Commit Graph

1720 Commits

Author SHA1 Message Date
tron
b29877e14c (svn r1723) Save the map size in tiles, not number of bits 2005-01-29 20:11:19 +00:00
tron
3a89108a55 (svn r1722) -Feature: Bigger maps - anyone? 2005-01-29 19:45:14 +00:00
celestar
752b3f0dd6 (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29 19:41:44 +00:00
darkvater
885fd2b15c (svn r1720) - Fix: signed/unsigned warnings. Tile which is incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff 2005-01-29 18:22:07 +00:00
darkvater
2005495bfb (svn r1719) - Fix: [installer] fix some installer problems mainly for DOS files as well as beautify it a little
- Fix: corrected newlinetype of tile.c
2005-01-29 16:47:19 +00:00
tron
97ae59fe1a (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int.
This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name.
2005-01-29 15:12:40 +00:00
darkvater
797355cb7e (svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz) 2005-01-29 14:56:25 +00:00
tron
f2af1ed332 (svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving the map 2005-01-29 14:53:05 +00:00
tron
f08d102ac2 (svn r1715) Move [GS]etMapExtraBits to tile.[ch] 2005-01-29 13:33:48 +00:00
tron
a2de96abc0 (svn r1714) Add missing include 2005-01-29 13:33:14 +00:00
tron
5885b31bb4 (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 2005-01-29 12:19:05 +00:00
bjarni
3b6901f7fd (svn r1712) - Fix: a hacked client can no longer send other players trains to a depot
- Feature: [autoreplace] trains now tries to find a depot if they needs to be replaced

