Commit Graph

18 Commits (56fbbdeafd2321a1e1d3a9349d5d07cdaf4d64a7)

Author SHA1 Message Date
yexo e3591f8a1d (svn r19429) -Fix: when the title game contains an AIPL block the AI settinsg where overwritten by those from the title game 15 years ago
rubidium 21bd2722cd (svn r19081) -Codechange: make it possible to disable compilation of the AI+Squirrel 15 years ago
yexo fae34ee719 (svn r18944) -Change [FS#3232]: use the highest version of an AI that can load the AI data from a savegame instead of the exact same version 15 years ago
rubidium f65f276d10 (svn r18763) -Feature [FS#3095]: rerandomise AIs on reloading (via the debug window) when they were randomly chosen 15 years ago
rubidium d6cded5380 (svn r17693) -Cleanup: remove some unneeded includes 15 years ago
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
yexo d45b27c46b (svn r16651) -Fix: When there is no AI version that can load data from the savegame, load the latest version of the same AI instead of a random AI. 15 years ago
smatz bea3fe2b8b (svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible 15 years ago
smatz 570af0ce44 (svn r16338) -Codechange: split loading of references to two phases
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
15 years ago
smatz 871107f529 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 15 years ago
rubidium c4fb879561 (svn r15532) -Fix (r15525): don't try to load (and forget) AI data from a non-existing AI when joining a server. In other words: you can join network servers again. 16 years ago
yexo ef67e59145 (svn r15528) -Fix (r15525): Check should be the other way around (thanks SmatZ). 16 years ago
yexo 2fdc395d45 (svn r15525) -Fix: Don't try to find the AIs the server runs when joining a mp server. 16 years ago
smatz 0d3f5e6e74 (svn r15299) -Cleanup: remove many redundant includes 16 years ago
Yexo 757b11325b (svn r15239) -Fix [FS#2579]: The start date of random AIs was not stored in the config file or the savegame. 16 years ago
truebrain bcbbf2c366 (svn r15045) -Add [NoAI API CHANGE]: in info.nut you can now have (optional) a CanLoadFromVersion(version), which should return true/false, to indicate if you can load a savegame made with your AI of version 'version'
-Add [NoAI API CHANGE]: in main.nut the Load() function now should be Load(version, data), where 'version' is the version of your AI which made the savegame
-Codechange [NoAI]: various of function renames to make things more sane
-Add [NoAI]: push the 'version' of the AI through various of layers
-Codechange [NoAI]: various of code cleanups
-Add [NoAI]: store the version of the AI in the savegame too
16 years ago
truebrain a3dd7506d3 (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
16 years ago
smatz 7368c740a6 (svn r14828) -Codechange: move most of save/load-specific code to separate files 16 years ago