peter1138
bfad01b639
(svn r6897) - Fix (r6884): Another wrong last parametr :)
2006-10-22 19:56:26 +00:00
Darkvater
ee27bb497c
(svn r6884) -Codechange: Add strict bounds checking in string formatting system.
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The last parameter should point to the end of the buffer (eg lastof(buf))
Courtesy of Tron.
2006-10-21 23:31:34 +00:00
Darkvater
fbc724c6cb
(svn r6814) -Codechange: For network games ci->client_playas was always p->index + 1. To
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correctly handle this ci->client_playas - 1 was used all over the code making
it pretty confusing at times. Use proper one-on-one values now. Special handling
is only needed for user-output to not to confuse users.
2006-10-17 22:16:46 +00:00
Darkvater
fba7d2f7f3
(svn r6803) -Codechange: Substitute magic numbers by an enum for the news windows
2006-10-17 17:59:41 +00:00
Darkvater
fea1f59f11
(svn r6784) -Codechange: Change invalid PlayerID type into ClientID which it is in CmdPlayerCtrl
2006-10-15 23:35:26 +00:00
Darkvater
b2110cbaed
(svn r6780) -Codechange: Remove GPMI leftovers (-b impersonisation of AI in MP).
2006-10-15 17:01:19 +00:00
Darkvater
6b6d908308
(svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an
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actual playable player (< MAX_PLAYERS) or not.
2006-10-14 22:31:18 +00:00
Darkvater
9732c129c1
(svn r6775) -Codechange: Use some more proper types, especially Owner and PlayerID as
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these are used intermixed often.
2006-10-14 22:22:48 +00:00
Darkvater
dad5d5dd72
(svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and
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put it into player.h where it belongs (instead of map.h)
2006-10-14 15:49:43 +00:00
Darkvater
2dcdeb985d
(svn r6771) -Codechange: Replace two macros with functions. IS_HUMAN_PLAYER and
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IS_INTERACTIVE_PLAYER
2006-10-14 15:15:56 +00:00
Darkvater
23197f4c69
(svn r6748) -Codechange: Use already existing function to count active players.
2006-10-12 11:42:57 +00:00
peter1138
f469d3fe76
(svn r6544) - Codechange: Rename CmdReplaceVehicle to CmdSetAutoReplace, to reflect what it does.
2006-09-28 07:02:55 +00:00
Darkvater
3ccc87b376
(svn r6462) -Codechange: Have GetStringWidth() return width as well as the height bounding
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box of the string. Therefore rename the function to GetStringBoundingRect()
and have it return a BoundingRect type of width/height
2006-09-16 13:20:14 +00:00
peter1138
dc683f0fe5
(svn r6458) - Fix (r6457): ... but close the colour window if the company is removed. (Thanks Rubidium)
2006-09-15 21:02:44 +00:00
peter1138
88d5472fe8
(svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
2006-09-15 12:27:00 +00:00
bjarni
5f71c4c6c3
(svn r6430) -Fix r6424: fixed failure to init the whole array of engines when starting a new player
2006-09-08 19:38:12 +00:00
bjarni
00a08601c9
(svn r6424) -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn
...
To do this, the player struct contains an array, that contains the count of each engine type that the player owns
Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved)
It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
2006-09-08 10:47:39 +00:00
rubidium
63687763e9
(svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform.
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-Cleanup: whitespace alignment of a few tables.
2006-09-04 20:40:33 +00:00
tron
b83a3f8726
(svn r6222) Remove struct ColorList, because the names of its attributes are plain confusing
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All the struct holds is a simple colour gradient, so using a simple array with 8 entries is more clear
Also add the names of colour the gradients as enum
2006-08-29 19:26:13 +00:00
tron
523519c8ec
(svn r6183) Move GetDrawStringPlayerColor() out of gfx.[ch]
2006-08-28 06:21:48 +00:00
rubidium
480af9c917
(svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct.
2006-08-22 14:38:37 +00:00
rubidium
28a0843707
(svn r5999) -Feature: change the original date format to a 32 bits format based at the year 0.
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The game date subsystem now allows someone to start in the year 0 and continue
up to the year 5 000 000. However, you currently cannot build anything before
1920 as there is no newgrf support for dates before 1920 or after 2090 yet.
2006-08-20 18:40:57 +00:00
truelight
5fb6c9e1cc
(svn r5974) -Codechange: added casts all around the place to make Windows 64bit happy (michi_cc)
2006-08-20 12:09:32 +00:00
rubidium
3cab5f30c0
(svn r5926) -Codechange: make _cur_year contain the full year, instead of the offset since 1920
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-Codechange: store all year related variables that are _not_ stored in a savegame/transported over the network in the same format as _cur_year
2006-08-16 11:39:55 +00:00
rubidium
8aa76f306d
(svn r5915) -Cleanup: some variables were named *_date while they were only holding years; rename these variables to match this.
