Commit Graph

167 Commits

Author SHA1 Message Date
tron
e8537f5512 (svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent with its own name and all other DO_* flags.
Now it is active-true.
2004-11-23 22:36:11 +00:00
tron
d51887fbed (svn r764) Enumerate the houses only one per town can exist and use the enums instead of magic numbers to check for these 2004-11-22 18:42:03 +00:00
tron
8a3d7cce1c (svn r760) Replace some bit-juggling with bit fields 2004-11-22 11:01:30 +00:00
tron
40a04816a4 (svn r756) Demystify and explain some piece of code regarding which house sprite to draw 2004-11-22 10:09:37 +00:00
tron
57adc97733 (svn r724) Remove restriction that a tile can only accept 3 cargo types.
This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-21 10:49:40 +00:00
pasky
bf6dace925 (svn r703) Attempt to improve the town growth algorithm - now it scales over 76 houses, is slightly exponential and travels further for larger towns. 2004-11-20 11:57:45 +00:00
pasky
578bde9aae (svn r698) Merge a town growth fix from TTDPatch - in arctic and desert climate, require food (and possibly water) only if the population is more than 90, so that the town gets chance to actually accept it. (By Marcin?) 2004-11-20 02:36:10 +00:00
pasky
5650257c0c (svn r696) Do not consider a road station as street when growing the town. 2004-11-20 01:49:42 +00:00
pasky
7a8fb5d2fd (svn r694) Make the town sometimes build streets on slopes. 2004-11-20 01:08:41 +00:00
truelight
3dc8dcf312 (svn r320) -Fix: some last _current_player fixes 2004-09-25 17:37:32 +00:00
truelight
a69e422cdd (svn r266) -Fix: hopefully fixed the desync problem nicely (and reverted the
workaround for it)
2004-09-15 18:36:33 +00:00
truelight
eb49a19460 (svn r194) -Codechange: stripping trailing-spaces. Please keep this that way! 2004-09-10 19:02:27 +00:00
truelight
10d54ac604 (svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs)
-Fix: some minor fixes around GetTileTrackStatus (blathijs)
2004-09-05 16:15:22 +00:00
dominik
770f86bbbe (svn r122) Change: exclusive transport rights are now stored per town instead of per station
Exclusive rights from old savegames will be reset.
2004-08-23 21:04:39 +00:00
dominik
ca120eedad (svn r40) Final slope graphics fix 2004-08-13 18:27:33 +00:00
darkvater
a32d8553e7 (svn r5) -Fix: townname generation of TTDLX savegames. All work
except for German Townnames (also fix one typo on 
English town-names)
-CodeChange: *act_paper to *act_water in Town to 
more resemble its use
-Fix: AI players now retain AI status. Since TTDLX 
savegame status is not fully documented, some holes 
exist (AI state is set to one without a vehicle, otherwise 
it crashes)
2004-08-10 14:42:52 +00:00
truelight
efaeb275f7 (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00