empty order list
   based on a patch by nycom, thought it ended up getting heavily modified
   Thanks to TrueLight for proofreading and suggestions
2006-08-26 22:28:40 +00:00
rubidium
908d3bcfe6 (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
truelight
7abad2b20e (svn r5946) -Add: merged the TGP branch to mainline. TGP adds:
- New optional landscape generator (TerraGenesis Perlin)
  - Load heightmaps (either BMP or PNG)
  - Progress dialog while generating worlds (no longer a 'hanging' screen)
  - New dialogs for NewGame, Create Scenario and Play Heightmap
    - Easier to configure your landscape
    - More things to configure (tree-placer, ..)
  - Speedup of world generation
  - New console command 'restart': restart the map EXACTLY as it was when you
      first started it (needs a game made after or with this commit)
  - New console command 'getseed': get the seed of your map and share it with
      others (of course only works with generated maps)
  - Many new, world generation related, things
  - Many internal cleanups and rewrites
  Many tnx to those people who helped making this:
     Belugas, DaleStan, glx, KUDr, RichK67, Rubidium, and TrueLight (alfabetic)
  Many tnx to those who helped testing:
     Arnau, Bjarni, and tokai (alfabetic)
  And to all other people who helped testing and sending comments / bugs
  Stats: 673 lines changed, 3534 new lines, 79 new strings
2006-08-19 10:00:30 +00:00
truelight
d3f2180438 (svn r5944) -Merge TGP (r5578, r5579, r5724, r5726): -Feature: filter for textboxes to only
allow certain patterns (like numbers only)
2006-08-19 09:31:22 +00:00
miham
5f18b6792a (svn r5714) Backport from branches/TGP (r5701 and r5711)
-Fix: < > boxes in patch-settings didn't grey out when they hit the limit of their range
 -Codechange: while at it, prettyfied DrawArrowButtons() a bit
 -Fix: < > boxes in industry production window (when cheat enabled) had a minor glitch
2006-08-02 18:36:53 +00:00
belugas
40a8964911 (svn r5609) CodeChange : Apply coding style 2006-07-26 03:33:12 +00:00
tron
347473b0b0 (svn r5226) Reduce the mess that sending chat messages is
This also fixes a bug:
-Fix: It was possible to rename a signs or waypoints with the chat box
2006-06-11 16:00:56 +00:00
tron
0099dc31f5 (svn r4314) -Fix: a buffer overflow of the chat box introduced in r1263. Don't tell the Textbuf an arbitrary number as size of the string buffer, but the real lengthof() it 2006-04-07 09:07:53 +00:00
tron
59f0e69521 (svn r4313) The parent window of the chat box is always the main toolbar (?!), therefore don't pass this information as parameter 2006-04-07 09:00:57 +00:00
tron
2e2235e3cf (svn r4312) Calculate the maximum pixel width of the entered text in the chat box from the "text box"-widget instead of hardcoding an arbitrary - and wrong - number 2006-04-07 08:57:03 +00:00
tron
90927c22a5 (svn r4310) The chat box has no visible window title, therefore remove the string 2006-04-07 08:37:39 +00:00
tron
98b51c36e2 (svn r4309) The initial string of the chat box is always the empty string, so don't jump through hoops to check if nothing was entered and simplify the code 2006-04-07 08:27:43 +00:00
Darkvater
b4794ddc3b (svn r3710) - Use the general function DrawArrowButtons() instead of doing it manually. The function has two parameters added, colour and an enabled flag. 2006-03-01 20:24:22 +00:00
Darkvater
1ba8bcd0de (svn r3439) - CodeChange: Remove a whole bunch of global variables and put them into the WP() macro. Also combine more than one WP-custom element. For this the maximum size of w->custom (WP) has been increased, and multiple types put inside one with possibly moved to the corresponding gui file if it is only used there. 2006-01-26 16:19:24 +00:00
tron
318fe153eb (svn r3365) Staticise 36 functions 2006-01-05 12:40:50 +00:00
tron
9b5f7f9d38 (svn r3338) Wrong file in last commit 2005-12-24 20:53:02 +00:00
tron
849fff602d (svn r3336) byte -> WindowClass, uint16 -> WindowNumber 2005-12-24 15:01:17 +00:00
tron
d431d15b34 (svn r3159) Remove the read-only variable _no_button_sound 2005-11-09 11:32:15 +00:00
Darkvater
b76df91152 (svn r3153) - Feature: [ 1276827 ] Drag and drop rocky areas in scenario editor (MeusH-ish) 2005-11-07 16:19:45 +00:00
tron
7c14b86aaf (svn r3098) static, const, uint -> TileIndex, indentation, bracing, unused return values, ... mostly related to the clone vehicle GUI 2005-10-28 20:04:54 +00:00
tron
181d586a7c (svn r3078) Some more stuff, which piled up:
- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron
e3d1e43559 (svn r3049) Replace byte/int/uint by RailType where appropriate 2005-10-16 09:13:04 +00:00
tron
980808dac2 (svn r3001) s/Player*/const Player*/
s/byte/PlayerID/
s/int/PlayerID/
and related changes
2005-09-30 20:37:25 +00:00
tron
f608232673 (svn r2992) Use PlayerID, StationID and INVALID_STATION instead of int, int and -1 2005-09-27 18:51:04 +00:00
ludde
9a060a0f24 (svn r2781) Fix some of the issues with variables in .h files. 2005-08-01 16:31:19 +00:00
tron
647cbd6bdd (svn r2701) Insert Id tags into all source files 2005-07-24 14:12:37 +00:00
tron
71140a5768 (svn r2669) Shuffle some more stuff around to reduce dependencies 2005-07-21 22:15:02 +00:00
tron
a733fede9b (svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile" 2005-06-24 12:38:35 +00:00
Darkvater
53b1de7d70 (svn r2385) - Feature: shortcut CTRL + U that clears the commandline of the current input-box. As requested by Tron. 2005-05-30 16:03:21 +00:00
Darkvater
dc193d2f00 (svn r2209) - CodeChange: [ 1184348 ] Remove unused _newspaper_flag that was supposed to be some ugly hack for chatting (gonewacko) 2005-04-16 18:09:24 +00:00
Darkvater
b05713285e (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr)
- Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one
- Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator
- CodeChange: moved around some of the draggable tools, demystifying them
- CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor)
- CodeChange: add some more enums to sprites.
- TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0
2005-04-02 23:05:09 +00:00
truelight
3dae675f63 (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go
to the sign. Very needed for coop. You can find it under World Map.
2005-03-26 21:22:29 +00:00
Darkvater
7656c683cf (svn r1901) - Fix: unwanted behaviour of the savegame dialog, as well as a bug with a sloppy termination of a string. When any editbox is open, scrolling is disabled. If any new types of editboxes come up, please use SET/CLRBIT of _no_scroll with its unique identifier (ttd.h) 2005-02-22 14:52:20 +00:00
Darkvater
fb78ca8a62 (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-21 18:59:54 +00:00
tron
05490e0556 (svn r1890) Begin to clean up the edit box: Remove one global variable and split the combined edit/original buffer into two 2005-02-19 14:40:32 +00:00
darkvater
0e272f2d10 (svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz) 2005-01-31 11:03:23 +00:00
tron
94d5aeabb2 (svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile 2005-01-22 20:23:18 +00:00
truelight
97dd511971 (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared it for
dynamic arrays
2005-01-12 11:21:28 +00:00
bjarni
5da75918c0 (svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once 
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the 
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with 
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00