2006-08-15 14:52:17 +00:00
rubidium
243872b4fd
(svn r5887) -Cleanup: move date related functions, defines and variables to date.[ch]
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-Cleanup: fix whitespace related coding style issues in date.[ch]
-Cleanup: make original comments doxygen compatible and remove/change outdated comments
2006-08-14 14:21:15 +00:00
Darkvater
01cd75cc10
(svn r5886) -Fix [FS#273]: Incomplete removal of player owned property due to lack of money.
2006-08-14 11:44:19 +00:00
tron
2b27073156
(svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular
2006-06-27 21:25:53 +00:00
tron
d2f6cb9e2d
(svn r5262) Add symbolic names for the aircraft subtypes. not perfect, but better than raw numbers
2006-06-14 11:05:30 +00:00
tron
0a72639c2d
(svn r5210) Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
2006-06-10 08:37:41 +00:00
KUDr
530bc2bf91
(svn r4915) - Fix: SLE_UINT8 replaced by SLE_BOOL for bool variables (found by Celestar)
2006-05-19 19:36:17 +00:00
tron
81e6d68f95
(svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex
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Remove DoCommandByTile(), because now it does the same as DoCommand()
2006-04-10 07:15:58 +00:00
peter1138
cd0a67dc65
(svn r4201) - Codechange: Do for _engine_info[] what we do for _*_vehicle_info[]; create and use a function to retrieve data, and ensure constness.
2006-03-31 12:59:43 +00:00
belugas
1e428481b2
(svn r4136) CodeChange : Revert part of r4092 (as spotted by Tron) and clean-up a little further
2006-03-27 14:28:56 +00:00
belugas
26a5b62865
(svn r4092) CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme
2006-03-24 18:16:39 +00:00
Darkvater
d9ee10d3b8
(svn r3895) - Add proper SLE(G)_CONDNULL macros for the empty space reservation in savegames and update where used
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- Also add this capability to settings
2006-03-16 00:20:33 +00:00
Darkvater
45e85d2eb2
(svn r3627) - Change all hardcoded 255 max-saveload versions with the define SL_MAX_VERSION
2006-02-20 19:43:26 +00:00
Darkvater
6c0aa3a110
(svn r3568) - Fix: constantizing side-effect of qsort in r3563. Ugly? Yes. Makes MSVC happy? Yes.
2006-02-06 23:28:07 +00:00
peter1138
431b09ab79
(svn r3565) - Fix: On loading a game, GetPlayerRailtypes() didn't account for the fact that vehicles are introduced a year after their introduction date. This will also relieve possible (rare) network desyncs.
2006-02-06 10:05:41 +00:00
tron
0755bbead0
(svn r3563) Simplify the code for calculating the highscore table in network games and saving of old ecenomy data
2006-02-06 08:43:05 +00:00
tron
89916f533b
(svn r3562) Remove pointless buffer copies
2006-02-06 08:28:31 +00:00
tron
84fb96fe85
(svn r3511) More whitespace ([FS#46] by Rubidium)
2006-02-01 07:36:15 +00:00
Darkvater
f2448ebfd4
(svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking.
2006-01-31 22:16:15 +00:00
peter1138
2de4331931
(svn r3468) - Fix: Rail type availability should take climate type into account.
2006-01-29 12:52:07 +00:00
Darkvater
78fa9c7393
(svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console.
2006-01-25 18:11:06 +00:00
peter1138
90aff7a026
(svn r3396) - Autoreplace changes:
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- Change fixed array per player to a single pool. This avoids future problems
with vehicle numbers and decreases savegame size. Engine replacements from
previous savegames will be lost.
- Move engine replacement code from players.c to engine.c.
(thanks to blathijs for rewriting this)
2006-01-12 15:52:18 +00:00
tron
e272b03fee
(svn r3365) Staticise 36 functions
2006-01-05 12:40:50 +00:00
peter1138
eeeebf9f6d
(svn r3359) - Autoreplace GUI: When starting or stopping a replacement, redraw the replace window after the command has completed, rather than after calling the command.
2006-01-02 19:55:09 +00:00
peter1138
878c868f02
(svn r3343) Fix calculation of available rail types where all engines of a particular type are obsolete.
2005-12-26 15:41:24 +00:00
tron
cc2b51320f
(svn r3300) Remove unreachable code - in this case some duplicate breaks
2005-12-14 06:49:54 +00:00