Now all 4 types of vehicles goes to a depot if they needs to be replaced
2005-01-29 12:01:36 +00:00
bjarni
849ffd59ec (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin)
This project file adds a graphical IDE to OSX, including graphical debugging, which is a bit easier than gdb (Xcode uses gdb for debugging)
       Since it uses the makefile to compile, it should (hopefully) work without updating the project file when the makefile is updated
       Tobin did most of the work, but I altered paths and settings for custom executable so it should work out of the box for everybody
2005-01-29 10:10:10 +00:00
bjarni
db4721a31d (svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles ) 2005-01-29 01:02:47 +00:00
bjarni
27cd24c316 (svn r1709) - Feature: [autoreplace] ships now automatically goes to a depot if they need to be replaced 2005-01-28 20:43:46 +00:00
bjarni
41ca1be4ff (svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where a jet will crash if it is a jet, that is searching
- Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar()
2005-01-28 18:10:12 +00:00
bjarni
dce0bbad6c (svn r1707) - Feature: [autoreplace] road vehicles now tries to find a depot if they needs to be replaced 2005-01-28 17:31:42 +00:00
tron
3617d24318 (svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()
These scale a number relative to the map size/circumference.
Use them to scale the amount of map objects.
Of course at the moment they return just the input, because there are no bigger/smaller maps yet.
2005-01-28 15:31:04 +00:00
dominik
4e6d6578e4 (svn r1705) Sign owner variable is a byte, not int32 of course 2005-01-28 12:21:04 +00:00
dominik
5856325e5a (svn r1704) - Fix: [newgrf] rotors of custom helicopters are displayed correctly in the hangar window 2005-01-28 12:20:06 +00:00
dominik
b4b134e527 (svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now also scrolls exactly in tile direction if e.g. up and left are pressed 2005-01-28 09:30:19 +00:00
dominik
c8d084a85e (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 2005-01-28 08:56:43 +00:00
tron
3e0dcfd47f (svn r1701) Style police ^^ 2005-01-27 21:18:03 +00:00
bjarni
99338d278d (svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid) 2005-01-27 21:00:05 +00:00
bjarni
1ae9e7b448 (svn r1699) - Feature [autoreplace] a plane will now go to the hangar right after landing if it needs to be replaced
- Fix     [autoreplace] fixed a typo that could prevent autoreplaced aircraft from automatically go to a hangar
2005-01-27 20:38:19 +00:00
bjarni
14f0cb2704 (svn r1698) - Feature [autoreplace] helicopters will now go to the nearest hangar if they are set to autoreplace and don't have any airport with a hangar in
schedule
2005-01-27 15:43:44 +00:00
tron
eebb2f196d (svn r1697) Remove superflous special case for the VOID border tiles in FindLandscapeHeightByTile()
While here clean up some other stuff: uint -> TileIndex, assert() that the TileIndex is valid and remove a line which was already commented out
2005-01-27 15:30:34 +00:00
tron
63653bd6af (svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases.
While touching the code make a bit more clear how GetBridgeHeight() works.
2005-01-27 12:52:20 +00:00
Celestar
6eec07257a (svn r1695) -Fix: I broke maximum speed sorting for anything but trains with the new acceleration. Sorry 2005-01-27 11:33:14 +00:00
celestar
1bdd01867a (svn r1694) -Fix: Forgot to remove a DEBUG statement :( 2005-01-27 11:25:32 +00:00
Celestar
1fd8c45c55 (svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying to
expand railroad stations beyond maximum spread
2005-01-27 09:43:24 +00:00
truelight
0470fe9f89 (svn r1691) -Fix: oops, forgot to bump the company-info-version 2005-01-26 19:51:29 +00:00
bjarni
54549adc66 (svn r1690) - Fix: [autoreplace] Cheaters can no longer exploit autoreplace to get vehicles, that's not invented yet
- Fix: [autoreplace] Fixed a stupid bug introduced in r1687, that made a crash if anybody tried to autoreplace anything but an aircraft
2005-01-26 19:43:22 +00:00
truelight
f84607af52 (svn r1689) -Fix: big typo in network_udp.c, the company-password flag didn't work 2005-01-26 19:40:21 +00:00
bjarni
ecb954fd9d (svn r1687) - Feature: [autoreplace] server now checks for plane<->helicopter replacement and reject replacement if needed 2005-01-26 19:03:01 +00:00
tron
8742b63fa1 (svn r1686) Fix (Work around?) crash when generating tropical maps 2005-01-26 18:59:10 +00:00
dominik
ac0ea378ff (svn r1685) - Fix: [newgrf] airplanes from grf sets are not treated as helicopters, as introduced in r1682 2005-01-26 18:39:35 +00:00
bjarni
d580d4e46c (svn r1684) - Fix: [autoreplace] made sure that planes only show planes in replace GUI and helicopters only show helicopters 2005-01-26 18:18:00 +00:00
tron
a2971d0449 (svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently works, but on non-square maps the wrong tiles would get marked as MP_VOID 2005-01-26 18:17:50 +00:00
dominik
478e001d0e (svn r1682) - Fix: [newgrf] Helicopters from grf sets are now correctly recognized 2005-01-26 17:36:59 +00:00
celestar
efcd72a2ef (svn r1681) -Feature: New realistic acceleration.
This will make things more difficult as narrow curves
          and depots impose rather strict speed limits. Feedback welcome
          For those who don't like low-speed curves: Switch it off
2005-01-26 12:51:04 +00:00
bjarni
5665d51bb3 (svn r1680) Feature: Replace train GUI now remembers the railtype selected in the dropdown menu 2005-01-26 12:42:29 +00:00
bjarni
518034d28d (svn r1679) Fix: dropdown menus now returns the index of the string that was clicked even if a previous item is hidden
This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations 
like you can't hide an item in the middle of the list ;)
2005-01-26 11:23:54 +00:00
miham
7874c86cb2 (svn r1678) Added cheat option for setting production of raw-material product industries in game 2005-01-26 10:52:23 +00:00
tron
6d23dac1f6 (svn r1677) Forgot to change the save/load size for 3 variables 2005-01-26 05:51:27 +00:00
tron
993a106679 (svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
2005-01-25 21:43:57 +00:00
tron
8e5e2e52fd (svn r1675) Ignore scenario files 2005-01-25 21:00:38 +00:00
dominik
346d10172b (svn r1674) - Fix: Signs are now displayed in the correct color at all zoom levels 2005-01-25 20:47:02 +00:00
dominik
085ae9cab2 (svn r1673) - Codechange: Removed some redundant comments from r1667
Saving the player color for signs will work right after the savegame bump
2005-01-25 17:05:38 +00:00
tron
6497f08ad4 (svn r1672) Simplify dependency tracking and actually implement it for C++ files, too.
Note: Do "make clean" to get rid of the old dependency files
2005-01-25 16:10:06 +00:00