Jonathan G Rennison
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97e6f3062e
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Adding of _t to (u)int types, and WChar to char32_t
See: eaae0bb5e
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9 months ago |
Jonathan G Rennison
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5b6c0c1f2e
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Debug: Change interfaces using SpriteGroupDumper
Pass SpriteGroupDumper ref instead of print function
Make use_shadows non-static
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9 months ago |
Jonathan G Rennison
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e02585f68e
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Add railtype and signals variables for signal vertical clearance
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2 years ago |
Jonathan G Rennison
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5a877b49b4
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Add railtype/signal variable to get signal side
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2 years ago |
Jonathan G Rennison
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8d1563a1ed
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Various integer width type changes
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2 years ago |
Jonathan G Rennison
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9ed5b6e65c
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Debug: Change sprite group indentation handling
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2 years ago |
Jonathan G Rennison
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c19bd4473f
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Add signal style flag to require realistic braking
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2 years ago |
Jonathan G Rennison
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04da11b668
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Store signal style GRF to local map in savegame
Update existing signal style IDs as necessary
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2 years ago |
Jonathan G Rennison
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2f7664fc93
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Move signal style mask variables into a single struct
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2 years ago |
Jonathan G Rennison
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bdd73a19a1
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Add signal style flag for unconditional reserve through
Add map bits for unconditional reserve through
Adjust signal aspect/state handling
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2 years ago |
Jonathan G Rennison
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6e4c4b35e7
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Initial implementation of NewGRF custom signal styles
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2 years ago |
Jonathan G Rennison
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4d04a757cc
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Debug: Add new signals support to GRF debug window
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2 years ago |
Jonathan G Rennison
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41117a52d2
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Signals: Add variable for signal context (track, tunnel, bridge, etc)
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2 years ago |
Jonathan G Rennison
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cf5eef515e
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Signals: Add GRF restriction info bit for may reverse
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2 years ago |
Jonathan G Rennison
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ba52fbeb91
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Signals: Add variable for restriction info, add bit for reserve through
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2 years ago |
Jonathan G Rennison
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33dc6c9688
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Add NewGRF VarAction2 variable remapping infrastructure
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3 years ago |
Jonathan G Rennison
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322a046f49
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NewGRF: Allow using Action 2/3 for custom signal sprites
This is mostly the same format as the railtype custom signal mechanism
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3 years ago |